The Casual Planeswalker

Tag: MTG

  • The Evolution of a Casual Planeswalker (part 1 of 3)

    The Evolution of a Casual Planeswalker (part 1 of 3)

    Do you remember your first kiss?

    How about, getting your first job? Graduating college? Flying on an airplane for the first time?

    What about the first game of magic you ever played?

    If you’ve been playing magic as long as I have, then the answer to the last one is probably a little hazy. However, crystal clear or not, I’ll bet you smiled a little inside thinking back on it. For me, the things I remember the most vividly are the visuals. Little snapshots of nostalgia that illustrate the story I remember so fondly.

    I was 7 years old, and the newest expansion, Fallen Empires, had just been released. My older brother, who was 17 at the time was trying to explain the basics to me in the minutes between homework time and family dinner. Having armed me with a stack of Llanowar ElvesLlanowar Elves, Kurd ApesKurd Apes and FireballsFireballs that had come from the dregs of his collection, he continued to destroy me one game after another.

    In my hand was a Craw WurmCraw Wurm, and with it I was determined to win my first game. He passed the turn to me having played nothing of his own, and before un-tapping, drawing a card or even taking a breath, I windmill-slammed the Craw Wurm on the table grinning like an idiot!

    It was at that moment that I saw Mana DrainMana Drain for the first time.

    Have you ever seen a real live Mana Drain before? It’s picture is some sort of red electric jellyfish creature sucking energy from what I presume is the ocean floor. Though, to add some even weirder wrinkles, this jellyfish looks armored and like it’s filled with blood. It’s a much more complex and frightening image than a Craw Wurm, which is essentially just a big green dragonesque worm. Add to this, the fact that Mana Drain was printed in that early period of time when magic sets all had black borders and used significantly darker ink. Craw Wurm on the other hand, was white bordered and looked washed out in comparison, being from the recently released revised edition, which used lighter ink and white borders. Next to each other, they looked like Oscar Mayer roast beef and perfectly cooked, medium rare filet mignon.

    I grabbed it from him to read it and see what this “counter” business he was talking about meant, and was totally shocked something that trumped my wurm even existed. It seemed impossible that there could be something better than 6 power worth of writhing green wurmy goodness. I was pretty convinced he was cheating, so I demanded an explanation. However, before I could be satisfied, my mother called to us for dinner. Though I ate dinner with the family that night, my mind was never really there. I was too focused on trying to figure out what the hell “countering a spell” meant. My imagination was totally captivated by the endless possibilities magic presented, and I was dead set on getting back to it.

    Flash forward 16 years. I’m sitting in the waiting room of a major casting office in Beverly Hills, preparing to audition for the lead role in a new JJ Abrams TV show. I’ve spent an enormous amount of time preparing the lines, and I’ve even been made to sign a confidentiality agreement regarding the show’s content. These kind of opportunities don’t come around often, and can change your life instantly. What am I doing while I wait?

    I’m using my smartphone’s magic database to decide on a blue 2 drop to play in my modern Grand Architect/Mishra, Artificer Prodigy deck, and I’m totally stoked to be doing it. In fact, I’m probably the only person in the room who isn’t squirming in their chair and/or sizing each other up, due to the fact that I’m 100% mentally invested in something else. Much like the kitchen table that night so many years ago, this is a pretty accurate snapshot for much of my life regarding magic; for better or for worse.

    Whether it’s at the kitchen table trying to win games with Dovescape combo decks, or in a room with 1,500 other people from all over the world trying to win the Counterspell war, magic has always been an endlessly engaging and totally rewarding hobby that I’m proud to play casually or competitively.

    I hope you enjoyed reading this story, and that it made you get a little sentimental about your own experiences. I’ll be writing part 2 of this article series next week, so check back to hear a story or two about the transition from Craw Wurms, to PTQ’s and grand prix’s.

    Until then, take care and play magic.

    – Ben Bateman

  • How (Not) to Host a Pre-Release

    How (Not) to Host a Pre-Release

       As you all know, this past weekend was the Pre-Release event for New Phyrexia, and, sadly, the final round of regional Pre-Releases.

    Before I get to our experience at the NPH Pre-Release, let me just say that as casual players we are sorry to see the regional Pre-Releases go. Large casual events, unless sponsored by companies like StarCity Games are a thing of the past. For the player who loves the crackle of a thousand booster packs being opened by three hundred of his closest friends in a casual setting, the crack of doom has sounded.

    That said, I would like to remind you of the words of an ancient philosopher: “Every new beginning comes from some other beginning’s end.” The upside of the end of regional Pre-Releases is that smaller local outfits will be able to make a bigger deal of their own events. This will give local store owners and local judges greater flexibility in deciding what an event looks like, allowing them to cater to their specific MTG crowd. The new system might also provide a critical opportunity for struggling stores to boost their sales on a quarterly basis.

    So, having experienced our share of large-scale casual-play events like this, we’d like to share with you,for the benefit of your playgroup and your local store, some of our ideas for making your small-scale release events a BIG deal.

    1. Start time is critical for the execution of a successful event. This is true from both the perspective of the player and the host. When TCP went to the last Pre-Release we attended we showed up about ten minutes after registration was supposed to begin. No big deal, right? Wrong. Even before we arrived they had run out of the promo cards and other swag.

    After a fail like that we weren’t going to “get got” a second time. For NPH The Casual Planeswalker crew set their alarms for an ungodly hour, used two Reanimates and a Gravedigger to get ourselves out of bed, stopped by Starbucks for some even deeper and more ancient magicks, then piled in the car, spoilers in hand, for the hour drive to the event, planning to arrive well ahead of registration even if we ran into unexpected traffic.

    And we did just that. We were there half an hour before registration was supposed to begin, money in hand, ready to go. We were the second group to arrive for Pete’s sake. BUT: There was no line. There was no logical place for a line to begin. There appeared to be no one running the thing…

    More and more people filed in. Now it was 8:45 and there were probably a hundred people sitting around waiting for something to happen. Then suddenly someone, somewhere with an official looking t-shirt whispered: “line”. Having accidentally sat down on the wrong side of the room we were suddenly at the back of said line, which was okay until we realized…

    2. People always forget their DCI cards… After making considerable progress through the line we found ourselves being shushed and shouted at as the irate hosts discovered that, wonder of wonders, not everyone had their DCI cards on them! We would have to start a new line to get our numbers, then head to the END of the registration line that we were already half way through, and besides that….

    3. Nobody likes being yelled at. There were speakers and a microphone there, I saw them. Shouting does not make the experience “more personal”, nor is it more effective than instructions given in a calm voice over a speaker-system. More than that, being yelled at makes your customers feel like they are kindergarteners who have been eating paste, not grown men who are PAYING you for the privilege of being a captive audience, which reminds me…

    4. Time is money. Not only are we a captive audience, but you, our hosts, have our favorite thing in the world, unopened packs of hot-off-the-press Magic cards. You earn your livelihood by selling these marvelous pieces of cardboard to us, and we are DYING to give you our money. Therefore: It should not take two hours from registration time to begin the first event. After recovering my DCI number and going through the main line (again), I didn’t get into pod 1 and so, by the time I finished my first match it was after noon and time for a lunch break.

    With sufficient preparation we could have had two pods through at least two (if not three) rounds before lunch. Most players at a release don’t want to stick around in the tourney after they’ve missed out on the chance to win prizes. Most of us would, having lost, love to jump into another sealed event, open-dueling, or a draft.

      If you are concerned, and you should be, that if there are too many cards in circulation before lunch…

    5. People will cheat, then simply have us…

    6. Register our deck. It takes five minutes and we really don’t mind. I know this is “casual play,” but fairness is a big deal. Also, if unregistered decks is what’s stopping you from starting drafts and open-dueling before lunch, then having players register their decks would allow you to make THAT MUCH MORE MONEY!

    Similarly, if you’re…

    7. Concerned about giving away too many prizes? Don’t be. If each individual event is profitable (and it should be), then the more events you have in a day, the more money you make. It’s frustrating for players and unprofitable for hosts when people are spending too much time sitting around waiting for something to happen. If you can figure out a way to have food on site – a great opportunity to partner with another local business – you can shorten the amount of time given for lunch and…

    7. Maintain the excitement. We love Magic. We really do. And all we planned on doing today was buying cards and slinging cardboard. The more you make us feel loved (giveaways, posters on the walls, banners flying) the more excited we’ll be (and the more money we’ll bring) the next time you host an event.

    We’re excited for the more personal, more local experience that we’ll have at local stores when M12 and Innistrad drop later this year. If you’re planning on hosting an event in the near future, my best and final advice is simply to…

    8. Ask the players what they want. We really are an easy crowd. We want cards. We want Coke. We want fast food. We want a day with our friends doing what we love best. If you provide a welcoming environment and a customer-friendly structure we are more than willing to max out our MTG budgets with a smile on our faces. See you in July!

  • Pre-Pre-Release Inklings – Phyrexian Firebreathing

    Pre-Pre-Release Inklings – Phyrexian Firebreathing

    Immolating SouleaterEveryone here at the Casual Planeswalker is eagerly anticipating our trip to Denver’s Pre-Release for New Phyrexia, hosted by Front Range Magic. While there’s a lot to look forward to in the new set, including the Praetors
    March of the Praetors Post
    , a whole menagerie of new Living Weapons, and more Infect than you can shake a Staff of the AgesStaff of the Ages
    Staff of the Ages
    at, there are few things about the set that have occurred to us as being a little less obvious, but nonetheless significant.

    One factor that we think might play a game-changing role on Saturday is the phenomenon we’ve affectionately dubbed “Phyrexian Firebreathing”.

    There certainly isn’t an abundance of creatures with this ability, but there is the potential to use Immolating Souleater to deal 10+ damage on the third turn and that’s nothing to sneeze at. While Ogre Menial might not exactly look appealing,Ogre Menial he’s got Infect built in and will only need half as much pumping for the kill-shot.

    Of course, the most obvious member of this elite club is Moltensteel Dragon. Under most circumstances you’ll be able to use Phyrexian mana to power Moltensteel Dragon onto the battlefield on the third or fourth turn. Because this format will be light on fliers (with the exception of some over-priced Blue drakes) Molty will be that much more likely to go unblocked. Then, pump ad nauseum (your own) and enjoy the satisfaction of knowing that you are using the luxuries provided by Phyrexian domination to the fullest.

    But wait, folks, that’s not all. There are few ways to take Phyrexian Firebreathing from good to great. In addition to the obvious compliment provided by Green in pumping and life gain, there is the possibility of lending your Firebreathers Infect via Triumph of the Hordes.

    Moltensteel Dragon

    Similar to employing life gain to bring yourself back from the brink is the use of Phyrexian Unlife which would allow you to utilize ALL of your life total for pumping, leaving you open to death by poison, but probably within range of the win.

    Of course mana acceleration in the form of GeosurgeGeosurgeGeosurge would allow you to deal the damage your need without borrowing so hard against your life total. Priest of Urabrask, the red-headed stepchild of Priest of Gix
    Priest of Gix
    , similarly pays for himself but with the additional benefit of mana-fixing.

    Finally, the presence of both Moltensteel and Souleater in the Life for Death Intro Pack makes it one of our favorites as far as the New Phyrexia pre-cons go. These aggressive creatures combined with life gain and great defenders like Cathedral Membrane
    Cathedral Membrane
    , make us super-excited to play with this new deck. More than likely we’ll make “dibs” on Life for Death the consolation prize for being the first guy to drop out off his respective event.

    As with any great new ability, there are a myriad of ways to get your jollies using Phyrexian Firebreathing. We think it’s going to be a significant, or at least enjoyable, aspect of our gameplay this coming Saturday, but we’d love to hear what you think.

    Triumph of the HordesPhyrexian UnlifePriest of Urabrask

  • We’re Baaaaaaaaack – Episode 7

    We’re Baaaaaaaaack – Episode 7

    We’re bringing the casual Magic hotness once again, in the form of The Casual Planeswalker Podcast!

    Episode 7 kicks off with talking more about entering the plane of Mirrodin; namely, Mirrodin Besieged. We talk about our favorite fatty from the set (Blightsteel Colossus), a very intriguing new card (Knowledge Pool).

    We also have a HUGE announcement regarding the Grand Prix in Denver and lots more, so kick back and enjoy!

  • 5 Reasons to be Excited for Mirrodin Besieged

    5 Reasons to be Excited for Mirrodin Besieged

    So this weekend saw the release of the newest Magic set: Mirrodin Besieged. Full scale war has broken out between Mirrodin and the invading Phyrexians. A new set always brings new cards and a small set like Mirrodin Besieged is able to create new decks and expand upon any decks that already exist, especially for those that use a lot of themes and abilities from Scars of Mirrodin. Here are a few of the coolest things that you will see in the new set.

    1. More awesome artifacts to play. I think it is really cool to have another set that is in Mirrodin because a visit to this plane always comes with some brand new artifacts. Artifacts are my favorite types of cards because they are permanent; they stay on the battlefield and have all sorts of really cool abilities that will stick around, sometimes changing the way the game is played. My favorite artifact in this set has to be Knowledge Pool which totally changes the game by exiling each spell a player casts and forcing them to choose from one of at least 6 other spells instead. Shimmer Myr can allow you to play artifacts whenever you want, leaving your opponents guessing when you can leave a lot of mana open on your turn. For those that simply prefer crushing their opponent, Blightsteel Colossus is happy to oblige by being an 11/11 that is indestructible with Trample and Infect. This guy can completely poison an opponent in one turn, even if you aren’t playing an Infect deck!

     

     

    2. The Phyrexians are advancing, and evolving. With the release of Mirrodin Besieged, it’s all out war between the Mirrans and Phyrexia. In Scars of Mirrodin the balance of these two forces was heavily in favor of the Mirrans, a majority of the cards having their watermark. The Phyrexians have spread across the plane, even into other colors bringing the abilities of Infect into white and Proliferate into green and black. This is great for any player that enjoys Infect and Proliferate as it makes them a lot more versatile. You can also find plenty of new cards to provide a nice power boost to any of your decks made from Scars of Mirrodin.

    3. Equipment can now act on its own with Living Weapon. While the old Phyrexian abilities of Infect and Proliferate have spread to new colors, they also have a brand new ability unique to equipment artifacts. Phyrexian equipment comes into play with a 0/0 germ token and attaches itself to that token. These weapons are real great because you no longer have to choose between playing a creature to defend yourself and playing some equipment that will just be sitting around until your next turn. Living weapons make good blockers because they are just 0/0 creatures that came free with your equipment.

    4. The Races of Mirrodin have united to combat the Phyrexian horde. With Mirrodin Besieged, the Phyrexian threat to the plane has been realized by its denizens. The Mirrans are no longer fighting against each other and have become a unified force. The new Battle Cry ability demonstrates this very well. When creatures with Battle Cry attack, each other attacking creature gets +1 power until the end of the turn. This ability really encourages decks that can make huge armies and will surely be very useful for anyone’s token deck. Battle Cry appears mostly in red and white, colors that can really appreciate having tons of creatures out at once, but there are also colorless creatures with Battle Cry that allow you to create any color deck you please while still making use of this cool new ability.

    5. Fight for the fate of the plane of Mirrodin. Many of you have probably taken a look at the cards in this set and Scars of Mirrodin and noticed the watermark in the text box of nearly every card. Now that the conflict between Mirrodin and Phyrexia has escalated, it is time to make use of those watermarks and pick a side to fight for the fate of the plane. At the prerelease each player had to choose a side and received special Mirrodin Besieged booster packs that only had cards from their chosen side. Friday Night Magic events will encourage players to take part in the war with a poster that keeps a tally of each victory for Mirrodin or Phyrexia themed decks against an opponent’s themed deck. The war will be decided in the next set, but two different sets have been announced. The next set will be Mirrodin Pure if Mirrodin wins or it will be New Phyrexia if Phyrexia is the victor. Who will decide the outcome of the war? I’m hoping that the players will have some influence on the future of Mirrodin.

    These are just a few of the reasons to check out the latest Magic set. There is also a brand new planeswalker but I’m not sure what to think of him yet. I am certainly looking forward to using all the awesome new cards. This set brings a lot of new stuff to the game, did I miss your favorite card of the set? There are awesome new artifacts and the war between the armies of Mirrodin and the Infect decks of Phyrexia makes for two totally different ways to play Magic. I hope that you are also excited to pick a side and fight the war for Mirrodin!

  • The Power of Proliferate

    The Power of Proliferate

    Counters are pretty nifty little things in Magic: The Gathering. There are counters that have special effects, like those from Liege of the Tangle that turn lands into huge 8/8 creatures. There are simple +1/+1 counters that can give a useful boost to any creature. With Phyrexia invading Mirrodin once again, -1/-1 counters and poison counters are sure to be in abundance. As a Phyrexian ability Proliferate is a really cool ability that can add counters to any permanent or player, which also allows for a lot of neat tricks, going quite well with Infect as well as other artifacts in the set and beyond.

    When Proliferate is activated that player chooses any number of permanents/players, adding one counter for one type of counter already on it. If a permanent has multiples types of counters on it, like some charge counters as well as +1/+1 counters, you don’t add a counter of both those types. Only one counter can be placed on each permanent when you use Proliferate. This is an important rule to keep in mind if you start getting all sorts of crazy counters on your cards.

    It’s also important to know how +1/+1 counters and -1/-1 counters work. A permanent will never have both of those counters on them at the same time. If both of these counters are on a permanent at the same time, you remove one of each until one type of counter is gone. Since these types of counters cancel each other out, don’t be targeting the wrong kind of creatures or you might end up helping your opponent get some huge creatures!

    So with some of the finer aspects of the rules out of the way, what are the coolest ways to use Proliferate? Even looking at just Scars of Mirrodin there are tons of ways to use this ability. Infect, the other Phyrexian ability, is probably the most obvious way to use Proliferate. This ability adds a bunch of poison counters and -1/-1 counters, why not use Proliferate to multiply those effects while still keeping your creatures safe from harm? Proliferate can finish off your opponents’ creatures hit by Infect by piling on some more -1/-1 counters until they reach 0 toughness and are thrown into the graveyard.

    Aside from manipulating the counters of creatures, there are a whole bunch of cards in this set and others that use charge counters. Maybe you want to give some of your Infect creatures a big power boost? Normally black doesn’t allow something like this but with a Trigon of Rage handy you can add +3 power to these guys at any time! Normally you would want some red mana so you could recharge the Trigon, but it is here that you really see the power of Proliferate. With something like a Contagion Clasp you can pay 4 mana to Proliferate every turn, adding poison counters to your opponent, -1/-1 counters on their creatures, and charge counters to the Trigon all at the same time!

    Looking beyond the set there are all sorts of cool counters that are real nice when you can add them up at an accelerated rate. Planeswalkers are nice targets for Proliferate, being able to give them more loyalty counters, allowing them to perform their ultimate abilities much faster. There are also quest counters from Zendikar. The rare ascension enchantments like Archmage Ascension have really cool effects but they can take a long time before you can make use of them. Proliferate can help you, for example, draw any card you want in only a few turns.

    My last tip comes from the Rise of the Eldrazi set with its level up creatures. Those guys can cost a whole lot of mana if you want them to reach the top levels, especially if you have a deck made up of mostly those creatures. Now with Proliferate you potentially only have to pay to level up each creature once. You can then use Proliferate to add level counters to these creatures, even using it to level up multiple creatures at the same time!

    These are just a few of the many uses of Proliferate. Any counter at all can be multiplied through the power of Proliferate. Counters that change power and toughness are pretty common in a lot of sets and those can be manipulated with this ability. Charge counters and loyalty counters are usually a great opportunity to use Proliferate and those appear in multiple artifacts and all planeswalkers respectively. Even if you just play Scars of Mirrodin an Infect deck is a great place to add some Proliferate cards to quickly have your opponents succumb to a poisonous defeat!

  • Heavy Metal(craft)

    Heavy Metal(craft)

    Metalcraft is a new ability used by the Mirrans in order to unite against Phyrexia. It gives extra abilities or other bonuses if you control three or more artifacts which can include power and toughness increases, new abilities, or extra effects from spells. The nice thing about Metalcraft is that it always requires 3 artifacts so it is easy to take a quick look at the field and see if they are activated or not. The bonuses are also pretty nice, always being something that you would have to otherwise pay a bit more to use.

    Probably the coolest use of Metalcraft is to surprise your opponents with powerful spells when you don’t have a lot of mana open. While counterspells usually cost 3 mana these days you can be ready for anything your opponent casts for 2 mana if you have three artifacts on the field and Stoic Rebuttal. I really like galvanic blast, which can deal an extra damage for the price of a lightning bolt. A lot of creatures are built around the 3 damage that lightning bolt can deal and an extra point can make a difference of life or death.

    There are a few powerful spells with Metalcraft and their upgraded effects can really change the game but there are ways around it. Spells and triggered abilities with Metalcraft only occur if that player has three artifacts as they resolve. If you are facing someone that uses one of these abilities, try to melt away some of their artifacts. If you can get them down to two or less, you may have saved yourself and wasted some of your opponent’s cards!

    If you are using an artifact deck with Metalcraft then you certainly don’t want this to happen to you. Once you’re at three artifacts it’s important to keep playing more, ensuring that Metalcraft triggers aren’t in jeopardy. This is important in decks with creatures like carapace forger that can become real threats around a lot of artifacts. Some good artifacts for this are those made of darksteel that are always indestructible. Other artifacts with Metalcraft are good additions to a deck, counting themselves when looking for artifacts. If you only have 2 artifacts on the field then a cool trick is to cast darksteel sentinel or another artifact with flash to activate Metalcraft and give a big boost to your creatures that will quickly give you the upper hand in many situations.

    The Mirrans with Metalcraft, although it is their only ability in this set, are more than a match for any opponent. With the help of only 3 artifacts, many cheap creatures and spells become much more potent. But having just 3 artifacts will just leave your position vulnerable to the shatters and naturalizes of an opponent. Continue building a strong force of both artifacts and Metalcraft abilities to make a powerful united force that can stand up to anything!

    

  • The Misadventures of TCP at the Eldrazi Prerelease

    The Misadventures of TCP at the Eldrazi Prerelease

    We came, we saw, we…got shafted?

    Find out why we were disappointed, but still managed to have a blast and win some packs at the Rise of the Eldrazi Prerelease events!

  • Your Journey Begins… Here

    Your Journey Begins… Here

    Welcome to the first of many posts on Magic: The Gathering with your new source for what’s hot, Josh. Together we will uncover the hot, the not-so-hot, and the downright newsworthy things happening in the Multiverse. I imagine that most people here have found this site thanks to a deep appreciation of Magic and its ability to offer hours of endless fun and enjoyment with like-minded individuals. That is, like minded assuming that you aren’t the only Timmy playing in a group of Spikes. In that case I weep for you and my soul reaches out to you. My advice? Find some new friends (just kidding… sort of).

    I have been mulling back and forth between topics to enter the blogging community (it’s no easy task deciding how to enter a new world), and I found inspiration from Mark Rosewater’s two part series, Fun-Off part 1 and part 2 from a few weeks ago. The theme of those articles reminded me of the ideals on which The Casual Planesalker was founded. Good times with good friends (and of course some caffeinated beverages and pizza). This blog will be focusing on things that we at The Casual Planeswalker find fun and interesting for not only you and your playgroup but us as well. I sincerely hope that you enjoy making the journey with us. We are growing fast so be sure to check back soon for all sorts of fun new things from your new source for casual Magic: The Gathering pleasure!

  • Check us out on MTGCast Podcast!

    Check us out on MTGCast Podcast!

    We had the distinct pleasure of being featured on MTGCast.com

    Host Tom Gustafson interviewed Nick Roelofs, the author of The Casual Planeswalker’s Ultimate Guide to Deckbuilding about the book and our company.

    Check it out over at MTGCast.com