MTG Tribal Cards

Browse the best 35 creature tribes in Magic: The Gathering, ranked by Commander popularity

Human

1,964 cards

Humans are the most common creature type in Magic, providing access to the best support cards across all strategies.

Warrior

588 cards

Warriors are aggressive attackers that scale with your attack step.

Wizard

520 cards

Wizards synergize with spellcasting and instants, making them the premier spell-slinger tribe in Commander.

Soldier

459 cards

Soldiers generate tokens, anthem effects, and combat tricks for an aggressive go-wide strategy.

Elemental

326 cards

Elementals span every color and playstyle, from Avenger of Zendikar's token army to Mulldrifter's card draw.

Cleric

308 cards

Clerics provide lifegain, removal, and tutors for a resilient midrange strategy.

Zombie

287 cards

Zombies return from the graveyard again and again, overwhelming opponents with resilience.

Rogue

286 cards

Rogues mill opponents and reward you for doing so, combining combat damage with graveyard disruption.

Elf

283 cards

Elves produce mana faster than almost any other tribe and generate massive card advantage through lords like Beast Whisperer.

Spirit

263 cards

Spirits protect your board while building a flying army.

Goblin

243 cards

Goblins swarm the board faster than any other tribe and win through sheer numbers.

Knight

242 cards

Knights blend first strike, vigilance, and anthem effects into a cohesive aggressive strategy.

Beast

225 cards

Beasts hit hard and generate value through raw power.

Shaman

206 cards

Shamans connect spellcasting with creature synergies, making them excellent in spellslinger and value-engine strategies.

Bird

202 cards

Birds of Paradise is the most iconic bird in Magic and a staple in every green Commander deck.

Dragon

200 cards

Dragons are the premier flying threat in Magic — massive, hasty, and devastating.

Vampire

198 cards

Vampires drain life totals while gaining life of their own, making them a powerful life-based tribal strategy.

Druid

192 cards

Druids produce mana and provide ramp effects, making them essential pieces of green Commander strategies.

Merfolk

185 cards

Merfolk combine evasion with counterspell synergies for a tempo-oriented Commander strategy.

Cat

152 cards

Cats provide lifegain, anthem effects, and combat threats.

Horror

143 cards

Horrors are eldritch threats with powerful disruption abilities.

Dinosaur

136 cards

Dinosaurs are massive enrage creatures that trigger powerful effects when damaged.

Phyrexian

136 cards

Phyrexians are corrupted beings with powerful but costly abilities.

Scout

133 cards

Scouts are efficient explorers that generate mana and explore synergies.

Angel

131 cards

Angels are high-costed fliers with game-winning abilities — Avacyn, Angel of Hope grants indestructibility to your board while Aurelia, the Warleader gives extra combat steps.

Insect

127 cards

Insects swarm and overwhelm opponents with token generation.

Pirate

113 cards

Pirates excel at stealing resources and attacking.

Giant

112 cards

Giants are powerful high-costed threats with massive stats.

Artificer

108 cards

Artificers craft and synergize with artifacts, making them key pieces of artifact-based Commander strategies.

Construct

104 cards

Constructs are artifact creatures that synergize with artifact strategies.

Demon

102 cards

Demons offer overwhelming power at a cost, with massive flying threats that dominate the late game.

Faerie

85 cards

Faeries operate at instant speed with flash and evasion, disrupting opponents on their turn.

Snake

84 cards

Snakes are a focused tribal strategy with deathtouch synergies and mana acceleration.

Monk

71 cards

Monks combine combat expertise with spell synergies.

Golem

71 cards

Golems are resilient artifact creatures with powerful ETB effects.