The Casual Planeswalker

Tag: Magic: The Gathering

  • The Evolution of a Casual Planeswalker (part 1 of 3)

    The Evolution of a Casual Planeswalker (part 1 of 3)

    Do you remember your first kiss?

    How about, getting your first job? Graduating college? Flying on an airplane for the first time?

    What about the first game of magic you ever played?

    If you’ve been playing magic as long as I have, then the answer to the last one is probably a little hazy. However, crystal clear or not, I’ll bet you smiled a little inside thinking back on it. For me, the things I remember the most vividly are the visuals. Little snapshots of nostalgia that illustrate the story I remember so fondly.

    I was 7 years old, and the newest expansion, Fallen Empires, had just been released. My older brother, who was 17 at the time was trying to explain the basics to me in the minutes between homework time and family dinner. Having armed me with a stack of Llanowar ElvesLlanowar Elves, Kurd ApesKurd Apes and FireballsFireballs that had come from the dregs of his collection, he continued to destroy me one game after another.

    In my hand was a Craw WurmCraw Wurm, and with it I was determined to win my first game. He passed the turn to me having played nothing of his own, and before un-tapping, drawing a card or even taking a breath, I windmill-slammed the Craw Wurm on the table grinning like an idiot!

    It was at that moment that I saw Mana DrainMana Drain for the first time.

    Have you ever seen a real live Mana Drain before? It’s picture is some sort of red electric jellyfish creature sucking energy from what I presume is the ocean floor. Though, to add some even weirder wrinkles, this jellyfish looks armored and like it’s filled with blood. It’s a much more complex and frightening image than a Craw Wurm, which is essentially just a big green dragonesque worm. Add to this, the fact that Mana Drain was printed in that early period of time when magic sets all had black borders and used significantly darker ink. Craw Wurm on the other hand, was white bordered and looked washed out in comparison, being from the recently released revised edition, which used lighter ink and white borders. Next to each other, they looked like Oscar Mayer roast beef and perfectly cooked, medium rare filet mignon.

    I grabbed it from him to read it and see what this “counter” business he was talking about meant, and was totally shocked something that trumped my wurm even existed. It seemed impossible that there could be something better than 6 power worth of writhing green wurmy goodness. I was pretty convinced he was cheating, so I demanded an explanation. However, before I could be satisfied, my mother called to us for dinner. Though I ate dinner with the family that night, my mind was never really there. I was too focused on trying to figure out what the hell “countering a spell” meant. My imagination was totally captivated by the endless possibilities magic presented, and I was dead set on getting back to it.

    Flash forward 16 years. I’m sitting in the waiting room of a major casting office in Beverly Hills, preparing to audition for the lead role in a new JJ Abrams TV show. I’ve spent an enormous amount of time preparing the lines, and I’ve even been made to sign a confidentiality agreement regarding the show’s content. These kind of opportunities don’t come around often, and can change your life instantly. What am I doing while I wait?

    I’m using my smartphone’s magic database to decide on a blue 2 drop to play in my modern Grand Architect/Mishra, Artificer Prodigy deck, and I’m totally stoked to be doing it. In fact, I’m probably the only person in the room who isn’t squirming in their chair and/or sizing each other up, due to the fact that I’m 100% mentally invested in something else. Much like the kitchen table that night so many years ago, this is a pretty accurate snapshot for much of my life regarding magic; for better or for worse.

    Whether it’s at the kitchen table trying to win games with Dovescape combo decks, or in a room with 1,500 other people from all over the world trying to win the Counterspell war, magic has always been an endlessly engaging and totally rewarding hobby that I’m proud to play casually or competitively.

    I hope you enjoyed reading this story, and that it made you get a little sentimental about your own experiences. I’ll be writing part 2 of this article series next week, so check back to hear a story or two about the transition from Craw Wurms, to PTQ’s and grand prix’s.

    Until then, take care and play magic.

    – Ben Bateman

  • Killer Combos – Das Ubermyr

    Killer Combos – Das Ubermyr

    Myr Superion Semblance Anvil

    When I first looked at Myr Superion, I thought: “OMG! It’s Juzam Djinn!” (Did anyone else think for the longest time that Juzam Djinn was awesome and legendary because he cost BB and not 2BB? The “2” is so faded that I looked at my Magic: The Gathering Encyclopedia for years thinking it was an impossibly good creature.  I hope I’m not the only n00b that thought so…)

    Anyway, Myr Superion is a big, bad vanilla for two mana, and it appeared to me initially that I’d need a Priest of Urabrask/Gix or an elf-deck to play him (the idea of having two smaller Myr in play beforehand doesn’t seem all that viable to me).

    Juzám Djinn
    Fear no more! Throw that bad-boy in an artifact-creature deck with a Semblance Anvil and go to town! I was already experimenting quite a bit with the Semblance Anvil I pulled at the NPH Pre-Release and found that there very few non-artifact situations in which it was helpful. However, if I’ve got Myr Superion and any way at all to go looking for him or keep filling my hand, I can play my 5/6’s for FREE!

    H/T:

    http://twitter.com/#!/mtgrulestips

  • New Phyrexia Round 2, Innistrad and More.

    New Phyrexia Round 2, Innistrad and More.

    We got more in depth with a discussion of NPH and handle some rumors about upcoming sets including when, where and why you’ll be paying attention to this lady:

     

  • We’re Baaaaaaaaack – Episode 7

    We’re Baaaaaaaaack – Episode 7

    We’re bringing the casual Magic hotness once again, in the form of The Casual Planeswalker Podcast!

    Episode 7 kicks off with talking more about entering the plane of Mirrodin; namely, Mirrodin Besieged. We talk about our favorite fatty from the set (Blightsteel Colossus), a very intriguing new card (Knowledge Pool).

    We also have a HUGE announcement regarding the Grand Prix in Denver and lots more, so kick back and enjoy!

  • Fighting Infection

    Fighting Infection

    So Scars of Mirrodin has been released for quite a while now and you’ve probably been trying out all the new cards. Like any new set Scars of Mirrodin introduces a few new abilities to the mix and this time some of them are quite nasty. Metalcraft gives yours cards bonuses for having other artifacts on the field and Proliferate adds more counters to things, but this week I’d like to talk about the most terrifying new ability in this set: Infect.

    Infect is one of three new abilities to premiere in Scars of Mirrodin, but it may seem familiar to longtime players of Magic: The Gathering. A creature with infect deals damage to other creatures in the form of -1/-1 counters, much like Wither from Shadowmoor. I’ve always been a little wary when fighting against someone that can put these counters on my creatures. -1/-1 counters are permanent and once a creatures hits 0 toughness, there is no way to save them. A creature with 0 toughness is put right into the graveyard. Not even indestructible or regenerating creatures can stand up to the poisonous effects of -1/-1 counters. Infect is a threat to everyone’s biggest creatures and some may choose to just take the damage rather than weaken their biggest threats.

    Taking damage from creatures with Infect is a whole new threat because the poisonous effects of these creatures can now be spread to you as a player. Poison counters were a relic of the ancient game of Magic: The Gathering last played over 10 years ago! They made a brief return in Future Sight’s time-shifted cards and their predictions are now coming to pass with Infect. While creatures with Infect deal damage to other creatures with -1/-1 counters, if they manage to deal damage to a player, they deal damage in the form of poison counters. A player with 10 poison counters loses the game, so be careful! It’s important to keep an eye on your poison counters because poison counters can never be removed.

    So Infect seems like a pretty scary ability, how do you fight against it? Well the first thing to keep in mind is that Infect replaces normal damage with -1/-1 or poison counters. So if your opponent is playing with only a couple creatures with Infect then you can probably take some poison counters for a couple turns until you find an appropriate response to get rid of them. This also means that if your opponent’s deck is made up of tons of infect creatures, there probably isn’t a whole lot in their deck that can damage your life total.

    But no matter how many creatures with Infect are in the deck, there will reach a point where you have to put your creatures up against them. The best way to get rid of Infect creatures, other than destroying them yourself, is to pit them against creatures with First Strike or Double Strike. These creatures can attack before their enemy gets a chance to get a swipe at them, allowing them to stay nice and healthy.

    There are few ways to get around Infect without causing some damage to yourself, so what are some simple strategies to keep Infect creatures from poisoning you? You are going to lose creatures: you want as few creatures with Infect on their side of the board as possible and to do that you need to block, a lot. The early game can be crucial against a player with Infect because if you let their 1/1 keep at it from the third turn those poison counters are going to add up. Realize that Infect creatures will not be as big as regular creatures, and in the late game should have something big that can deal with two or more of their little guys at a time. My last tip can apply to any situation, but you want to try to have an answer for the occasional trick your opponent will pull. There are cards that can cause a card to gain Infect at instant speed or they may just beef up an Infect creature with something as simple as Giant Growth. Against Infect kill spells can be real handy because if they don’t have creatures, they don’t have anything that can Infect you!

    With these tips in mind I hope you have a better understanding of Infect and how to deal with it. Again, don’t be afraid to block these creatures, yours are probably bigger anyway. They will eventually succumb to death by -1/-1 counters but only at great cost to your opponent. It is their noble sacrifice that will lead to victory against the Infected hordes of Phyrexia!

     

     

  • The Misadventures of TCP at the Eldrazi Prerelease

    The Misadventures of TCP at the Eldrazi Prerelease

    We came, we saw, we…got shafted?

    Find out why we were disappointed, but still managed to have a blast and win some packs at the Rise of the Eldrazi Prerelease events!

  • Podcast Episode 2: Phyrexia Vs. Coalition, Eldrazi Spoilers, And Pauper Magic

    Here’s the newest installment of TCP’s weekly podcast!

    We talk about the new Phyrexia Vs. Coalition Duel Deck, cover some more Eldrazi spoilers, and talk about an interesting way to play Magic..the Pauper format!

    -Enjoy 🙂