The Casual Planeswalker

Tag: Jace

  • New M12 Planeswalkers

    New M12 Planeswalkers

    We finally have pictures of all three of the new Planeswalkers in M12. It’s been a long time coming and we’ve had a fair amount of speculation, especially following our spoiling of the new art for all three, but now we’ve got official confirmation from Wizards on the text for all three upgrades to our old favorites.

    First, we have the new Jace. This is Jace 3.0, or Jace, Memory Adept. We showed you this card last week, but for those of you who haven’t seen him yet, leave us a comment and let us know what you think.

    Next we have Chandra, The Firebrand, a fantastic new brew for Chandra, one of my favorite planeswalkers. DJ wrote a great article on her last Friday, be sure to check it out.

    And finally, the moment you’ve all been waiting for. We finally have Garruk 3.0. He’s bigger and badder than ever, still a beast-maker, but also a pretty beastly source of card advantage – something Green often struggles with.

    I know that this post is brief and to the point, but we want to know what YOU think. Comment to let us which planeswalker you’re looking forward to in M12 and why. Then, check out our podcast for our in-depth analysis of the planescape of M12.

  • M12 Planeswalkers – Jace Has Been Spoiled!

    M12 Planeswalkers – Jace Has Been Spoiled!

    Last week we brought you what we think/hope will be the new Garruk.

    Along with that mock-up, we showed you the “confirmed” artwork for the new Jace and Chandra incarnations.

    Now, we have absolute assurance that the art we showed you was indeed a spoiler of what you’ll get in M12, but we also have confirmation of Jace 3.0, or as you’ll call him henceforth, Jace, Memory Adept.

    Here is the picture that we have, along with a text rendering of his abilities:

    Jace, Memory Adept – 3UU
    Planeswalker – Jace (Mythic Rare)
    +1 Loyalty – Draw a card. Target player puts the top card of his or her library into his or her graveyard.
    0 Loyalty – Target player puts the top ten cards of his or her library into his or her graveyard.
    -7 Loyalty – Any number of target players each draw twenty cards.

    Loyalty 4

    There he is! What do you think? Is this a more fair replacement for Jace, The Mind Sculptor? Does it seem strange to print a third Jace when Wizards just banned the second? Leave us a comment and let us know your reaction to this announcement.

  • Gather Your Allies and D12

    Gather Your Allies and D12

    Last week saw the release of the latest Duels of the Planeswalkers video game. Just like last year’s game, Duels of the Planeswalkers 2012, or D12, challenges your Magic skills against the planeswalkers of the multiverse. D12 gives you both regular 1-on-1 games against opponents as well as challenges that force you to try to win the game in one turn given a specific situation just like the last game. The newest addition to this game is a great one for us casual Magic players. D12 adds Archenemy to the mix, allowing you to play 3-on-1 games against the AI or with two human allies. This latest game also comes with a number of new decks to use as well as new improvements to make for a pretty cool game.D12

    The most important part of any game of Magic is the deck, and this time around they are a lot more exciting. I played through most of the game with Gideon’s white deck, which focuses on equipment. Many of the decks include cards from Commander, or even M12, giving you the first chance to use cards such as Gideon’s Avenger
    Gideon’s Avenger
    and Lord of the Unreal
    Lord of the Unreal
    . Through the playing of these decks, it is also possible to unlock new cards for the deck and many of them are now very useful. These all feel like more competitive decks now with good synergy, rare cards, and mythic rare cards such as the Sword of War and Peace
    Sword of War and Peace
    . If these decks are ever printed as pre-cons like the last Duels of the Planeswalkers they are sure to be very fun decks to play.

    The new D12 is improved greatly in allowing greater customization of the decks you build, even though they are still limited to preconstructed decks. Each deck comes with 16 new cards that you unlock by using those decks in the D12 campaign. Unlike the first game, however, you are able to take cards out of the deck rather than just add in the bonus cards. Most Magic players would agree that it is best to have a deck only have around 60 cards in order to allow it to consistently play at its best and now this is possible in D12. Like any pre-con there are a couple cards that aren’t quite the best fit and now you don’t have to suffer through playing them against your opponents. Kiora Atua

    Opponents in D12 include all the newest planeswalkers such as Gideon and Jace all the way up to the baddest dudes including Karn and Nicol Bolas. They have also introduced a new planeswalker, Kiora Atua. She has a U/G deck that puts a focus on creatures which is new for a blue planeswalker. If she makes it to a card then I would expect some awesome merfolk or leviathan decks. All the planeswalkers, except for Nicol Bolas, are a part of the normal campaign made up of 1-on-1 games. You also face these planeswalkers in the Archenemy campaign with Nicol Bolas as the final opponent. The first few games of both campaigns shouldn’t be too difficult because they basically have preconstructed decks, but there are extra challenges for those that find them a little too easy.

    A third campaign, called revenge, has you facing off against the planeswalkers again in rematches with their stronger cards unlocked. This campaign is the real test of your Magic skills and can be a bit tougher even if you are able to utilize your bonus cards. For those looking to further test their skills there are also the one-turn-win challenges. These challenges also serve as tutorials for newer Magic players testing your knowledge of trickier abilities such as trample, flying and reach, and first strike with deathtouch. For Magic veterans the more difficult challenges should still put your skills to the test. One even starts on your opponents turn with one of your creatures about to kill you once your turn starts!

    Frost TitanInferno TitanGrave Titan

    D12 has a lot to offer and whether you like a casual game with friends in 1-on-1, Two-headed Giant, or Archenemy you’re sure to enjoy this game. If you prefer to test your Magic skills there are games against increasingly more powerful AI opponents as well as challenges against decks that use new cards that have only recently been revealed and some that haven’t even been released yet!

    For those that also play the physical card game regularly there are special promo cards for purchasing the game as well! For $10 you can buy D12 online and receive a coupon for a Frost Titan if you bought it on Steam, an Inferno Titan if you buy it on Playstation 3, and a Grave Titan if you bought it on Xbox Live! All these promo cards are foil and look awesome so if you’re looking to get one of these titans you might as well get a cool promo card and a new game to try out other new cards and decks!

  • Just for Fun – Storm Crow

    Just for Fun – Storm Crow

    Storm CrowOne of the things I love about Magic: The Gathering is the fact that the fan base is big enough to allow for not only a fully-developed subculture and a universal sense of camaraderie, but it’s also big enough to produce it’s own internet memes.

    If you haven’t already looked up Storm Crow on Gatherer, then you need to do so now.

    Here are some highlights from the discussion:

    “I know that there are a lot of haters out there who think, “This card sucks.” I have a question for you. Actually, three: Does Vengevine
    Vengevine
    have flying? Can you attack for one every turn with your Jace, the Mind Sculptor
    Jace, the Mind Sculptor
    ? Does Bloodbraid Elf
    Bloodbraid Elf
    cost two mana? It doesn’t. It’s fine by me if you all want to blow your money on forty-dollar Baneslayer Angels
    Baneslayer Angel
    (which, by the way, die to doom blade just the same). I’m sticking with this bad boy here.”

    mrd8888

    “So last night a friend and I were playing some hot, consensual Magic: The Gathering, and I had just laid down my second island. Of course, you all know what that means. I smiled maniacally and played a Storm Crow…My opponent then proceeded to die. Like, I’m not talking about life points, here. He actually physically died. He took one look at my Storm Crow and all of his skin melted off like that one scene from Indiana Jones. It was pretty awesome, except now my entire playset of Storm Crows is sitting in the county jail, awaiting a trial for first-degree murder. My lawyers are optimistic though that we can lower the penalty to manslaughter, since Storm Crow doesn’t mean to be the ridiculously broken card it is, it was just born that way when Jace, the Mind Sculptor
    Jace, the Mind Sculptor
    and Black Lotus
    Black Lotus
    had a power-baby in the center of the Blind Eternities. So technically, it’s not its fault.”

    DysprosiumJudas

    Credit for this creation goes to Thomas Lockwood

    Wow. No wonder this wasn’t reprinted in Tenth Edition, he’s so broken. Maybe now that we’ve got mythic rarity he’ll get printed in m12. One can only hope though.

    boldlygonowhere

    And if all that isn’t enough. Check out this sweet, post-NPH, Storm Crow update: Infected Storm Crow.

  • Just for Fun – 2Legit2Quit

    Just for Fun – 2Legit2Quit

    Umezawa's Jitte

    Scooping has become a recent and disappointing trend in competitive Magic.

    For those of you who have been watching coverage of PTQ events, know how disappointing it is to sit down excited to watch a Pro do what they do best, only to have them scoop the moment Jace TMS hits the board.

    Despite my aversion to scooping – there’s always something to be learned from a match – there are a couple situations in which I will just roll over and play dead.

    One such situation involves Umezawa’s Jitte, a famously insane card from the Kamigawa block (the only block my play group despised more than the original Mirrodin).

     

    My scoop-rule is simple and easy to remember: 2 Lé Jitte 2 Quit.

    Dauthi Slayer

    In other words, if one of my opponents has a Jitte in play and equiped, I’m done with that game and happy to move on to the next. Especially when that Jitte is attached to TCP co-owner Brad’s Dauthi Slayer.

     

    So, the question remains: Do YOU have any quirky scoop-conditions or play group rules?

    Let us know in the comments!