MTG Tribal Cards
Browse the best 35 creature tribes in Magic: The Gathering, ranked by Commander popularity
Human
1,964 cardsHumans are the most common creature type in Magic, providing access to the best support cards across all strategies.
Warrior
588 cardsWarriors are aggressive attackers that scale with your attack step.
Wizard
520 cardsWizards synergize with spellcasting and instants, making them the premier spell-slinger tribe in Commander.
Soldier
459 cardsSoldiers generate tokens, anthem effects, and combat tricks for an aggressive go-wide strategy.
Elemental
326 cardsElementals span every color and playstyle, from Avenger of Zendikar's token army to Mulldrifter's card draw.
Cleric
308 cardsClerics provide lifegain, removal, and tutors for a resilient midrange strategy.
Zombie
287 cardsZombies return from the graveyard again and again, overwhelming opponents with resilience.
Rogue
286 cardsRogues mill opponents and reward you for doing so, combining combat damage with graveyard disruption.
Elf
283 cardsElves produce mana faster than almost any other tribe and generate massive card advantage through lords like Beast Whisperer.
Spirit
263 cardsSpirits protect your board while building a flying army.
Goblin
243 cardsGoblins swarm the board faster than any other tribe and win through sheer numbers.
Knight
242 cardsKnights blend first strike, vigilance, and anthem effects into a cohesive aggressive strategy.
Beast
225 cardsBeasts hit hard and generate value through raw power.
Shaman
206 cardsShamans connect spellcasting with creature synergies, making them excellent in spellslinger and value-engine strategies.
Bird
202 cardsBirds of Paradise is the most iconic bird in Magic and a staple in every green Commander deck.
Dragon
200 cardsDragons are the premier flying threat in Magic — massive, hasty, and devastating.
Vampire
198 cardsVampires drain life totals while gaining life of their own, making them a powerful life-based tribal strategy.
Druid
192 cardsDruids produce mana and provide ramp effects, making them essential pieces of green Commander strategies.
Merfolk
185 cardsMerfolk combine evasion with counterspell synergies for a tempo-oriented Commander strategy.
Cat
152 cardsCats provide lifegain, anthem effects, and combat threats.
Horror
143 cardsHorrors are eldritch threats with powerful disruption abilities.
Dinosaur
136 cardsDinosaurs are massive enrage creatures that trigger powerful effects when damaged.
Phyrexian
136 cardsPhyrexians are corrupted beings with powerful but costly abilities.
Scout
133 cardsScouts are efficient explorers that generate mana and explore synergies.
Angel
131 cardsAngels are high-costed fliers with game-winning abilities — Avacyn, Angel of Hope grants indestructibility to your board while Aurelia, the Warleader gives extra combat steps.
Insect
127 cardsInsects swarm and overwhelm opponents with token generation.
Pirate
113 cardsPirates excel at stealing resources and attacking.
Giant
112 cardsGiants are powerful high-costed threats with massive stats.
Artificer
108 cardsArtificers craft and synergize with artifacts, making them key pieces of artifact-based Commander strategies.
Construct
104 cardsConstructs are artifact creatures that synergize with artifact strategies.
Demon
102 cardsDemons offer overwhelming power at a cost, with massive flying threats that dominate the late game.
Faerie
85 cardsFaeries operate at instant speed with flash and evasion, disrupting opponents on their turn.
Snake
84 cardsSnakes are a focused tribal strategy with deathtouch synergies and mana acceleration.
Monk
71 cardsMonks combine combat expertise with spell synergies.
Golem
71 cardsGolems are resilient artifact creatures with powerful ETB effects.