Knight of the White Orchid — Magic: The Gathering card

Knight of the White Orchid

{W}{W}
Creature — Human Knight

First strike<br>When Knight of the White Orchid enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.

Set Pioneer Masters
Rarity Rare
Artist Mark Zug

Why Play Knight of the White Orchid

A solid two-drop that excels in white midrange and control decks that need both tempo and mana fixing. The land search ability shines when you're on the draw or facing ramp decks, effectively providing a free Plains while maintaining board presence. First strike makes it a respectable threat that can trade up against larger creatures or pressure planeswalkers early in the game.

Format Notes

Most valuable in Pioneer and Modern where the two-mana slot is crucial and the Plains it fetches can help fix mana in multicolored decks. Sees occasional play in Legacy Death and Taxes variants as additional mana acceleration. In Commander, it's a reliable inclusion in white-based decks that need both early pressure and ramp, though it's not quite a format staple due to the multiplayer nature making the land condition less reliable.

Combos & Synergies

Pairs excellently with Stoneforge Mystic in equipment-based strategies, providing both early pressure and mana to deploy expensive artifacts. Works well alongside Flickerwisp and other blink effects to repeatedly trigger the land search ability when opponents maintain land advantage. The Plains it searches can enable powerful landfall triggers with cards like Steppe Lynx in aggressive white strategies.