The Casual Planeswalker

Tag: Mirrodin Besieged

  • March of the Praetors

    March of the Praetors

    Unless you’ve been living in a desert bunker for the last ten years, you know that the bad guys have won – well, maybe not on this plane, but the Mirrans (God rest their souls) have finally succumb to the Phyrexian invasion.

    Personally, I know that the TCP playgroup was definitely Pro-Phyrexia at first. We never liked the original Mirrodin block and were anxious for the jerks who invented Skullclamp
    Skull Clamp
    to get what was coming to them. However, the Event Decks for Mirrodin Beseiged won us over. And by us, I mean me, because no one likes losing to Goblin Guide
    Goblin Guide
    /Bushwacker
    Goblin Bushwhacker
    repeatedly.

    You’ll be happy to know, though, that the Phyrexian Occupation Coalition is just as cute and cuddly as any bladegrass-stomping Loxodon. I for one welcome our new Phyrexian overlords…

    Meet the New Boss, Same as the Old Boss

    -OR-

    A Quick and Dirty Rundown on the Praetors

    The word “praetor” comes from an office of the Roman Empire. The praetors were magistrates who were chosen by the emperor to oversee various aspects of the civil order – the military, gladiatorial games, immigration, etc. In New Phyrexia the praetors are given full authority by the resident planeswalker to make your opponent weep.

    Each of the praetors is a legendary creature and the only mythic rare in their color with the exception of Phyrexian Obliterator
    Phyrexian Obliterator
    in black. Let’s take a look at each one!

     

    Elesh Norn, Grand Cenobite

    Elesh Norn, Grand Cenobite

    Each of the praetors has an ability that aids your game while handicapping your opponent with an equal and opposite burden. Elesh Norn is going to be a bomb in a lot of casual weenie and a lot of block White infect decks. Having a total of seven mana for a converted casting cost is going to make him tough to play, but the only praetor coming at a lower price is Red’s Urabrask the Hidden. Vigilance and a toughness of seven is going to guarantee that once this dude is on the board he won’t be leaving any time soon.

    His flavor text reminds us of the evangelical charity of the Phyrexians, who are happy to bring their steam-punk, do-or-die sadism to all those in need.

     

    Jin-Gitaxias, Core Augur

    Jin-Gitaxias, Core Augur

    Blue sports a couple of new Flash creatures in NPH (am I the only one who thinks of Neil Patrick Harris every time they type this?). Jin-Gitaxias is by far the biggest and baddest thing going on in your opponents main phase. He also wins the title of “Most Hated Praetor” – at least until I topdeck (no other way) a Corrupted Conscience
    Corrupted Conscience
    .

    Jin’s toughness of four makes him immune to Lightning Bolt
    Lightning Bolt
    , and the likelihood that his controller is loaded with counter spells makes this guy the Sultan of Scoop. However, a converted casting cost of ten ensures that you won’t be seeing this guy pop-up too often – that is until my buddy Brad puts him in his Sneak Attack
    Sneak Attack
    deck as a sneak-able Greater Good
    Greater Good
    .

    Sheoldred, Whispering One

     

    Sheoldred, Whispering One

    This baddie is going to be a casual play favorite in no time! Not only does he Reanimate
    Reanimate
    /Diabolic Edict
    Diabolic Edict
    every turn, but he’s a 6/6 Swampwalk in a format that is simply loving Black. Also, he’s the promotional card (with alternate art) at the upcoming pre-release, so I’ll be snagging at least one copy of this bad boy on Saturday.

    Unlike Jin-Gitaxias, who provides you with infinite resources and ensures that your opponent will be sitting around empty-handed praying for the right draw, Sheoldred is going to be easier to respond to, especially if you’re playing multiple creatures per turn and your opponent’s graveyard isn’t as full as they’d like it to be. However, there are plenty of ways to fill a graveyard, and plenty of cards like Corpse Cur
    Corpse Cur
    that could accelerate your necromancy.

    Urabrask the Hidden

     

    Urabrask the Hidden

    Finally, we come to Red’s praetor. Red has been an especially strong color in this block and Urabrask is a great addition to an already powerful arsenal – at least flavor-wise. With the lowest casting cost of the praetors, Urabrask is more likely to hit the board in draft and sealed decks. Not only does he accelerate your game, but he ensures that your opponent will be taking an additional turn to acquire eligible blockers.

    Red has been such a Mirran-pure color that I think some flavor-nuts were hoping that Urabrask would somehow support the failing/failed cause of the resistance. His flavor-text is still a little obscure to me, but it might indicate that the Mirrans are as surprised as the rest of us.

     

    Vorinclex, Voice of Hunger

    Vorinclex, Voice of Hunger

    Green is used to high-cost, high-power fatties, so as far as beatsticks go, Vorinclex isn’t great. A 7/6 trample for eight mana isn’t exactly a deal. Also, his man-acceleration ability isn’t going to be much of a game changer once you have eight mana anyway, unless you can keep your hand full.

    Again, I can see Vorinclex finding his way into casual play, perhaps in a certain Sprout Swarm
    Sprout Swarm
    /Seedborn Muse
    Seedborn Mused
    deck I know. Like his brother praetors his color-flavor is great – increasing your mana production while asserting some classic Green control.

     

     

    Conclusion and Challenge

    We here at TCP love our fatties and the praetors are no exception. We’re looking forward to pulling them at this weekend’s Pre-release and we wish you luck in your quest to do the same.

    I’m pumped to see each of these bad boys enter play for the first time, but I’ll issue a special challenge here: The first player to let me know that he had (by any means) two praetors under his control at the same time, wins a Mirrodin Besieged card autographed by the artist. Let me know if you hit these guys or any other sweet pulls this weekend!

  • Heavy Metal(craft)

    Heavy Metal(craft)

    Metalcraft is a new ability used by the Mirrans in order to unite against Phyrexia. It gives extra abilities or other bonuses if you control three or more artifacts which can include power and toughness increases, new abilities, or extra effects from spells. The nice thing about Metalcraft is that it always requires 3 artifacts so it is easy to take a quick look at the field and see if they are activated or not. The bonuses are also pretty nice, always being something that you would have to otherwise pay a bit more to use.

    Probably the coolest use of Metalcraft is to surprise your opponents with powerful spells when you don’t have a lot of mana open. While counterspells usually cost 3 mana these days you can be ready for anything your opponent casts for 2 mana if you have three artifacts on the field and Stoic Rebuttal. I really like galvanic blast, which can deal an extra damage for the price of a lightning bolt. A lot of creatures are built around the 3 damage that lightning bolt can deal and an extra point can make a difference of life or death.

    There are a few powerful spells with Metalcraft and their upgraded effects can really change the game but there are ways around it. Spells and triggered abilities with Metalcraft only occur if that player has three artifacts as they resolve. If you are facing someone that uses one of these abilities, try to melt away some of their artifacts. If you can get them down to two or less, you may have saved yourself and wasted some of your opponent’s cards!

    If you are using an artifact deck with Metalcraft then you certainly don’t want this to happen to you. Once you’re at three artifacts it’s important to keep playing more, ensuring that Metalcraft triggers aren’t in jeopardy. This is important in decks with creatures like carapace forger that can become real threats around a lot of artifacts. Some good artifacts for this are those made of darksteel that are always indestructible. Other artifacts with Metalcraft are good additions to a deck, counting themselves when looking for artifacts. If you only have 2 artifacts on the field then a cool trick is to cast darksteel sentinel or another artifact with flash to activate Metalcraft and give a big boost to your creatures that will quickly give you the upper hand in many situations.

    The Mirrans with Metalcraft, although it is their only ability in this set, are more than a match for any opponent. With the help of only 3 artifacts, many cheap creatures and spells become much more potent. But having just 3 artifacts will just leave your position vulnerable to the shatters and naturalizes of an opponent. Continue building a strong force of both artifacts and Metalcraft abilities to make a powerful united force that can stand up to anything!