Tag: Sword of War and Peace

  • Banhammer hits! Big Changes for Standard

    Banhammer hits! Big Changes for Standard

    So, what’s the deal with the newest (June 20th, 2011) round of bannings and restrictions?

    I guess I should start by answering the more fundamental question: What’s the deal with the banned and restricted list anyway?

    Often in Magic there emerges a card, or a card-combo that is so good that people begin to call other players foolish for NOT playing it. These cards are so powerful in their environment that the entirety of a format begins to revolve around them, bringing stagnation and frustration to a community that LOVES change and variety.

    Part of what makes Magic great is the random and cyclical elements of the game. When a card or two threatens to bring monotony, as the current offenders have, it often becomes necessary to restrict or ban them.

    Before we go too much farther, let me just drop a couple quick definitions on those of you who are unfamiliar with our terms: A banned card is not permitted in any decks (or sideboards) in the format in which it is banned. A restricted card, however, may appear once, and only once, in any deck (sideboard included) in a format in which that card is restricted.

    The newest bannings in Standard are… no drumroll neeeded:

    Stoneforge MysticJace, the Mind Sculptor

    While many players will be surprised that ANY cards were banned in Standard, those who predicted a ban almost invariably suggested that Jace, STFM, or both would be the target.

    BatterskullPersonally, I’m a little surprised that Wizards would wield the hammer against Stoneforge Mystic when she was just released as a staple rare in the “War of Attrition” New Phyrexia Event Deck. However, the bannings came with a caveat:

    Exception: The deck list for the “War of Attrition” Event Deck will be legal in Standard if kept completely intact. That deck, which went on sale on June 10, contains two copies of Stoneforge Mystic.

    While I understand that the Event Decks were probably designed (and sent to the printer) well before Caw-Blade became the most common (and boring) deck in Standard, I think that this exception is almost laughable. The Event Deck which (as we said on last week’s podcast) has never (in our experience) beaten its counterpart, “Rot From Within”, remains the only legal use of a Stoneforge in Standard.

    And how does that make you feel?

    Overall, I’m pleased with the decision to ban Jace and Stoneforge. Banning a card in Standard, as Aaron Forsythe said in his announcement, is always a difficult thing because it does represent an oversight of R&D, whereas banning a card in Legacy every once in awhile is understandable. Imagine having to create a set of 250 cards while trying to keep in mind their interactions with all 10,000+ cards that already exists. Pretty crazy huh?

    In the case of Stoneforge, I think the problem arises from the fact that equipment, and living weapons in particular, NEEDED to be a staple in the return to Mirrodin. Very few people recognized Stoneforge for what it was when it was first released. She definitely ended up in our big box of “other rares” after her initial appearance in our first box of Worldwake. While it wasn’t long before she was recognized as a “worthwhile” card, Stoneforge’s power only grew as time went on and the equipment she could tutor up became more and more powerful (Sword of Feast and Famine
    Sword of Feast and Famine
    , Sword of War and Peace
    Sword of War and Peace
    , Batterskull).

    Jace, The Mind Sculptor, however, was immediately recognized by most players as one of the most powerful cards ever printed. The problem with this became that, while most players could find a playset of Mystics, Jace was selling for anywhere from 80 to 100 dollars a piece. That pricetag, combined with the near-necessity of playing as many Jace, The Mind Sculptors as possible, has left casual players a choice between buying new cards (this quarter) or buying a playset of Jace. Often those players who chose option number one found that they could no longer compete in FNMs dominated by decks running four Stoneforges, four Jace TMS, and a couple baby Jace for good measure.

    Sword of War and PeaceI think that Wizards needed to ban Jace in order to revive Standard enough to get people to Innistrad (the first set of the next block). Many will say that Jace will rotate out soon enough, but I think with Jace there is no such thing as soon enough. Casual players have been dropping like flies. Hopefully having Jace out of the picture will revive the spirit of fun and creativity that used to be characteristic of FNM.

    While I think we could have waited until Stoneforge rotated out, the only other way to break-up the Stoneforge/Batterskull/Swords combo which provides straitforward synergy between what might still be considered individually the most powerful cards in the format, would have been banning Batterskull. No one wants to see a card that was just released banned, and Wizards knows it would be bad for sales to ban one of the most sought-after mythics in their newest expansion. The only other option, it appears, was to ban Stoneforge.

    So, after all that speculation, we finally have the official word. Stoneforge and Jace are out. What do you think?

  • Gather Your Allies and D12

    Gather Your Allies and D12

    Last week saw the release of the latest Duels of the Planeswalkers video game. Just like last year’s game, Duels of the Planeswalkers 2012, or D12, challenges your Magic skills against the planeswalkers of the multiverse. D12 gives you both regular 1-on-1 games against opponents as well as challenges that force you to try to win the game in one turn given a specific situation just like the last game. The newest addition to this game is a great one for us casual Magic players. D12 adds Archenemy to the mix, allowing you to play 3-on-1 games against the AI or with two human allies. This latest game also comes with a number of new decks to use as well as new improvements to make for a pretty cool game.D12

    The most important part of any game of Magic is the deck, and this time around they are a lot more exciting. I played through most of the game with Gideon’s white deck, which focuses on equipment. Many of the decks include cards from Commander, or even M12, giving you the first chance to use cards such as Gideon’s Avenger
    Gideon’s Avenger
    and Lord of the Unreal
    Lord of the Unreal
    . Through the playing of these decks, it is also possible to unlock new cards for the deck and many of them are now very useful. These all feel like more competitive decks now with good synergy, rare cards, and mythic rare cards such as the Sword of War and Peace
    Sword of War and Peace
    . If these decks are ever printed as pre-cons like the last Duels of the Planeswalkers they are sure to be very fun decks to play.

    The new D12 is improved greatly in allowing greater customization of the decks you build, even though they are still limited to preconstructed decks. Each deck comes with 16 new cards that you unlock by using those decks in the D12 campaign. Unlike the first game, however, you are able to take cards out of the deck rather than just add in the bonus cards. Most Magic players would agree that it is best to have a deck only have around 60 cards in order to allow it to consistently play at its best and now this is possible in D12. Like any pre-con there are a couple cards that aren’t quite the best fit and now you don’t have to suffer through playing them against your opponents. Kiora Atua

    Opponents in D12 include all the newest planeswalkers such as Gideon and Jace all the way up to the baddest dudes including Karn and Nicol Bolas. They have also introduced a new planeswalker, Kiora Atua. She has a U/G deck that puts a focus on creatures which is new for a blue planeswalker. If she makes it to a card then I would expect some awesome merfolk or leviathan decks. All the planeswalkers, except for Nicol Bolas, are a part of the normal campaign made up of 1-on-1 games. You also face these planeswalkers in the Archenemy campaign with Nicol Bolas as the final opponent. The first few games of both campaigns shouldn’t be too difficult because they basically have preconstructed decks, but there are extra challenges for those that find them a little too easy.

    A third campaign, called revenge, has you facing off against the planeswalkers again in rematches with their stronger cards unlocked. This campaign is the real test of your Magic skills and can be a bit tougher even if you are able to utilize your bonus cards. For those looking to further test their skills there are also the one-turn-win challenges. These challenges also serve as tutorials for newer Magic players testing your knowledge of trickier abilities such as trample, flying and reach, and first strike with deathtouch. For Magic veterans the more difficult challenges should still put your skills to the test. One even starts on your opponents turn with one of your creatures about to kill you once your turn starts!

    Frost TitanInferno TitanGrave Titan

    D12 has a lot to offer and whether you like a casual game with friends in 1-on-1, Two-headed Giant, or Archenemy you’re sure to enjoy this game. If you prefer to test your Magic skills there are games against increasingly more powerful AI opponents as well as challenges against decks that use new cards that have only recently been revealed and some that haven’t even been released yet!

    For those that also play the physical card game regularly there are special promo cards for purchasing the game as well! For $10 you can buy D12 online and receive a coupon for a Frost Titan if you bought it on Steam, an Inferno Titan if you buy it on Playstation 3, and a Grave Titan if you bought it on Xbox Live! All these promo cards are foil and look awesome so if you’re looking to get one of these titans you might as well get a cool promo card and a new game to try out other new cards and decks!