Azor, the Lawbringer + Sakashima the Impostor Combos

1 known combo featuring both cards in Commander

Opponents can't cast sorcery spells Opponents can't cast instant spells during their turns Lock

Combo 1

Results: Opponents can't cast sorcery spells · Opponents can't cast instant spells during their turns · Lock
Steps
  1. Cast Sakashima by paying {2}{U}{U}, choosing to have it enter the battlefield as a copy of Azor.
  2. Sakashima enters the battlefield, preventing opponents from casting instants or sorceries during their next turn.
  3. Activate Sakashima by paying {2}{U}{U}, returning it to your hand from the battlefield at the beginning of the next end step.
  4. At the beginning of your end step, Sakashima triggers, returning itself to your hand from the battlefield.
  5. Repeat each turn.
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