The Casual Planeswalker

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  • Kaya, Ghost Assassin – MTG Card Summary

    Kaya, Ghost Assassin – MTG Card Summary

    Kaya, Ghost Assassin

    Wizards has just released a new spoiler card from the upcoming set Conspiracy: Take The Throne which is set to be released on August 26th, 2016. The first card is a brand new planeswalker, named Kaya Ghost Assassin. If you’re interested in reading Kaya’s sordid back story, you can click here.

    According to her backstory, she has the ability to “slip through solid items and physically interact with ghosts and the spirit world.” Hmm…Is Kaya the MTG Shadowcat?!

    The same face in the artwork shows a rogueish smirk…while barely attempting to conceal a vicious dagger…and in another, she’s got a look of calculated violence as she plunges the very same dagger into the neck of her spectral assassination victim.

    Definitely an interesting choice for inclusion in multiplayer formats, especially.

    What do you think? Have you come up with any clever uses of the MTG Shadowcat yet? Feel free to leave them in the comments below, or tweet them @tcpwalker on twitter.

    She’s got an interesting dynamic in that she has no ability to gain new loyalty counters, but instead loses them. However, when she exiles, she returns to play with all loyalty counters again.

    Flavor wise, that makes sense. She’s a shifty rogue…always dodging and sneaking away to commit some silent act of assassination…then returning with that sly smirk back on her face.

    We’ll be interested to see what other great mutiplayer dynamics emerge from Conspiracy: Take The Throne.

     

    kaya ghost assassin planeswalker image

    What abilities Does Kaya Ghost Assassin have?

    Obviously when it comes down to planeswalkers, it’s all about those abilities. Kaya has 3.

    Kaya’s 3 abilities :

    [0]: Exile Kaya, Ghost Assassin or up to one target creature. Return that card to the battlefield under its owner’s control at the beginning of your next upkeep. You lose 2 life.

    [-1]: Each opponent loses 2 life and you gain 2 life.

    [-2]: Each opponent discards a card and you draw a card.

     

    Read The “Planeswalker Story” of Kaya Ghost Assassin…

    planeswalker-story-kaya
    planeswalker-story-kaya

    Kaya Artwork

    kaya ghost asssassin artwork 2
    Source: http://magic.wizards.com/en/story/planeswalkers/kaya-ghost-assassin\

     

    Kaya Ghost Assassin Artwork 1
    Image Source: http://magic.wizards.com/en/story/planeswalkers/kaya-ghost-assassin

     

    kaya ghost asssassin artwork 3
    Image Source: http://magic.wizards.com/en/story/planeswalkers/kaya-ghost-assassin
  • Paying Tribute to become Inspired

    Paying Tribute to become Inspired

    So Born of the Gods has been out for a week now, and people have gotten to try out the new mechanics that were printed and those are Tribute and Inspired. The keyword Tribute is an ability that comes into effect as the creature is cast, allowing the opponent to choose whether to place + 1+1 counters on your creature, or let that creature do something, usually pretty nasty. A couple of good examples are Siren of the Fanged Coast and Fanatic of Xenagos.

    fanticofxenagos

    Fanatic of Xenagos

    I really like the tribute mechanic, but I felt that it was not implemented very well except for a couple of cards. That 3 drop trampler that’s swinging for 4 one way or another is nice, as is the Flame-Wreathed Pheonix, and the siren isn’t terrible, but none of them were exceptional. Oracle of Bones has potential but I was really honestly expecting a demon to have tribute in this set and the closest we got was a hydra that fights something unless you make it a 12/12. Overall I was disappointed in this mechanic, but I am really looking forward to them abusing it in the future. On a side note, tribute is a great way to go in drafts and sealed and  could win you some free cards, so keep a look for it in the Limited formats.

    On the other side of Born of the Gods, we have Inspired, which is a little keyword that says whenever this creature untaps, do X. This mechanic was very underwhelming as there are only 3 usable cards with this ability, and even they aren’t all that good. You have God-Favored General, which isn’t too bad, Oreskos Sun Guide which was useful in Limited and Siren of the Silent Song which I could see being played next to Ashiok. other than that they are all too expensive, or their abilities cost more mana than it is worth. This is just one of those abilities that might be nice to work in with Spingleaf drum and kiora’s follower, if only there were better effects to them. In EDH if you can get one of those nifty untap chains going one of them might be useful but otherwise, I hope this ability really gets majorly buffed or just done away with in Journey into Nyx.

    Image

    Siren of the Silent Coast

    A couple of mechanics from Theros return in Born of the Gods where we see multiple cards with Bestow and Heroic, and I was impressed with most of these. Hero of Iroas and Hero of Leina Tower really do the Heroic keyword a lot of good, and while that Hero of Iroas also helps out by making bestow creatures cheaper, Eidolon of Countless Battles, Herald of Torment, and Spiteful Returned can all do some nasty things to your opponents all on their own. I really like what they did with these creatures and while I still remain disappointed by no demon with tribute (it’s just too perfect) and no angels with Heroic, all in all, Born of the Gods wasn’t too bad at all.

    Image (1)Image (3)

    A nasty combo, resulting in a turn 3 5/5

    For those of you wanting to make some themed decks looking to run tribute or inspired, I’ve got a couple things for you. Running Corpsejack Menace turns every tribute into a huge threat, and running the Archetype of Aggression makes them regret every decision they have to make. For maximum meanness run a couple monstrous creatures and bioshifts to move those counters around to double them again with corpsejack or save them from a kill spell.

    If you’re running inspired try getting there with hidden strings, kiora’s follower, spingleaf drum and prophet of kruphix for a constant stream of tapping and untapping while still having blockers.

    Prophet of Kruphix Image (2)

    A couple of fun cards for those casual themed decks

    Finally, as to what I’m expecting from Journey Into Nyx, I’m really hoping for at least one demon with tribute, something that makes the inspired mechanic worth having been printed, and I would love for them to finally print a green white planeswalker. I’m also quite looking forward to seeing what Kruphix (the blue green god) is going to do and I’m excited for the commander potential for Keranos (the red blue god).

    What is it you liked most about Born of the Gods and what are you looking forward to in the next set? Feel free to leave comments! join me next week for some amusing rogue decks ideas just in time for the SGC Qualifiers on the 22nd in Tallahassee!

    James

  • Born of the Gods Preview

    Born of the Gods Preview

    Hey I’m James, and in honor of launch weekend I’m writing this Born of the Gods Preview and which cards I think will be useful. Enjoy!

    So in preparation of the pro tour qualifier coming up in March I’ve been looking over several of the cards in Born of the Gods and I like a lot of what I see. Some of it is overrated and some of it you may have completely glanced past but here is where I’ll talk about the potential that I see.

    First up is Xenagos, God of Revels. I hear a lot of people saying he is going to be great, but I actually don’t see it. Jund colors might run it but honestly Exava and rakdos are better 4 drops, especially with all the new removal that can clear out the indestructibles.

    Xenegos, God of Revels
    Xenegos, God of Revels

    Mogis, God of Slaughter on the other hand, looks like he is going to be a powerhouse. The simplest of the gods so far, he makes your opponent choose to lose life or a creature every turn, and in his colors either one is a big loss. Watch out for this guy.

    Ephara, God of the Polis is nifty, but won’t really be played unless Bant becomes good and Prophet of Kruphix makes her really shine, though she may see some sideboard play in blue/white aggro or esper control. Won’t see much of her though.

    Hero of iroas is a guy that a lot of people are overlooking, but 2/2 heroic for 2 is decent by itself, but the fact he makes things like unflinching courage and gift of orzhova 2 costs makes him great, not to mention that everything with bestow cost one less to bestow. Any deck running white and enchantments should be mainboarding this guy, and he’ll be a welcome new addition to the Sphere of safety decks.

    Then we have Brimaz, king of Oreskos. I’m impressed because a 3/4 Vigilant for 3 mana is already great, but one that creates an attacking and blocking token every time he does either is unbelievable. The only problem is that in Standard drown in sorrow and bile blight are going to make those tokens all but obsolete especially when illness in the ranks can hop in from the sideboard. He has a chance to be really good, and Modern and EDH will play the crap out of him.

    Brimaz, King of Oreskos
    Brimaz, King of Oreskos

    Hero of Leina Tower has the potential to become big but the only current deck that could take advantage of this is Naya Beats. With the release of this set however, Bant has a chance to be a real threat to every current deck and Hero of Leina Tower couldn’t ask for a better set up than Bant-chantments with bestow creatures, or green-white heroic weenies with instants.
    Karametra, god of the harvests is at first a little disappointing. In green white there was a good chance to make a decent token pumper or life giver and instead we got a land fetch. After another look though, in bant or naya deck it has the potential to really let you get ahead. Naya beats is full of cheap creatures that could snag out those lands and let you shufle your deck and let you play multiple hasty’s and stormbreaths. In bant when combined with the prophet of kruphix this card becomes a juggeraut and if you’re running elvish mystics and sylvan caryatids this thing could have you up to playing a Worldspine Wurm turn 7.

    There are 5 ‘fated’ cards. The first fated retribution is a 7 cost that wipes out creatures and planeswalkers. Awesome for commander but in a format with merciless eviction and supreme verdict everywhere, it won’t really see play.

    Fated conflagration is ok, but has the same problem Xenagos the god does. It’s a 4 drop in decks that have better 4 drops. it may be sideboarded in naya beats but don’t look for value here.
    Fated Return may not see play in standard but in EDH and possibly Legacy a card that grabs a creature from anyone’s graveyard, makes it indestructible and then lets you scry will be golden. Fated Intervention is interesting and the only reason it’s playable is because it is an instant and lets you drop 2 suprise blockers. Otherwise, not all that great, I’d rather play Advent of the Wurm.

    Finally Fated Infatuation looks good, and I feel like it could see play, but esper control will be loosening it’s grip on the meta and this card might not have room as the control players shift towards being more anti green or anti white as the heroic weenies pick up speed.

    The archetypes that came in the set are cool, though only the white and red ones will see play instandard. 3 cost creatures that give and take away trample and first strike sound pretty great to me, though I belive the black and green ones will see a lot of play in Commander EDh decks just for the extra kick of everything having hexproof and deathtouch.

    Satyr Firedancer
    Satyr Firedancer

    Satyr Firedancer finally makes burndecks not only viable byt good by turning magma jet into a 2 cost 2 damage to a player, 3 damage to a creature and a scry 2.

    Spirit of the labrynth is really going to be hurting those esper control players and you can expect to see a lot of this in sideboards to stop blue from gaining too much card advantage, grab these early if you want to get a little value.

    Chromanticore has to be my favorite just because I love 5 color cards especially for Commander games and this guy is just there for fun. he may not be great, but he will certainly be fun to play.

    Gild finally provides a good and consistent way to get rid of those pesky indestructible gods along with revoke existence and unravel the aether so you can be guarenteed the gods won’t be providing the same force they did beforehand with every color now having access to a way to easily pop them off the field.

    And last on my list is the Eidolon of Countless battles. H’ll be ood in Naya beats, but in white weenies with brimaz and Precinct captain running around this card is going to make every hit a little bit worse, and blue white decks are really going to enjoy having this thing to put all their enchantments on. Watch out for this guy here, he’ll see plenty of play.

    Thats it for this article but check in next time and I’ll be discussing the merits of Theros block mechanics and what I want to see from Journey into Nyx.

    Want deck help? Click here to Check out my gig at fiverr I’ll help you get your deck working in top shape!

  • Video Feature: 4 Color Burn Vs. Bant Flash

    Video Feature: 4 Color Burn Vs. Bant Flash

    Welcome back to another installment of casual planeswalker supporter Josh Pearsall’s versus series.

    Today, it’s 4 color burn taking on bant flash. Does the burn have what it takes to stop bant? Find out below.

  • Finding Casual Play: Part 2

    Hey guys!

    Yesterday, I started talking about how Reese’s candy and Magic were related. You’ll want to catch that article first before going into this one.

    Check it out here: Finding Casual Play: Part 1

    The point that I am getting at with this whole crazy idea is that we should approach Magic the same way that we’re eating candy. Simply eating the candy and being present in the moment of joy it brings can result in a number of things- namely a bunch of fun ways to eat peanut butter cups (I swear, I’m going to buy a box of these things after writing this. I really want them now, haha).

    What if we went into every game knowing that it’s going to end, and we approached it as explorers- searching for the way that the ending comes. Not needing any specific ending, but knowing that certain things you do along the way will take the game in different directions. Sometimes, your move will guarantee that your opponent will win, and sometimes the opposite.

    In my experience, this sort of detached observing can lead to some really awesome discoveries and card interactions. Not to mention that my blood pressure isn’t going through the roof as I panic over whether or not I’m making “the right move.”

    You see, whenever we seek out “the right move,” we naturally create a “wrong move” in the process, and our brains punish us for having done something wrong. Think about it this way:

    A right move -> A wrong move -> stress

    Now, nobody wants to play Magic to get stressed. I don’t care who you are, you’re looking for the same thing you find in a Reese’s candy. Finding that space in your head where you can enjoy every game of Magic is going to go really far in extending your career as a casual player.

    Approach magic as an explorer searching through an unknown world, and you will not only have more fun, you’ll become WAY better than you ever thought you would be.

    Remember that time you did “the wrong move” and just started tilting? Tilt is a poker term that some magic players have borrowed, bee tee dub. It means that you’re focused on something that happened in the past, and are no longer playing as well as a result.

    You don’t tilt when you play as an explorer. That’s because there’s nothing to tilt over. Only learn.

  • Finding Casual Play: Part 1

    Today, I’ve been mulling around the idea of casual play and what it means. Honestly, it means something different to every person who reads it. That’s the conclusion that I’m coming to right now.

    As you know, The Casual Planeswalker is a site geared toward the casual player, and I’m always trying to find things that interest casual players in their pursuit of fun, happiness, and that one really sweet combo.

    The question always seems to come to a head at one point though. When is casual too competitive, and when is it not competitive enough?

    You see, if everyone simply “didn’t care about winning” in the sense that we’re told to think about it, the games would be boring and lame. We’re told, to be happy with having played the game and that “sore losers” (and bad winners) are no fun. How are you supposed to want to play a game that you don’t care about winning though?

    This concept is something I explore in my Magic: The Winning Mindset book more, but I want to take some time today to talk about mindsets and how we approach the game.

    You see, there’s no right way or wrong way to go about playing Magic. That’s what makes it such a beautiful game. There is a way to take your opponent’s life total to 0, and there’s a way to mill your opponent, and there are victory-condition cards that end the game. I like to think about it like the late 90s Reese’s candy commercials. “There’s no wrong way to eat a Reese’s.” That statement has a dirty little secret that we don’t often think about.

    If there truly is no wrong way to eat a Reese’s, then there is no right way to eat a Reese’s. The funny thing about the devilishly delicious little candies is that, despite having no right or wrong way to consume them, we still find great pleasure there.

    How can that be?

    Well, what the wonderful marketing department at Reese’s discovered was that the joy of candy doesn’t come from the way the candy is eaten, but from the process of eating it.

    “Yes, Josh, I understand Reese’s candy are irresistible pieces of joy, but what does this have to do with casual Magic?!?!”

    More on that tomorrow 😉