The Casual Planeswalker

Tag: mirrodin

  • The Changing Plane

    The Changing Plane

    Over the course of the set a lot of things have changed in Mirrodin. The Phyrexians, hidden within the core of the plane, have invaded and transformed it into New Phyrexia. The plane of Mirrodin has been corrupted and many of its inhabitants can be seen in these forms in the new sets. New Phyrexia in particular is pretty cool with the number of cards that go back to classic Mirrodin and Phyrexian cards. Here are a few of the cards that have their roots in previous Magic sets.

    Compleated Elves

    The Elves were the first to fall to the invasion and green has become one of the main colors of the Phyrexians. Many of the elves that have been compleated are reminiscent of the elves as seen in the previous set of Mirrodin. These elves were particularly good against artifacts and they retain that trait in their new forms. For some of these creatures the addition of Infect is the only major change.

    Viridian Shamanphyrexian_symbolViridian Corrupter

    Classic Phyrexian Designs

    The Phyrexians that took over Mirrodin are not the same that served under Yawgmoth, but there are some designs still within their memory. The Phyrexian Hulk
    Phyrexian Hulk
    is the most obvious example in this set, being a reprint. Mortis Dogs and Hollow Dogs are different cards but it is easy to see the inspiration. Cards like these show that there is some identity to Phyrexia even though it corrupts every other creature with its oil.

    Hollow Dogsphyrexian_symbolMortis Dogs

    Perfected Phyrexians

    There are some Phyrexian creatures that have returned to the new plane with some changes. The Priest of Urabrask
    Priest of Urabrask
    is a red Priest of Gix
    Priest of Gix
    . The priest in red will certainly be a welcome addition as a “free” creature that can keep a red deck burning. However the coolest creature that has been improved is sure to be the Phyrexian Obliterator. This new Phyrexian Negator has definitely reached perfection. No longer do you have to weigh risks when playing the Phyrexian Negator, for only 1 extra black mana you can have your opponents sacrificing permanents instead!

    Phyrexian Negatorphyrexian_symbolPhyrexian Obliterator

    Corrupted Mirran Artifacts

    The Phyrexian have lent their touch of perfection both to their own designs as well as classic Mirran artifacts. Golems have received a huge boost in power thanks to the splicers that are in white, green, and blue. These creatures come into play with some 3/3 golems and also power up all golems you control. These Phyrexians can further improve even one of their grandest artifacts: Blightsteel Colossus
    Blightsteel Colossus
    . For specific cards that have been compleated in New Phyrexia, you can look toward the Etched Monstrosity. This guy has been beefed up from the uncommon Etched Oracle from Mirrodin into a card at the mythic rare level. What was once a little 4/4 at max that would probably die to draw 3 cards is now a 5/5 that can become a 10/10 if you use it to draw those 3 cards. The Phyrexians have added some awesome new twists to these antiquated Mirran artifacts.

    Etched Oraclephyrexian_symbol Etched Monstrosity

    Iconic Lands now Tainted

    Remember the artifact lands from Mirrodin? Well now they’re back, but maybe not as you would have hoped. Now they’re back as basic lands corrupted by the Phyrexians. We have received new basic lands from each set in this block, showing us just how much the terrain has changed and the return to these unique lands show that even the great centers of power for the Mirrans have been lost to the Phyrexians. This corruption leads all the way to the very core of the plane. Mirrodin’s Core
    Mirrodin’s Core
    was once a land that allowed you to charge up colored mana but the new Phyrexia’s Core instead eats artifacts for a bit of life. While it is a bit of an odd twist in its mechanics, the name Phyrexia’s Core
    Phyrexia’s Core
    establishes that the plane has been forever changed.

    Seat of the Synodphyrexian_symbolIsland

    These are some of the cards I found that go back into Magic’s past and bring back what we associated with the planes of both Mirrodin and Phyrexia. There are reimagined forms of these classic cards as well as some cool combinations of what both planes do best resulting from the invasion of Mirrodin. Try to look through your old collection of Mirran or Phyrexian cards and see if you can spot any links between then and now.

  • We’re Baaaaaaaaack – Episode 7

    We’re Baaaaaaaaack – Episode 7

    We’re bringing the casual Magic hotness once again, in the form of The Casual Planeswalker Podcast!

    Episode 7 kicks off with talking more about entering the plane of Mirrodin; namely, Mirrodin Besieged. We talk about our favorite fatty from the set (Blightsteel Colossus), a very intriguing new card (Knowledge Pool).

    We also have a HUGE announcement regarding the Grand Prix in Denver and lots more, so kick back and enjoy!

  • The Power of Proliferate

    The Power of Proliferate

    Counters are pretty nifty little things in Magic: The Gathering. There are counters that have special effects, like those from Liege of the Tangle that turn lands into huge 8/8 creatures. There are simple +1/+1 counters that can give a useful boost to any creature. With Phyrexia invading Mirrodin once again, -1/-1 counters and poison counters are sure to be in abundance. As a Phyrexian ability Proliferate is a really cool ability that can add counters to any permanent or player, which also allows for a lot of neat tricks, going quite well with Infect as well as other artifacts in the set and beyond.

    When Proliferate is activated that player chooses any number of permanents/players, adding one counter for one type of counter already on it. If a permanent has multiples types of counters on it, like some charge counters as well as +1/+1 counters, you don’t add a counter of both those types. Only one counter can be placed on each permanent when you use Proliferate. This is an important rule to keep in mind if you start getting all sorts of crazy counters on your cards.

    It’s also important to know how +1/+1 counters and -1/-1 counters work. A permanent will never have both of those counters on them at the same time. If both of these counters are on a permanent at the same time, you remove one of each until one type of counter is gone. Since these types of counters cancel each other out, don’t be targeting the wrong kind of creatures or you might end up helping your opponent get some huge creatures!

    So with some of the finer aspects of the rules out of the way, what are the coolest ways to use Proliferate? Even looking at just Scars of Mirrodin there are tons of ways to use this ability. Infect, the other Phyrexian ability, is probably the most obvious way to use Proliferate. This ability adds a bunch of poison counters and -1/-1 counters, why not use Proliferate to multiply those effects while still keeping your creatures safe from harm? Proliferate can finish off your opponents’ creatures hit by Infect by piling on some more -1/-1 counters until they reach 0 toughness and are thrown into the graveyard.

    Aside from manipulating the counters of creatures, there are a whole bunch of cards in this set and others that use charge counters. Maybe you want to give some of your Infect creatures a big power boost? Normally black doesn’t allow something like this but with a Trigon of Rage handy you can add +3 power to these guys at any time! Normally you would want some red mana so you could recharge the Trigon, but it is here that you really see the power of Proliferate. With something like a Contagion Clasp you can pay 4 mana to Proliferate every turn, adding poison counters to your opponent, -1/-1 counters on their creatures, and charge counters to the Trigon all at the same time!

    Looking beyond the set there are all sorts of cool counters that are real nice when you can add them up at an accelerated rate. Planeswalkers are nice targets for Proliferate, being able to give them more loyalty counters, allowing them to perform their ultimate abilities much faster. There are also quest counters from Zendikar. The rare ascension enchantments like Archmage Ascension have really cool effects but they can take a long time before you can make use of them. Proliferate can help you, for example, draw any card you want in only a few turns.

    My last tip comes from the Rise of the Eldrazi set with its level up creatures. Those guys can cost a whole lot of mana if you want them to reach the top levels, especially if you have a deck made up of mostly those creatures. Now with Proliferate you potentially only have to pay to level up each creature once. You can then use Proliferate to add level counters to these creatures, even using it to level up multiple creatures at the same time!

    These are just a few of the many uses of Proliferate. Any counter at all can be multiplied through the power of Proliferate. Counters that change power and toughness are pretty common in a lot of sets and those can be manipulated with this ability. Charge counters and loyalty counters are usually a great opportunity to use Proliferate and those appear in multiple artifacts and all planeswalkers respectively. Even if you just play Scars of Mirrodin an Infect deck is a great place to add some Proliferate cards to quickly have your opponents succumb to a poisonous defeat!