Combos with Ghostly Flicker
15 known combos in Commander — View Ghostly Flicker
Results:
Infinite blinking
· Infinite ETB
· Infinite landfall triggers
· Infinite LTB
· Infinite magecraft triggers
· Infinite mana lands you control can produce
· Infinite storm count
· Infinite untap of lands you control
Show steps
- Activate up to five lands by tapping them, adding at least {2}{U}.
- Cast Ghostly Flicker by paying {2}{U}, blinking Archaeomancer and Peregrine Drake.
- When Archaeomancer and Peregrine Drake enter the battlefield, their abilities trigger.
- Resolve the Archaeomancer trigger, returning Ghostly Flicker to your hand from your graveyard.
- Resolve the Peregrine Drake trigger, untapping up to five lands.
- Repeat.
- If you control five lands that can tap to produce at least {3}{U}, this combo nets infinite mana, and you may blink any other permanent besides Peregrine Drake.
Results:
Infinite ETB
· Infinite LTB
· Infinite magecraft triggers
· Infinite landfall triggers
· Infinite mana lands you control that enter the battlefield untapped can produce
· Infinite blinking of artifacts
· Infinite blinking of lands
· Infinite blinking
Show steps
- Cast Ghostly Flicker by paying its mana cost.
- Holding priority, cast Dualcaster Mage by paying its mana cost.
- When Dualcaster Mage enters, it triggers, copying Ghostly Flicker, with the copy targeting Dualcaster Mage.
- Resolve the copy of Ghostly Flicker, blinking Dualcaster Mage.
- Repeat from step 3.
Results:
Infinite blinking
· Infinite ETB
· Infinite landfall triggers
· Infinite LTB
· Infinite magecraft triggers
· Infinite mana lands you control can produce
· Infinite storm count
· Infinite untap of lands you control
Show steps
- Activate up to five lands by tapping them, adding at least {2}{U}.
- Cast Ghostly Flicker by paying {2}{U}, blinking Eternal Witness and Peregrine Drake.
- When Eternal Witness and Peregrine Drake enter the battlefield, their abilities trigger.
- Resolve the Eternal Witness trigger, returning Ghostly Flicker to your hand from your graveyard.
- Resolve the Peregrine Drake trigger, untapping up to five lands.
- Repeat.
Results:
Infinite ETB
· Infinite LTB
· Infinite magecraft triggers
· Infinite landfall triggers
· Infinite mana lands you control that enter the battlefield untapped can produce
· Infinite blinking of artifacts
· Infinite blinking of lands
· Infinite blinking
Show steps
- Cast Ghostly Flicker by paying its mana cost.
- Holding priority, cast Naru Meha by paying its mana cost plus commander tax if applicable
- When Naru Meha enters, it triggers, copying Ghostly Flicker, with the copy targeting Naru Meha.
- Resolve the copy of Ghostly Flicker, blinking Naru Meha.
- Repeat from step 3.
Results:
Infinite casts of any instants and/or sorcery cards in your hand or graveyard
· Infinite ETB
· Infinite LTB
· Infinite magecraft triggers
· Infinite mana lands you control can produce
· Infinite storm count
Show steps
- Activate up to two lands by tapping them, adding at least {1}{U}.
- Cast Ghostly Flicker by paying {2}{U}, blinking Archaeomancer and Cloud of Faeries.
- When Archaeomancer and Cloud of Faeries enter the battlefield, their abilities trigger twice each.
- Resolve the first Archaeomancer trigger, returning Ghostly Flicker from your graveyard to your hand.
- Resolve the second Archaeomancer trigger, returning any other instant or sorcery card from your graveyard to your hand.
- Resolve the first Cloud of Faeries trigger, untapping up to two lands.
- Activate up to two lands by tapping them, adding at least {1}{U}.
- Resolve the second Cloud of Faeries trigger, untapping up to two lands.
- Repeat.
Results:
Infinite ETB
· Infinite LTB
· Infinite magecraft triggers
· Infinite storm count
Show steps
- Activate Gilded Lotus by tapping it, adding {U}{U}{U}.
- Cast Ghostly Flicker by paying {2}{U}, blinking Archaeomancer and Gilded Lotus.
- Archaeomancer enters the battlefield, returning Ghostly Flicker from your graveyard to your hand.
- Repeat.
Results:
Infinite LTB
· Infinite ETB
· Infinite creature tokens
· Infinite landfall triggers
· Infinite blinking of permanents
· Infinite mana lands you control that enter the battlefield untapped can produce
· Exile all nonland permanents opponents control
· Infinite mana lands you control can produce
Show steps
- Cast Ghostly Flicker by paying its mana cost, blinking Felidar Guardian.
- Felidar Guardian and Preston trigger.
- Resolve the Felidar Guardian trigger, blinking another permanent you control.
- Resolve the Preston trigger, creating a token copy of Felidar Guardian that is a 0/1 Illusion.
- When the Felidar Guardian token enters the battlefield, it triggers, blinking the nontoken Felidar Guardian.
- Repeat from step 2.
Results:
Infinite LTB
· Infinite ETB
· Infinite storm count
· Infinite creature tokens
· Infinite blinking of nonland permanents
· Infinite magecraft triggers
Show steps
- Cast Ghostly Flicker by paying its mana cost, blinking Abdel Adrian.
- Abdel Adrian leaves the battlefield, returning Archaeomancer and all other cards that were exiled with it to the battlefield.
- Abdel Adrian and Archaeomancer trigger.
- Resolve the Archaeomancer trigger, returning Ghostly Flicker from your graveyard to your hand.
- Holding priority, activate any number of nonland permanents you control by tapping them, adding at least enough mana to cast Ghostly Flicker.
- Resolve the Abdel Adrian trigger, exiling Archaeomancer and the mana-producing permanents until Abdel Adrian leaves the battlefield, and creating a 1/1 Soldier creature token for each permanent exiled this way.
- Repeat.
Results:
Infinite blinking
· Infinite ETB
· Infinite landfall triggers
· Infinite LTB
· Infinite magecraft triggers
· Infinite mana lands you control can produce
· Infinite storm count
· Infinite untap of lands you control
Show steps
- Activate up to five lands by tapping them, adding at least {2}{U}.
- Cast Ghostly Flicker by paying {2}{U}, blinking Shipwreck Dowser and Peregrine Drake.
- When Shipwreck Dowser and Peregrine Drake enter the battlefield, their abilities trigger.
- Resolve the Shipwreck Dowser trigger, returning Ghostly Flicker to your hand from your graveyard.
- Resolve the Peregrine Drake trigger, untapping up to five lands.
- Repeat.
Results:
Infinite blinking
· Infinite ETB
· Infinite landfall triggers
· Infinite LTB
· Infinite magecraft triggers
· Infinite mana lands you control can produce
· Infinite storm count
· Infinite untap of lands you control
Show steps
- Activate up to five lands by tapping them, adding at least {2}{U}.
- Cast Ghostly Flicker by paying {2}{U}, blinking Mnemonic Wall and Peregrine Drake.
- When Mnemonic Wall and Peregrine Drake enter the battlefield, their abilities trigger.
- Resolve the Mnemonic Wall trigger, returning Ghostly Flicker to your hand from your graveyard.
- Resolve the Peregrine Drake trigger, untapping up to five lands.
- Repeat.
Results:
Infinite card draw
· Infinite draw triggers
· Near-infinite ETB
· Near-infinite LTB
· Near-infinite magecraft triggers
· Near-infinite storm count
Show steps
- Activate Coveted Jewel by tapping it, adding {U}{U}{U}.
- Cast Ghostly Flicker by paying {2}{U}, blinking Archaeomancer and Coveted Jewel.
- Archaeomancer and Coveted Jewel enter the battlefield, triggering their abilities.
- Resolve the Coveted Jewel trigger, causing you to draw three cards.
- Resolve the Archaeomancer trigger, returning Ghostly Flicker from your graveyard to your hand.
- Repeat.
Results:
Infinite card draw
· Infinite draw triggers
· Near-infinite storm count
· Near-infinite magecraft triggers
· Near-infinite colored mana
· Near-infinite landfall triggers
Show steps
- Activate Mystic Sanctuary and Coveted Jewel by tapping them, adding {3}{U}.
- Cast Ghostly Flicker by paying {2}{U}, blinking Mystic Sanctuary and Coveted Jewel.
- When Mystic Sanctuary and Coveted Jewel enter untapped, they trigger.
- Resolve the Mystic Sanctuary trigger, putting Ghostly Flicker from your graveyard onto the top of your library.
- Resolve the Coveted Jewel trigger, causing you to draw three cards, which will cause you to draw Ghostly Flicker.
- Repeat.
Results:
Infinite turns
· Lock
Show steps
- Cast the extra turn spell from your graveyard by paying its mana cost.
- Holding priority, cast Ghostly Flicker from your graveyard by paying its mana cost, blinking Hades and causing it to re-enter the battlefield as Emet-Selch.
- When Emet-Selch enters the battlefield, it triggers, causing you to loot.
- Resolve the extra turn spell, causing you to take an extra turn after this one.
- At the beginning of your upkeep during your extra turn, Emet-Selch triggers, transforming itself into Hades.
- Repeat.
Results:
Infinite blinking
· Infinite blue mana
· Infinite ETB
· Infinite LTB
· Infinite storm count
Show steps
- Cast High Tide.
- Tap the Island for {U}{U}.
- Cast Ghostly Flicker targeting Archaeomancer and the Island.
- Archaeomancer triggers twice, returning Ghostly Flicker and High Tide from your graveyard to your hand.
- Cast High Tide.
- Tap the Island for {U}{U}{U}.
- Cast Ghostly Flicker targeting Archaeomancer and the Island.
- Archaeomancer triggers twice, returning Ghostly Flicker and High Tide from your graveyard to your hand.
- Cast High Tide.
- Tap the island for {U}{U}{U}{U}.
- Repeat, gaining mana each itteration.
Results:
Infinite turns
· Skip your draw steps
· Lock
Show steps
- Activate Mystic Sanctuary by tapping it, adding {U}.
- Cast Time Warp by paying its mana cost, causing you to take an extra turn after this one.
- Cast Ghostly Flicker by paying {2}{U}, blinking Mystic Sanctuary and Archaeomancer.
- When Archaeomancer and Mystic Sanctuary enter the battlefield, they trigger.
- Resolve the Archaeomancer trigger, returning Ghostly Flicker from your graveyard to your hand.
- Resolve the Mystic Sanctuary trigger, putting Time Warp from your graveyard onto the top of your library.
- Move to your next turn, drawing Time Warp during your draw step.
- Repeat.
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