Tag: Norn’s Annex

  • Commander Deck Reviews – “Political Puppets”

    Commander Deck Reviews – “Political Puppets”

    Political Puppets — Quick Reference

    • Set: Commander 2011 (one of five precons)
    • Colors: Jeskai — Blue / Red / White
    • Primary Commander: Zedruu the Greathearted — gives permanents to opponents, draws cards and gains life each upkeep equal to permanents you own that opponents control
    • Alt Commanders: Ruhan of the Fomori (7/7 for 4 mana, attacks random opponent), Numot the Devastator (land destruction dragon)
    • Strategy: Stall behind walls and taxing enchantments (Ghostly Prison, Propaganda), then end the game by stealing all creatures with Insurrection or Reins of Power
    • Key Cards: Insurrection, Reins of Power, Chaos Warp, Martyr’s Bond, Howling Mine, Ghostly Prison, Propaganda
    • Verdict: The most complex and political of the five Commander 2011 decks — rewards patience and table manipulation; devastating once it goes off

    For the full card-by-card decklist, see Political Puppets Decklist.

    To check out the full decklist for “Political Puppets” look here. InsurrectionOverview – I’ve based the order of these deck reviews on the interest shown in each deck (based on Google analytics search stats), and I’m surprised and delighted that “Political Puppets” has been saved for last. This deck is manipulative, chaotic, and, in my opinion a sleeping giant (all puns intended). There are only three creatures in “Puppets” that are bigger than 4/4 and two of them are possible commanders of the deck. The majority of creatures in this deck have been included not because they are big beaters, but because they frustrate the efforts of your opponents. This is also the most spell-heavy of the five decks, and it is in those powerful spells that we find “Political Puppet”‘s win condition. The goal of this deck is first to hold off the opposing hordes with barriers like Guard Gomazoa Guard Gomazoa, Fog Bank Fog Bank, and Wall of Denial Wall of Denial that can take a licking and keep on… standing really still, then to play a game-ending spell like Insurrection, using your opponents creatures against them. In addition to a number of walls, “Political Puppets” employs Windborn Muse Windborn Muse, Propaganda Propaganda, and Ghostly Prison Ghostly Prison as additional insurance policies. In a multiplayer game, your opponents are likely to take their damage elsewhere when faced with the prospect of having pay two generic mana for each creature that attacks you. Commanders – Numot, the Devastator Numot, the Devastator is the token dragon in “Political Puppets” and while his ability to destroy two lands every time he deals combat damage doesn’t quite match the flavor of the other two commanders, it does add an additional element of control that will help to slow down your opponents. Keep in mind that the lands he destroys don’t have to be basic, so he’s a great way to limit what mana your opponents have access to by eliminating lands that produce multiple colors of mana. The new commanders in “Political Puppets” are a truly strange pair. The primary commander, Zedruu, the Greathearted is a 2/4 for four mana that allows you draw a card and gain a life during your upkeep for each permanent you own that your opponents control. His second ability allows you a repeatable way to actually get your stuff to your opponents side of the board. For R/W/U he can give away any permanent you control. One thing to be very careful about when looking at “Political Puppets” is constantly distinguishing between “control” and “own”. The funny thing about the support Zedruu has in this deck is that he will often have permanents to target that you control, but don’t own. This means that you can take creatures from one opponent and give them to another – the idea being that no one wants to attack into a Fog Bank Fog Bank and so they’ll use their shiny new Akroma to swing at your buddy playing “Counterpunch”. The final new commander in “Puppets” is Ruhan of the Fomori. Ruhan has really got me thinking. I feel weird saying that a 7/7 for four mana isn’t worth it, but my first thought was to be rather disappointed with this commander. If you actually use him as a commander, one or two trips back to the command zone will make his cost/power much more reasonable. His “drawback” of attacking a random opponent each turn is what makes me think twice. While I still don’t think he has what it takes to be a commander, I think that as “just another creature” his random attacks would make him less likely to draw hate from your opponents. He’s also a great candidate for Zedruu’s gifting ability, because even if he does happen to attack you, he’ll meet with a Fog Bank or Wall of Denial. Finally, you should note that Ruhan is going to be a fun card in duels as his “random” drawback will be neither a drawback nor random. Old Favorites – “Political Puppets” has an interesting mix of creatures. Many have defender, or are designed to give you chump blockers (Rapacious One Rapacious One) or provide you with time to sit back and wait for your opponents to play their major threats (Arbiter of Knollridge Arbiter of Knollridge). Spurnmage Advocate Spurnmage Advocate, Azorius Guildmage Azorius Guildmage, and, if necessary, False Prophet False Prophet will also provide comparatively inexpensive answers to your opponents dragons, demons, and elementals. “Political Puppets”, in its endeavor to play nice (for at least a while), is a big fan of group-hug cards like Howling Mine Howling Mine. This is an oldie, but a goodie that allows each player to draw an additional card during their upkeep as long as Howling Mine is untapped. Skyscribing Skyscribing and Vision Skeins Vision Skeins are two more cards that will speed up your opponents draws, allowing them to fill up the board fast, and providing just enough in the way of bribery to keep them attacking each other instead of you. Reins of Power The two big game enders in “Political Puppets” are Reins of Power Reins of Power and Insurrection. The first is an Instant that exchanges all creatures you control for all creatures target opponent controls. In a multiplayer game this could mean that you don’t have to engage your own creatures in combat (and Zedruu can ensure that you don’t have any to trade in the first place), but more likely you’ll exchange with one player and use his creatures to attack a third. Insurrection is likely to be a game-ender every time it resolves. Because there are so many massive creatures in commander, odds are that if you suddenly control them all you’ll be able to spread around enough damage to at least mortally wound each of your opponents. New Hotness – What is much more impressive than the creatures of Political Puppets are its sorceries, instants, and enchantments. Crescendo of War Crescendo of War is a great group-hug enchantment that gives all attacking creatures +1/+0 for EVERY upkeep that its in play. This will quickly make your opponents creatures monstrous. Of course, no matter how big they are they will still be penalized for attacking you. The pilot of “Political Puppets” doesn’t fear Crescendo because its likely to increase chaos, it makes opponents creatures bigger and more worthwhile to steal, and it gives you a blocking bonus in addition to the universal attack bonus. Outside of exchanging control of creatures, “Political Puppets” also has a few spells that should make you stand up and take notice. Chaos Warp Chaos Warp is an instant that is likely to have a long-term impact on the way red decks work. For 2R it takes any permanent on the battlefield and forces its owner to shuffle it into his library. That permanent’s controller then reveals the top card of their library and if it is a permanent they put it into play without paying its casting cost.  This may not seem like a fantastic card to new players, but it gives red something that it seldom, if ever, has access to: the ability to eliminate ANY permanent. Red has historically been good at burning creatures and smashing artifacts, but this is an answer to any threat your opponent has on the board. I see this card being sold for major bucks in the next few weeks. Keep an eye out! Martyr’s Bond Martyr’s Bond is… whatever the opposite of a group hug is. This enchantment will level the playing field by forcing your opponents to sacrifice a creature, land, artifact, etc. for each card of that type that hits your graveyard. Keep in mind that Martyr’s Bond is triggered by “creatures you control”, which means that if you’ve stolen some creatures from an opponent and they end up dying in combat, every other player will have to thin their ranks as well. “Political Puppet”‘s two-color legend in Nin, the Pain Artist, who I suppose represents the dark side of politics. Beneath the charitable exterior of your empire is a 1984-esque torture department. I think you’re going to have to be careful about how you use Nin. Provided that you make her simply an answer to any attacks that come your way, I think she’ll serve to reinforce your early-game goal of watching and waiting, but if you get too aggressive with her, she’ll be shut down in a hurry. Perhaps, you could best employ her on your own creatures, hitting one of your walls for a few points to fill your hand every turn. Finally, the last new card I’d like to mention is Champion’s Helm Champion’s Helm, a piece of equipment that buffs a creature slightly in addition to making them legendary and hexproof. This is a great way to protect your general, and, if people start to suspect that Zedruu isn’t as Great Hearted as you’re making him out to be, then he’ll need his own Pope-mobile to stay on the board. Suggested Alterations – As much as I like “Political Puppets”‘ strategy as it is, I think that in order to commit to creature manipulation as your win condition, you might have to include the full line-up of Corrupted Conscience Corrupted Conscience, Act of Treason Act of Treason, Act of Aggression Act of Aggression, etc. While these single-steals don’t have the surprise factor or early-game political value that would be congruent with “Puppets’” current strategy, I think this deck is too powerful for your opponents not to catch on to your tricks pretty quickly. Once you take this deck home and begin to play with your friends in a more casual setting, I guarantee that they will alter their decks to take the wind out of your sails. To play “Puppets” long term you’re going to have to be innovative and flexible, because no one likes being beaten in the face with their own creatures. Verdict – Almost everything that “Political Puppets” does is designed to make it undesirable for your opponents to focus their firepower on you. If they do decide to send creatures your way they’ll have to pay to do so, or they’ll be met with nigh impenetrable defenses. Because the creatures in this deck tend toward the small side your opponents will be unlikely to waste a Terminate Terminate or Soul Snare Soul Snare on them. When you do finally commit to a substantial attack, it will likely be using creatures borrowed from your opponents and they’ll be forced to decimate their own forces if they wish to live through the assault. It seems to me that your job in playing “Political Puppets” is to hunker down behind your defenses, allow your opponents to fight it out for awhile, then spring forth at the opportune moment to deal the lethal blow with creatures you’ve gotten on loan. You’ll have to be judicious about when to use Oblation Oblation and Austere Command Austere Command because if there are no creatures on the board, spells like Reins of Power and Insurrection become useless. The first time you play “Political Puppets” you might have a big, surprise win, but don’t expect that to be the norm. Once your opponents have seen this deck win a few times, they won’t be nearly so generous about leaving you alone while they deal with “bigger threats”.   That’s it! That’s the last of our Commander deck reviews. I hope you’ve enjoyed this series and I look forward to hearing how these decks work out for you!
  • Pre-Pre-Release Inklings – Phyrexian Mana Splashing

    Pre-Pre-Release Inklings – Phyrexian Mana Splashing

    I’ve already mentioned how much I love the flexibility that Phyrexian mana gives to pumpable creatures like Moltensteel Dragon and Immolating Souleater, however, there is much more to Phyrexian mana than just a 10+ damage on the third turn from a 2-drop common.

    Casual players who are thinking about drafting or playing in the Sealed Deck tournament tomorrow should know going in that New Phyrexia is going to allow you do things in Magic that you may never have done before. Things like putting a counterspell in your Red deck, using PropagandaPropaganda-like control in Black without splashing, and returning creatures from the dead using only Blue mana and a shaving off your life total.

    How does this magic happen? Why all this can be yours for the small price of handing over your immortal soul (or at least two lives) to Phyrexia. I’ll avoid giving you the full catalog of cards that possess this added flexibility and narrow it down to my Top 10. If you’d like to look at the full line-up yourself, head on over to our Visual Spoiler for New Phyrexia.

    So, without further ado, the Top 10 Phyrexian-powered cards we think you should play tomorrow no matter which color(s) you’re drafting. Never has being colorblind felt so morally troubling…*

     

    Top 10 Phyrexian Powered Cards to Draft, Regardless of Color


    Tezzeret's Gambit1. Tezzeret’s Gambit – Three mana for two cards and a proliferate thrown in. This top ten is in “no particular order”, so I’m not saying that Tezzeret’s Gambit is the best thing out there, but it allows colors like Red and White to fill their hands late in the game.

    As far as planeswalker-associated spells go, this is one of my favorites. Jace’s Ingenuity
    Jace’s Ingenuity
    is instant speed and a three-draw, but with a converted casting cost of five, it is a bit much for me.

    Flavor-wise, I wonder what’s going on with this card. The art makes me excited about getting into the storyline of New Phyrexia, though it’ll be awhile before I get my hands on a Fat Pack. Heck, I’m still catching up on the novels from the Lorwyn block.

    Pith Driller

    2. Pith Driller – Especially in Draft and Sealed Deck, versatility and card advantage are key. In Legacy, and even Standard, where it is almost taken for granted that you have four of each “power” card in your deck, you can get what you want and need because you’ve built your deck that way. That isn’t the way with Limited – you have to pick cards based on their versatility and the possibility of card advantage.

    For four mana Pith Driller’s got a decent power and a hard-to-deal-with toughness, plus there is a good chance that his ability permanently handicaps or eliminates one of your opponents creatures. He’s a great way to kill that annoying Suture Priest
    Suture Priest
    or Vault Skirge
    Vault Skirge
    . Elimination is key in Limited formats and to be able to take out one of your opponents creatures AND put one of your own into play with the same card makes Pith Driller a must-include. For Draft he’s a good first and GREAT second pick. If you have a chance to grab a Pith Driller, and because he’s a common I bet you will, I highly recommend it.

    Noxious Revival3. Noxious Revival – Normally, I don’t think a card like Noxious Revival would catch my eye. With the Phyrexian mana symbol, however, I was willing to give it a second look. It would allow any mage a 2-life resurrection spell, which, because it puts the creature on top of your library, isn’t great in most circumstances. It is just TOO slow.

    However, there are a lot of big, fantastic creatures in New Phyrexia which your opponent is going to have to work hard to eliminate. Imagine the look on his face after he shells out four life to Phyrexian-cast Dismember (see below) on your Moltensteel Dragon and you put it back on top of your library at instant speed.

    Similarly cards like Blind Zealot which have a special effect if sacrificed after combat damage, could be (ob)Noxiously Revived and put back into action quicker than you can say Xenograft.

    Act of Aggression

    4. Act of Aggresson – Words cannot express how much I hate cards like Act of Aggression. You’ve probably been playing against Act of Treason
    Act of Treason
    and Corrupted Conscience
    Corrupted Conscience
    for some time now, so you know how painful it is when an opponent loses to your fatty in game one and then sideboards in three or four of those things. Well, be prepared to encounter Act of Aggression in decks of every color. There are plenty of sweet creatures to swipe in New Phyrexia and some of them are game enders – especially if you can find some way to give them Infect.

    Oh, and P.S. it’s INSTANT SPEED, which means you could really ruin somebody’s day by stealing one of their beefier creatures to block another, hopefully eliminating both threats in the process. Because this monstrosity is an instant and could be cast for only three generic mana, I think it has the utility and surprise factor to be a heavy hitter in Limited, if not beyond.

    Porcelain Legionnaire5. Porcelain Legionnaire – Despite his… lavatorial name, Porcelain legionnaire is a great buy at two generic plus two life for a 3/1 with first strike. In most cases this, comparatively rare, ability will allow him to survive conflicts with even some of the larger Infect creatures. His toughness of one makes him vulnerable, but in most cases your opponent will struggle to justify using his creature elimination to silence a common that you cast on turn two.

    If you come up against him, however, you’ll be glad you drafted Pith Driller who won’t even need to waste his ability on the little shrimp because he can withstand the three first strike damage and hit back. I always struggle with making predictions about commons because we all know that some commons are more common than others (A whole box of M11 and only one Llanowar Elves
    Llanowar Elves
    , come on! Not a single Goblin Bushwhacker in the WHOLE BOX!!!), but hopefully you’ll have ample access to this guy as he is a solid second or third round grab.

    Phyrexian Metamorph

    6. Phyrexian Metamorph – I’ve been looking at Phyrexian Metamorph for a long time. This card, with alternate art, is what you’ll be getting at the actual Neal Patrick Harris (NPH) Release. At first I wasn’t overly impressed by a CloneClone with a Phyrexian mana symbol, but read it again. He can come in as an ARTIFACT as well. He’s always an artifact in addition to whatever creature type, so he’s helping with your Metalcraft. The versatility that comes from his ability to imitate a creature or an artifact in the world of Mirrodin makes him a pretty incredible addition to any deck.

    Add to all that flexibility the chance of putting him into play on the third turn and you’ll find your opponent wondering how to deal with his own bomb. Use him in a Red deck with Priest of Urabrask
    Priest of Urabrask
    and cast him for free. After answering your opponent’s best creature from the early game, bring him back with Noxious Revival to mirror a late-game fatty.

    Dismember7. Dismember – As I’ve mentioned before, removal is key in a Limited environment and Dismember is about as good as removal can get – especially when you’re playing Blue or Green! For one mana (and four life) you can knock dragons and angels out of the sky. At instant speed you can grind into the ground that monster that your opponent tapped out on the fifth or sixth turn to play.

    Because Dismember is an uncommon it will likely be in quite a few decks tomorrow and it seriously ought to be in yours. While there are a few creatures in New Phyrexia that could live through a Dismembering, the times that you’re up against a Chancellor of the Annex
    Chancellor of the Annex
    will easily be offset when you take out the one Phyrexian Obliterator
    Phyrexian Obliterator
    in the entire tournament without dealing it a single point of damage.

    The fact that Dismember is going off at instant speed will also prevent someone from using Urabrask the HiddenUrabrask the Hidden or Act of Aggression to hit you with haste before you can respond.

    Norn's Annex

    8. Norn’s Annex – When PropagandaPropaganda first made its debut, my playgroup (which at that time still didn’t understand the concept of “the stack”) experienced our first control deck. I craftily traded “terrifying” creatures like Craw Wurm
    Craw Wurm
    (thank God for the introduction of the rarity coloring system) for Counterspells, Boomerangs, and Equilibrium
    Equilibrium
    , then threw in Propaganda and proceeded to make everyone hate me and quit playing for a couple weeks…

    Now, this isn’t a course in how to lose friends and alienate people, but we all know that “attack tax” in whatever form is major irritation. Provided your opponent isn’t playing white, Norn’s Annex takes that irritation to a whole new level, making your opponent pay two life for every attacker. The fact that this irritation can begin on turn three makes Norn’s Annex something that you at least won’t want to be passing on to the next guy.

    Thundering Tanadon9. Thundering Tanadon – This card has been a favorite of mine since New Phyrexia was first spoiled. He’s straightforward, he’s simple, he’ll be running over whatever flimsy defenses your opponent has set up by the fourth turn and soon be dealing enough damage to make your own sacrifice in playing him pay off.

    Five power makes Thundering Tanadon capable of squashing almost everyone in his league, and four toughness makes him immune to most damage based removal, though not, of course, Dismember.

    Finally, I love him because he’s a common. Hopefully you’ll be able to get your hands on a couple Tanadons allowing you to have a Bash Brothers thing going on. I also highly recommend intro music for this guy. If you can’t guess what his favorite AC/DC tune is, then you don’t deserve to call yourself a sweatpants-wearing planeswalker.

    Mental Misstep

    10. Mental Misstep – Have I saved the best for last? To tell you the truth, I’m not really sure, and really I don’t think anyone else is either. While Mental Misstep is possibly going to make a significant impact on the Standard and Legacy scenes, I don’t know that this card is your best bet for a first pull in the drafts tomorrow.

    While a “free” counterspell, especially in a non-Blue deck, is not something to be scoffed at, the limitation placed on its use will make Mental Misstep difficult to effectively employ. Within New Phyrexia there is a very limited number of spells that it can counter.

    There is, on the other hand, the delightful possibility, indicated by the flavor text, of using this bad bad even BEFORE your first turn. However, after that initial opportunity goes by, you might be holding onto this card for awhile. Mental Misstep has drawn a LOT of attention and I don’t think you should underestimate it’s impact on the game. So, grab your playset tomorrow if you can, but, speaking personally, I think there are several cards on this list that I would grab in a draft before Mental Misstep.

    Conclusion:

    Hopefully you’ve enjoyed this brief discussion of the joys of Phyrexian mana. Despite the versatility Phyrexia provides there are obviously downsides: You could quickly get yourself into a sticky situation if you get too greedy about playing these cards at the earliest possible moment, but that’s what Phyrexia is all about – using masochism to increase one’s sadism.

    Best of luck tomorrow! I’ll leave you with a few cards that didn’t make our list, but deserve your consideration once the Limited festivities are over.

    Honorable Mentions: Gitaxian Probe, Rage Extractor, Cathedral Membrane

    Rage ExtractorCathedral Membrane

    These are some fine cards that I think would be highly enjoyable in some Constructed situations (though only Gitaxian Probe is likely to see serious Standard play). Rage Extractor has to be mentioned simply because it ensures that in a Phyrexian mana dominated deck your opponent is suffering at least as much as you are when you cast your spells. Cathedral Membrane is similarly situational. I don’t know if anyone would be silly enough to actually through their fatty at it to die, but I can imagine that there would be ways to exploit its “each creature it blocked” ability in casual Legacy play. I suppose if your opponent had it in play it would make a hilarious target for Act of Aggression…

     

    *Moltensteel Dragon was disqualified to heavy participation in yesterday’s post.