Azor, the Lawbringer + Sakashima the Impostor Combos
1 known combo featuring both cards in Commander
Opponents can't cast sorcery spells
Opponents can't cast instant spells during their turns
Lock
Combo 1
Results:
Opponents can't cast sorcery spells
· Opponents can't cast instant spells during their turns
· Lock
Steps
- Cast Sakashima by paying {2}{U}{U}, choosing to have it enter the battlefield as a copy of Azor.
- Sakashima enters the battlefield, preventing opponents from casting instants or sorceries during their next turn.
- Activate Sakashima by paying {2}{U}{U}, returning it to your hand from the battlefield at the beginning of the next end step.
- At the beginning of your end step, Sakashima triggers, returning itself to your hand from the battlefield.
- Repeat each turn.
Explore These Cards
Buy Azor, the Lawbringer on TCGPlayer
Buy on Amazon
As an Amazon Associate and TCGPlayer affiliate I earn from qualifying purchases.
Buy Sakashima the Impostor on TCGPlayer
Buy on Amazon
As an Amazon Associate and TCGPlayer affiliate I earn from qualifying purchases.