Control decks rely on board wipes to reset the game when facing aggressive creature strategies, and Wrath of God serves as one of the most reliable options available. The anti-regeneration clause ensures that creatures like Troll Ascetic and other regenerating threats stay dead, making it superior to similar effects like Day of Judgment in certain metas. Play it when you're behind on board presence but have card advantage in hand, typically turns 4-6 against aggro decks or when facing wide token strategies.
Format Notes
Legacy and Vintage see the most competitive play for Wrath of God, where it anchors control decks like UW Control and Miracles variants. In Commander, it's a format staple that appears in virtually every white deck running a control or midrange strategy. Modern occasionally features it as a budget alternative to Supreme Verdict, though the lack of uncounterable makes it less desirable in competitive builds.
Combos & Synergies
Planeswalkers like Jace, the Mind Sculptor and Teferi, Hero of Dominaria create powerful synergies by providing card advantage and win conditions that survive the board wipe. Indestructible creatures such as Darksteel Colossus or Avacyn, Angel of Hope allow you to maintain board presence while clearing opposing threats. Card draw spells like Accumulated Knowledge and Fact or Fiction help rebuild your hand advantage after clearing the board.