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  • Commander Decklist – “Counterpunch”

    Commander Decklist – “Counterpunch”


    Keep in mind that this is a Commander deck and so there is one of each card with the exception of basic lands.

     

    Counterpunch Decklist

    Commander:

    Karador, Ghost Chieftain
    Karador, Ghost Chieftain
    *Karador

     

    Creatures:

    Aquastrand Spider

    Deadly Recluse

    Sakura-Tribe Elder

    Scavenging Ooze*

    Monk Realist

    Selesnya Evangel

    Golgari Guildmage

    Selesnya Guildmage

    Nantuko Husk

    Fertilid

    Spawnwrithe

    Vampire Nighthawk

    Spike Feeder

    Yavimaya Elder

    Squallmonger

    Penumbra Spider

    Sigil Captain

    Shriekmaw

    Dark Hatchling

    Hornet Queen
    Hornet Queen
    *

    Vish Kal, Blood Arbiter
    Vish Kal, Blood Arbiter
    *

    Symbiotic Wurm

    Spectral Force

    Teneb, the Harvester

    Chorus of the Conclave

    Ghave, Guru of Spores
    Ghave, Guru of Spores
    *,**

     

    Artifacts:

    Skullclamp

    Sol Ring
    Sol Ring

    Golgari Signet

    Lightning Greaves

    Orzhov Signet

    Selesnya Signet

    Darksteel Ingot

    Acorn Catapult
    Acorn Catapult
    *

     

    Enchantments:

    Soul Snare*

    Fists of Ironwood

    Necrogenesis

    Vow of Malice*

    Awakening Zone

    Vow of Wildness
    Vow of Wildness
    *

    Oblivion Ring

    Vow of Duty
    Vow of Duty
    *

     

    Instants:

    Attrition

    Aura Shards

    Doom Blade

    Tribute to the Wild*

    Footbottom Feast

    Afterlife

    Mortify

    Nemesis Trap

    Cobra Trap

     

    Sorceries:

    Alliance of Arms
    Alliance of Arms
    *

    Cultivate

    Harmonize

    Syphon Flesh
    Syphon Flesh
    *

    Bestial Menace

    Hex

    Hour of Reckoning

    Death Mutation

    Storm Herd

     

     

    Lands:

    Barren Moor

    Command Tower
    Command Tower
    *

    Evolving Wilds

    Golgari Rot Farm

    Orzhov Basilica

    Rupture Spire

    Secluded Steppe

    Selesnya Sanctuary

    Temple of the False God

    Tranquil Thicket

    Vivid Grove

    Vivid Marsh

    Vivid Meadow

    Swamp (8)

    Forest (10)

    Plains (8)

     

    *This is a never-before-printed card

    **This creature could also serve as your commander

     

    Check back during the next week to find full reviews of each Commander deck!

     

  • Commander Decklists! – “Devour for Power”

    Commander Decklists! – “Devour for Power”

    Keep in mind that this is a Commander deck and so there is one of each card with the exception of basic lands.

     

    Devour for Power Decklist

    Commander:

    The Mimeoplasm
    The Mimeoplasm
    *

     

    Creatures:

    Nezumi Graverobber

    Skullbriar, the Walking Grave
    Skullbriar, the Walking Grave
    *

    Riddlekeeper*

    Fleshbag Marauder

    Eternal Witness

    Patron of the Nezumi

    Troll Ascetic

    Yavimaya Elder

    Solemn Simulacrum

    Brawn

    Wonder

    Sewer Nemesis

    Gravedigger

    Lhurgoyf

    Dreamborn Muse

    Mortivore

    Desecrator Hag

    Mulldrifter

    Acidic Slime

    Vulturous Zombie

    Dark Hatchling

    Extractor Demon

    Scythe Specter
    Scythe Specter
    *

    Wrexial, the Risen Deep

    Vorosh, the Hunter
    Vorosh, the Hunter
    **

    Triskelavus

    Slipstream Eel

    Butcher of Malakir

    Damia, Sage of Stone
    Damia, Sage of Stone
    *, **

    Szadek, Lord of Secrets

    Avatar of Woe

    Artisan of Kozilek

     

    Artifacts:

    Sol ring
    Sol ring

    Dimir Signet

    Golgari Signet

    Lightning Greaves
    Lightning Greaves

    Simic Signet

    Oblivion Stone

     

    Enchantments:

    Vow of Wildness
    Vow of Wildness
    *

    Vow of Flight
    Vow of Flight
    *

    Vow of Malice*

    Memory Erosion

    Grave Pact

     

    Instants:

    Tribute to the Wild*

    Spell Crumple
    Spell Crumple
    *

    Fact or Fiction

    Relic Crush

     

    Sorceries:

    Minds Aglow*

    Shared Trauma*

    Sign in Blood

    Stitch Together

    Cultivate

    Windfall

    Buried Alive

    Syphon Mind

    Unnerve

    Rise from the Grave

    Syphon Flesh
    Syphon Flesh
    *

    Living Death

     

    Lands:

    Barren Moor

    Command Tower
    Command Tower
    *

    Dimir Aqueduct

    Dreadship Reef

    Golgari Rot Farm

    Jwar Isle Refuge

    Lonely Sandbar

    Rupture Spire

    Simic Growth Chamber

    Svogthos, the Restless Tomb

    Temple of the False God

    Terramorphic Expanse

    Tranquil Thicket

    Forest (8)

    Island (8)

    Swamp (11)

     

    *This is a never-before-printed card

    **This creature could also serve as your commander

     

    Check back during the next week to find full reviews of each Commander deck!

     

  • Commander Decklists! – “Political Puppets”

    Commander Decklists! – “Political Puppets”

    Keep in mind that this is a Commander deck and so there is one of each card with the exception of basic lands.

    Political Puppets Decklist

    Commander:

    Zedruu the Greathearted
    Zedruu the Greathearted
    *

    Creatures:

    Goblin Cadets

    Spurnmage Advocate

    Jotun Grunt

    Wall of Omens

    Fog Bank

    Nin, the Pain Artist
    Nin, the Pain Artist
    *

    Azorius Guildmage

    Court Hussar

    Gomazos

    Guard Gomazoa

    Wall of Denial

    Plumeveil

    Flametongue Kavu

    Windborn Muse

    False Prophet

    Brion Stoutarm

    Ruhan of the Fomori
    Ruhan of the Fomori
    *

    Chrumeshell Crab

    Izzet Chronarch

    Dominus of Fealty

    Rapacious One

    Numot, the Devastator
    Numot, the Devastator
    **

    Arbiter of Knollridge

    Artifacts:

    Sol Ring
    Sol Ring

    Armillary Sphere

     

    Fellwar Stone

    Howling Mine

    Lightning Greaves
    Lightning Greaves

    Prophetic Prism

    Champion’s Helm*

    Darksteel Ingot

    Dreamstone Hedron

    Enchantments:

    Soul Snare*

    Journey to Nowhere

    Vow of Lightning*

    Ghostly Prison

    Vow of Duty
    Vow of Duty
    *

    Propaganda

     

    Vow of Flight
    Vow of Flight
    *

    Prison Term

    Crescendo of War
    Crescendo of War
    *

    Martyr’s Bond
    Martyr’s Bond
    *

    Instants:

    Brainstorm

    Flusterstorm*

    Lash Out

    Punishing Fire

    Pollen Lullaby

    Perilous Research

    Vision Skeins

    Whirlpool Whelm

    Chaos Warp
    Chaos Warp
    *

    Oblation

    Murmurs from Beyond

    Repulse

    Spell Crumple
    Spell Crumple
    *

    Wild Ricochet

    Reins of Power

    Scattering Smoke

    Sorceries:

    Breath of Darigaaz

    Trade Secrets

    Death by Dragons
    Death by Dragons
    *

    Austere Command

    Insurrection

    Skyscribing

    Lands:

    Azorius Chancery

    Boros Garrison

    Command Tower
    Command Tower
    *

    Evolving Wilds

    Izzet Boilerworks

    Terramorphic Expanse

    Mountain (8)

    Plains (8)

    Island (12)

    *This is a never-before-printed card

    **This creature could also serve as your commander

     

    Check back during the next week to find full reviews of each Commander deck!

  • Casual Commander Cards

    Casual Commander Cards

    Elder Dragon Highlander, or EDH, has always been popular among casual players. EDH decks always have the biggest spells that would usually be too expensive to be useful in constructed formats. Now that Wizards is supporting the format, officially calling it Commander, they are adding 51 new cards that are not a part of standard Magic. These cards are made with casual play in mind and a lot of them support multiplayer games or plain old fun. Here are a few examples cool cards that will add a lot of fun to casual Magic.

    Collective VoyageJoin Forces Cards – Join Forces is a new mechanic that is unique to the Commander set and is highly geared toward multiplayer Magic. These cards allow every player to come together to spend their extra mana for some powerful effects. I’ve noticed that a lot of these cards speed up the game, letting everyone get big effects if they can put in the mana for it. The coolest card of these is undoubtedly Collective Voyage. Most EDH games don’t have a whole lot happening on the first few turns because if anyone wanted to play cheap cards they could play a 60-card deck. This card lets everyone ramp up their mana to play the coolest cards in their deck.

     

     

    Vow of WildnessThe Vows – This cycle of cards is really something that can only be done in the casual format. These power up creatures but the enchanted creature can’t attack you. The Vows could be put on your creatures, but they would reach their full potential on other creatures in a multiplayer game. You can beef up another creature, which makes them want to attack with it, but they can’t attack you! With the vows on your opponent’s creatures you get a little bit of control over them and they will probably be attacking some other opponents.

     

    Archangel of StrifeArchangel of Strife – I like Archangel of Strife because it offers some simple choices: war or peace. Both choices give great bonuses that can wreck your opponent or make your creatures able to take a big beating. I’m not sure how useful the ability will be, but it players can make interesting choices to mix up the game a bit. In a game with 2 players, a card like this wouldn’t be nearly as fun. Even with 3 players there is probably someone that made the other choice and they can start playing differently once the Archangel hits the field.

    Death by DragonsDeath by Dragons – This is a really fun card that allows you to pick on someone that is getting a pretty big lead. They won’t be feeling so hot when everyone else gets a 5/5 flying dragon to even the odds. The card works great in multiplayer games and should encourage players to attack the person without a 5/5 dragon available to block. Of course sometimes in games with spells this powerful, the lonely opponent without a dragon is probably capable of wiping the board clean. Either way, Death by Dragons is a great wake to shake up the game state.

     

    Edric_Spymaster_of_TrestEdric, Spymaster of Trest – Edric is a great new creature that adds some diplomacy to your games. As long as you have him on the field other players have a pretty big incentive to attack one of your opponents. While it does give other players cards, you do get some peace as they point they’re creatures at someone else. Of course Edric can also give you cards too for doing what you normally do and in a team game he is even better!

  • Top Dorks – All This and More

    Top Dorks – All This and More

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  • Killer Combo – “Word of the Day”

    Killer Combo – “Word of the Day”

    Phylactery

    Phylactery Lichplus signDark Ritual
    Today’s word, children, is “phylactery”. A phylactery is an amulet or charm. More specifically a phylactery is that thing that your opponent uses to clean himself up after you play an indestructible 5/5 on the first turn – or at least that’s what it sounds like…

    Dark Ritual will help to ensure that Phylactery Lich is your game-opener, but, as you can all see, the Lich won’t be surviving very long unless his phylactery – in this case a stone or vial from D&D lore – isn’t attached to artifact in the vicinity. So, in order to actually pull off a first turn play you’re going to have to have an artifact on the board before the Lich hits.

    Luckily we’ve got a number of ways to do that in Standard today without the inconvenience of actually paying for it. In the case of Darksteel Relic, you can even ensure that the Lich is more or less in it for the long haul. However, don’t get too cocky or a Hex Parasite might end the Lich’s run by eating his soul…

    Lightning Bolt

    MemniteOrnithopter

    MemniteSpidersilk Net

  • Top Dorks – …Um, Guys?

    Top Dorks – …Um, Guys?

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  • Try New Phyrexia at Game Day

    Try New Phyrexia at Game Day

    Priest of UrabraskThere’s nothing like a tournament to put your Magic skills to the test and Wizards gives us plenty of opportunities to compete at a variety of levels. Friday Night Magic gives us weekly tournaments with the chance to win packs and promo cards that change monthly. At pre-release and release events we get the first look at a new set and are challenged to play a deck with those new cards. Just for showing up we get a cool rare card to ensure we get something good. Then there are the Pro Tours and Grand Prix that allow those with the very best skills to travel and earn huge prizes. Myr Superion

    Recently a new type of tournament has been hosted by our local stores that give us another opportunity to try to use the new set to the fullest: Game Days. This is often a few weeks after the release of the newest set so everyone can get a feel for how the new cards fit into the new standard. If you’re looking for some good ideas for standard or got some of your own after checking out the new set Game Day is a good place to try them. The Game Day for New Phyrexia is coming up on June 11 & 12, a great time to check out this new type of tournament.

    The coolest part about these Game Days is the prizes. They are always full-art cards that can’t be found anywhere else.  Just for showing up you get a nice Priest of Urabrask. If you are able to take a place in the top 8 you will be able to get an awesome Myr Superion, one of our favorite cards of the new set. You can also earn a Myr Superion by taking the top spot out of those that participate in the building of an affiliated deck.

     

    MemniteTreasure MageTempered Steel

     

    The building of an affiliated deck is a cool way to add a bit of a challenge to creating a deck for Game Day. To do this you have to pick a side in the war between Mirrans and Phyrexians. Your deck needs to have at least 10 cards from the side you chose and it cannot have any cards that belong to the other side. These are some heavy restrictions, cutting out around half of the cards from the Scars of Mirrodin block, but it can have you thinking outside the box in order to make up for lost cards.

    It can be tough to work around the restrictions but I would recommend that everyone try to build an affiliated deck if you go to Game Day. It’s a good chance to try a new type of deck that you may not have made before and it can challenge you on how best to use the Mirran or Phyrexian cards you have with the rest that are in standard. Game Day is a lot of fun because it’s not a typical standard tournament like Friday Night Magic and it has some cool prizes too. Check out Game Day at your local store June 11 & 12 to get a Priest of Urabrask and maybe even a Myr Superion.

  • Top Dorks – Hostile Takeover

    Top Dorks – Hostile Takeover


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