| Entangling Webs Decklist |
Creatures:![]() Llanowar Elves ![]() Llanowar Elves X3 Runeclaw Bear ![]() Runeclaw Bear X1 Crimson Mage ![]() Crimson Mage X2 Garruk’s Companion ![]() Garruk’s Companion X1 Giant Spider ![]() Giant Spider X3 Lightning Elemental ![]() Lightning Elemental X1 Stampeding Rhino ![]() Stampeding Rhino X2 Stingerfling Spider ![]() Stingerfling Spider X2 Acidic Slime ![]() Acidic Slime X2 Arachnus Spinner ![]() Arachnus Spinner X1 Vastwood Gorger ![]() Vastwood Gorger X1 Garruk’s Horde ![]() Garruk’s Horde X1 Sorceries Rampant Growth ![]() Rampant Growth X2 Overrun Overrun X1Fireball Fireball X1Instants Titanic Growth ![]() Titanic Growth X1 Fling ![]() Fling X1 Hunter’s Insight![]() Hunter’s Insight X2 Slaughter Cry ![]() Slaughter Cry X1 Enchantments Arachnus Web ![]() Arachnus Web X3 Artifacts Greatsword ![]() Greatsword X2 Lands Forest ![]() Forest X18 Mountain ![]() Mountain X7 |
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M12 Precon Decklist – Entangling Webs
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M12 Precon Decklist – Blood and Fire
Blood and Fire Decklist Creatures: 
Goblin Arsonist
Goblin Arsonist X1
Goblin Fireslinger
Goblin Fireslinger X2
Tormented Soul
Tormented Soul X1
Goblin Tunneler
Goblin Tunneler X1
Stormblood Beserker
Stormblood Berserker X2
Duskhunter Bat
Duskhunter Bat X3
Onyx Mage
Onyx Mage X1
Blood Ogre
Blood Ogre X3
Manic Vandal
Manic Vandal X1
Bloodrage Vampire
Bloodrage Vampire X2
Goblin Bangchuckers
Goblin Bangchuckers X1
Gorehorn Mintaurs
Gorehorn Minotaurs X2
Vampire Outcasts
Vampire Outcasts X2
Crumbling Colossus
Crumbling Colossus X2
Flameblast Dragon
Flameblast Dragon X1
Instants
Shock
Shock X3
Incinerate
Incinerate X1
Sorceries
Taste of Blood
Taste of Blood X1
Hideous Visage
Hideous Visage X1
Tectonic Rift
Tectonic Rift X2
Enchantments
Warstorm Surge
Warstorm Surge X1
Artifacts
Swiftfoot Boots
Swiftfoot Boots X1
Lands
Mountain
Mountain X14
Swamp
Swamp X10 -

M12 Precon Decklist – Grab for Power
Grab for Power Decklist Creatures: 
Child of Night
Child of Night X2
Reassembling Skeleton
Reassembling Skeleton X2
Azure Mage
Azure Mage X2
Merfolk Looter
Merfolk Looter X2
Warpath Ghoul
Warpath Ghoul X3
Devouring Swamp
Devouring Swarm X1
Drifting Shade
Drifting Shade X1
Gravedigger
Gravedigger X1
Zombie Goliath
Zombie Goliath X2
Belltower Sphinx
Belltower Sphinx X2
Rune-Scarred Demon
Rune-Scarred Demon X1
Sorceries
Disentomb
Disentomb X1
Ponder
Ponder X1
Divination
Divination X2
Diabolic Tutor
Diabolic Tutor X1
Instants
Doom Blade
Doom Blade X3
Sorin’s Thirst
Sorin’s Thirst X1
Frost Breath
Frost Breath X1
Enchantments
Brink of Disaster
Brink of Disaster X1
Artifacts
Crown of Empires
Crown of Empires X2
Scepter of Empires
Scepter of Empires X2
Throne of Empires
Throne of Empires X1
Lands
Buried Ruin
Buried Ruin X1
Swamp
Swamp X14
Island
Island X10 -

M12 Precon Decklist – Mystical Might
Mystical Might Decklist Creatures: 
Phantasmal Bear
Phantasmal Bear X3
Coral Merfolk
Coral Merfolk X3
Stormfront Pegasus
Stormfront Pegasus X2
Lord of the Unreal
Lord of the Unreal X1
Skywinder Drake
Skywinder Drake X3
Benalish Veteran
Benalish Veteran X2
Aether Adept
Aether Adept X1
Rusted Sentinel
Rusted Sentinel X2
Aven Fleetwing
Aven Fleetwing X2
Phantasmal Dragon
Phantasmal Dragon X2
Arbalest Elite
Arbalest Elite X1
Siege Mastodon
Siege Mastodon X1
Serra Angel
Serra Angel X1
Sphinx of Uthuun
Sphinx of Uthuun X1
Artifacts:
Elixir of Immortality
Elixir of Immortality X2
Instants:
Unsummon
x2
Negate
Negate X1
Cancel
Cancel X2
Enchantments
Oblivion Ring
Oblivion Ring X2
Levitation
Levitation X1
Mind Control
Mind Control X1
Lands
Islands
Islands X14
Plains
Plains X10 -

M12 Precon Decklist – Sacred Assault
Sacred Assault Decklist Creatures: 
Elite Vanguard
Elite Vanguard X2
Gladecover Scout
Gladecover Scout X1
Alabaster Mage
Alabaster Mage X2
Griffin Rider
Griffin Rider X2
Jade Mage
Jade Mage X1
Auramancer
Auramancer X2
Griffin Sentinel
Griffin Sentinel X2
Sacred Wolf
Sacred Wolf X2
Assault Griffin
Assault Griffin X3
Mesa Enchantress
Mesa EnchantressX1
Cudgel Troll
Cudgel Troll X2
Thran Golem
Thran Golem X2
Peregrine Griffin
Peregrine Griffin X2
Aegis Angel
Aegis Angel X1
Instants:
Naturalize
Naturalize X1
Enchantments:
Lifelink
x1
Divine Favor
Divine FavorX2
Pacifism
Pacifism X3
Spirit Mantle
Spirit Mantle X2
Trollhide
Trollhide X1
Lure
Lure X1
Lands
Plains
Plains X14
Forest
Forest X10 -

In Command–More New Commanders
The New Commander decks have given us 51 new cards spread across five different Commander decks with 3 different 3-color commanders. These decks also had one new 2-color legendary creature each with some cool new abilities. These creatures can make great commanders if you take the time to make a deck that only includes their two colors. Here are some suggestions on how to create a fun deck using some of these new commanders.
Basandra, Battle Seraph – White and red, order and chaos, always make some really neat combos. Basandra is the latest card to show just how cool these colors can be when you put them together. As soon as you play Basandra she starts to lay down the law. There won’t be any tricks in battle to worry about as long as you have Basandra out, and as a commander, you can rely on having that ability as well as her ability that forces creatures to attack. If you can make creatures attack then a proper Basandra deck should punish those creatures that are attacking.A great card that has the potential to wipe the board of your opponent’s creatures is Lightmine Field or even Powerstone Minefield.. They won’t want to attack with a lot of creatures but with Basandra and a bit of mana they won’t have a choice! I’ve used this card myself with Gideon Jura forcing all of the opponent’s creatures to attack at once. As an added bonus you can add Mark of Asylum, making it safe for your creatures to attack.
This deck can be all about punishing opponents that attack, with cards like Wing Shards and Soul Parry which, as an enchantment, can be used during combat with Basandra out. Some cards that seem like good ideas would be cards like Norn’s Annex, that add costs to opponents that attack you. This, however, would very often defeat the purpose of the deck. Basandra forces creatures only if they are able to do so. With Norn’s Annex out your opponent now have to choose whether to pay the costs for their creatures to attack. If they do not pay then the creatures are unable to attack and forcing them to do so would have been wasted.

With that in mind, it is also important to be able to deal damage rather than sit behind your walls and mines laughing at your opponent’s feeble attempts to attack you. The most fun creature for a deck like this would probably be Avatar of Slaughter. He is yet another creature that forces attacks, this time for everyone, with double strike! As an 8/8 he is already pretty huge, but the addition of other classic W/R commanders such as Agrus Kos and Jor Kadeen can make him as well as all your other creatures even bigger. Figure of Destiny and Nobilis of War are some great W/R cards that can find a place in any Boros deck. With just a few of the largest dragons or angels on the field you can easily finish a battle with Master Warcraft, allowing you to control the combat for the turn. If Basandra is on the field then your opponents will be forced to use any tricks they have before you make your combat decisions.
Vish Kal, Blood Arbiter – While Vish Kal’s commander deck can’t decide whether it wants cards in the graveyard or exiled, he knows that creatures just need to hit the field for a tasty meal, then they can just go wherever. With Vish Kal’s ability that gives him counters, he would be a great commander to beat your opponent with 21 points of commander damage. For a deck like this, you are going to want plenty of creatures that would make good sacrifices for Vish Kal.Cards that can Reanimate creatures would be a good choice to bring creatures back as sacrifices or simply to use against your opponent. Creatures with Unearth can be used another time for an attack then sacrificed to Vish Kal for some extra pain. With Vish Kal, Reassembling Skeleton can be used as a quick way to add some counters for only 2 mana. Bloodghast is normally a bit small for a commander deck even if it does come back every turn but Vish Kal can use it for some more counters at least once every turn if you have the land for it. To get the most out of your creatures you can use Dawn of the Dead to get a creature back every turn. As long as you sacrifice your new creature before the end of the turn they will be put back in the graveyard for you to reanimate again rather than exiled
. The loss of life from this card is certainly no problem for Vish Kal with lifelink and a bunch of counters from sacrificed creatures.Vish Kal would also feel right at home with some vampire cards in the deck. Many of the classic vampires such as Sengir Vampire will get counters themselves for killing other creatures. Perhaps the most appropriate for this deck is Repentant Vampire which turns white once you have 7 or more cards in your graveyard and also gains a cool ability that destroys black creatures. If you have some non-vampire creatures you can add Mephidross Vampire to give all of them the benefits of being a vampire. Then these creatures can be used with Captivating Vampire to turn some of your opponent’s creatures too! He will provide bonuses to all your vampires as well as provide some nice sacrifices for Vish Kal. If Vish Kal can’t get the job done alone, an army of pumped up vampires can easily take down any opponent.
Nin, The Pain Artist – Nin is a pretty particular commander to build around. She trades damage for cards, which means you don’t usually want to use it against opponent’s creatures. Her colors correspond to Izzet from Ravnica, but they are focused on copying spells and while they would be cool to add, very few would work well with Nin. Niv-Mizzet, the Firemind would certainly be a great addition though, being able to deal tons of damage with Nin drawing you tons of cards.There is one card that should be used in any deck with Nin: Stuffy Doll. It is a great indestructible creature so it is a useful blocker at the least. However the best part is that it makes a great doll for Nin to play with, drawing you cards while dealing damage to an opponent. While it isn’t as controlled as Niv-Mizzet, it is a great outlet for Nin’s ability. Really any indestructible creature would be pretty useful in a deck with Nin as the commander, and there are plenty of huge indestructible creatures you can draw to win you the game. Darksteel Colossus and Blightsteel Colossus are probably standard for many commander decks anyway. Ulamog, the Infinite Gyre can also add an eldrazi spin to your deck while also preventing you from milling yourself drawing so many cards!
Cards like Darksteel Plate and Shield of Kaldra can also make any creature indestructible, and there are a few creatures with neat abilities when they are dealt damage. Mogg Maniac and Coalhauler Swine will be dealing damage to your opponents whenever they take damage and if they’re indestructible then you can just repeat that ability as much as you need. Deep-Slumber Titan is a pretty big creature for only 4 mana and with Nin out you can wake him up and draw some cards.For those that want to be more aggressive and use Nin against opponent’s creatures, there are a couple options. Repercussion will turn damage to opponent’s creatures into damage for them as well. If you really just want to get rid of creatures, there are plenty of options for that too. Dominus of Fealty or any cards like Act of Treason will allow you to take their creatures. Then you can safely use Nin’s ability to take them out and you get to draw the cards! Nin will make sure you always have card advantage against your opponent giving you more options to achieve victory.
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Three’s Company: The “Other” M12 Mythic Rares
M12 Preview Week continues with our discussion of the “other” mythic rares in the newest Core Set….
We’ve known for quite awhile that M12 was slated to have 15 mythic rares. The first five (we assumed) were revealed when the M12 promo photos first appeared along with the promo video starring Gideon. The image of Gideon, Sorin, Garruk, Chandra, and Jace more or less confirmed that those five planeswalkers would be reprinted and that Liliana and Ajani were out. Rest assured they’ll be back, though – Ajani in a duel deck with Nicol Bolas, and Liliana (likely a new incarnation) in Innistrad.
It wasn’t long until the second series of five mythics was spoiled by the appearance of the titans in Duels of the Planeswalkers 2012. This left only five mythic rare slots left and, as you likely know by now, the final one was spoiled today. Let’s take a look at them now…
My Condolences…First of all, let me just say that I feel for those of you who were less than impressed with the arrival of the final mythic rare in blue this morning. When every other color got a new mythic, many assumed that the same would be true for blue even though the open slot suggested that, alphabetically, a card beginning in “time” was likely.
While Time Reversal is a ton of fun, it isn’t as fun as a new card, and experienced blue mages who already have had their way with this card were probably hoping for a new toy. As we’ve said a couple times before on this blog, it’s very likely that Innistrad will focus on graveyard manipulation so a possible reason for the lack of innovation on the part of Wizards R&D could be the utility of this card in the blossoming Standard environment.
I guess the last thing I’d like to say about this card is how much the flavor text offends me. “Pessimists see the world as it is”? Really? That’s not just a little biased? All that statement does is characterize the view of the speaker (and depress people who don’t realize this). Just turn that into a “fill in the blank” and you have a philosophical typing test: “Nihilists see the world….” “Heaven’s Gate cultists see the world…” etc.
Anyone else ever compelled to dislike a card on account of its flavor (text, art, design)? Let me know if you’re picking up what I’m putting down here.

Proof of Conspiracy…
Bloodlord of Vaasgoth is just one more piece of evidence in an increasingly well-known conspiracy between Stephanie Meyers and the WoTC higher-ups (see Top Dorks if you don’t get the inside joke).
Seriously though, the Bloodlord is a fantastic late-game bomb (or turn 3 if you’ve got the ramp) for black, especially in what looks to be an increasingly vampire-heavy Standard. Bloodlord of Vaasgoth is important to M12 for a couple of reasons, the first being that he’s the foil promo that you’ll receive for playing in an M12 Pre-Release this weekend. His alternate art is pretty awesome too, if I do say so myself.
The second reason that the Bloodlord is a great representative card for M12 is because he has, and gives to his fellow vamps, the returning mechanic “Bloodthirst”. This is a great mechanic for new players because it trains them to play creatures in the second main phase (after combat). Having bloodthirst 3 means that Bloodlord of Vaasgoth will likely be entering the battlefield as a 6/6 flier. If only it had lifelink…
He’ll also make topdecking a game-ender much easier on account of his ability to give your 2-drop vampires (or any of them to be exact) a +3/+3 buff.

Touched by an Angel
Angelic Destiny is the new mythic, planeswalkers aside, which I am most excited about. I’ve mentioned before on Facebook that I thought the art was fantastic, but I really like the flavor of the card as well. Despite the fact that the idea that humans (or dog, or those little Precious Moments figurines) turn into angels when they die is theologically unsound, in the Magic multiverse angels are much more… corporeal beings and the idea of my favorite Kithkin or Rhino transmogrifying into an angel is pretty cool.
Angelic Destiny is only the third enchantment to be made at the mythic rarity level, and it’s my favorite thus far. I’m not a big blue player, so Cast Through Time just really didn’t do it for me. I think this card is prime for a B/W deck bolstered by the heavy focus on sacrificing and graveyard manipulation that we’re likely to see in Innistrad.
Attach this card to any creature with a significant “sac this creature, x” ability and you’ve got a recipe for greatness. I think that Angelic Destiny will be the most sought after card in this series, with the possible exception of Primordial Hydra, which I am saving for last.
…Like a big, crazy dragon. But you’ll have to ask yourself: How big is too big? If you can resolve Furyborn Hellkite after wounding your opponent earlier that turn you’ll have a creature with power and toughness that some Eldrazi will envy.
I have all sorts of visions already of how to cheat this bad boy into play: Kaalia of the Vast, Zirilan of the Claw, Dragon Storm, and Sneak Attack all come to mind. The only problem is that he’s just one form of evasion short of being a game ender. You’re going to have to find a way to give Furyborn trample because I don’t think a Whispersilk Cloak will fit him. Of course, if all else fails, Fling is returning in M12…
On account of his high casting cost and lack of evasion, Furyborn Hellkite will likely not be seeing much play in Standard. In Legacy he might be a serious bomb, and he’s a great addition to your Dragon-centered Commander decks. Despite the fact that blue was the only color to get a reprinted mythic rare in this series, I think red got the short end of the mythic stick. However, I got my Goblin Grenade back, so I’m not saying a word.

The Bigger They Are…
…The bigger they get. At least that’s the case with Primordial Hydra, the newest, fattest fatty in green.
It seems as though Wizards R&D have been experimenting with hyrdras over the last couple years, but here they finally broke the mold. Feral Hydra was good, Khalni Hydra was better, and I thought Protean Hydra was as good as it could good, but once again Wizards has outdone themselves.
Primordial Hydra doubles in size every turn, and after the release of the “Counterpunch” Commander deck there are now plenty of awesome ways to use his counters (or just give him many, many more). Also, unlike many of the earlier hydras, this one has trample, making him a nearly unanswerable threat if you can manage to make him hexproof.
Well, that’s my 2 cents on the M12 non-planeswalker, non-titan, mythic rares. What do you think? Are you a die-hard fan of Time Reversal? Skeptical about Angelic Destiny? Let us know in the combox!
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Top Dorks – Not as it Seems













Overrun
Fireball















