The Casual Planeswalker

Tag: Magic Multiverse

  • Casual Friday–Our Place in the Multiverse

    Casual Friday–Our Place in the Multiverse

    With the release of From the Vault: Legends next week coming fast, we are going to be getting a second look at some very old cards that are very unique in Magic. Legendary creatures are very unique on their own, only being able to have one of them with the same name out at a time, but there are two cards in this little package that are unique even in the Magic world: Cao Cao and Sun Quan. Interestingly enough, these cards are based on real people. This effectively shows that our world is also one of the many worlds that make up the multiverse of Magic: The Gathering. Portal Three Kingdoms

    Cao Cao and Sun Quan are both from the set Portal Three Kingdoms, based on the Chinese novel Romance of the Three Kingdoms. The novel portrays the events of three separate kingdoms vying for the Imperial Throne of China after the Han dynasty was overthrown in 169 and split apart. This time period and the novel that was inspired by it has been a popular source of material for all types of games, most notably perhaps the video game series Dynasty Warriors. Of course, this was also the inspiration for Portal Three Kingdoms, a whole set of Magic cards.Sun Quan

    Portal Three Kingdoms, released in 1999, was the third of the Portal sets, made up of very simple cards used to introduce players into the game of Magic. This set was released for East Asian and other Pacific markets with English cards mostly in Australia. Naturally, being based on Chinese history, it didn’t have a whole lot of the fantasy stuff we come to expect from Magic these days. There were no elves or goblins and hardly any, well, Magic. Because of this an ability like flying wouldn’t make a whole lot of sense, though it was still pretty important to have some type of evasion to put on creatures. Horsemanship is the Portal Three Kingdoms version of flying and it works exactly the same way.

    If a creature with horsemanship attacks, only creatures with horsemanship themselves are able to catch up and block. It makes great sense for the set, but now it’s a little weird when we have Armored Warhorse and it can’t block against creatures that have horsemanship. Most of the time in legacy or casual games the horsemanship ability is going to be equal to unblockable. With Sun Quan being reprinted for this From the Vault set we will now get the chance to make use of this powerful ability. This card is definitely a great pick that was made more in the interest of fun than actual competitive cards and I’m certainly looking forward to seeing the faces of my friends as I play Sun Quan and react to this ability they would have never seen otherwise. The real nice thing is that Sun Quan isn’t really all that bad a card. You get a 4/4 for 6 mana, which is not too bad considering it is a blue card that can survive a Lightning Bolt. Really what makes the card great though is that it gives all of your creatures horsemanship, including himself. What could be better than winning a game by putting your Sphinx of Uthuun
    Sphinx of Uthuun
    on a horse and riding past all your opponent’s flyers to victory?Cao Cao

    The other side of Portal Three Kingdoms in this package comes in the form of Cao Cao, Lord of Wei. You get a pretty strong 3/3 character for 5 mana, but like any good rare the best part about him is his ability. It’s a very straightforward ability that allows you to simply tap him to have your opponent discard two cards. It’s probably about as close to instant-speed discard as it gets in Magic, being as fast as an instant but you are forced to use it during your turn before you attack. It’s not too big a deal, since forcing your opponent to discard will rarely affect the game unless a spell on the stack is counting cards in hand or something. It can be weird not being able to use the ability after attacking, as the may draw cards after your attack, but this is an ability you can use to get rid of two cards every turn. There aren’t really any nifty tricks about Cao Cao, he’s just a good engine for discard that is a great fit in decks that use Megrim
    Megrim
    or Liliana’s Caress
    Liliana’s Caress
    .

    These two were probably a big surprise to everyone that looked through the list of cards in the From the Vault: Legends set but they do show an interesting period of Magic. Our world is a part of the Magic multiverse, and if the flavor text from historical novels aren’t a big enough clue, cards like these and the whole Portal Three Kingdoms set are one of the best ways to prove it. It’s pretty neat to get a curveball from the wizards at Magic at times with cards that are more focused on interesting interactions between cards or even the sometimes goofy history of the game.

  • Casual Friday–The Surge of the Immersturm

    Casual Friday–The Surge of the Immersturm

    Warstorm SurgeThe Planechase format brought about a new way to experience the many places of the Magic Multiverse. We had a look at planes both new and old, from Murasa
    Murasa
     in Zendikar to Cliffside Market
    Cliffside Market
    from the plane in which the set Mercadian Masques originates. The planechase set also gave us a look at planes that have not been used or even seen in any cards before, with the Immersturm of Valla being one such card. Now with M12’s Warstorm Surge, we can harness the power of the Immersturm for ourselves.

    While the plane is very new, the ability of dealing damage when creatures enter the battlefield is not. Pandemonium
    Pandemonium
    is a cheaper alternative that allows creatures to deal damage equal to their power when they enter the battlefield as well. However this card is more like the Immersturm plane than Warstorm Surge, allowing even opponent’s creatures to deal damage. Where Ancients Tread
    Where Ancients Tread
    allows you to deal 5 damage whenever you play a creature with power 5 or greater, appropriate to the theme of Naya. Yet this card isn’t able to truly make use of the power of creatures like Warstorm Surge, which can deal even more damage if you can get creatures that are big enough for it. Immersturm

    The biggest drawback of Warstorm Surge over these other cards is that it costs 6 mana to play. In red that’s a lot of time that could be spent burning your opponent to death, but this is definitely a casual card to build a deck around. A Pyretic Ritual
    Pyretic Ritual
    or two can help get you the enchantment out a little earlier. Otherwise the deck can be filled with creatures. Burn spells aren’t really needed since Warstorm Surge turns every creature into a burn spell. There are plenty of red creatures with tons of power that can utilize the Immersturm well. Even if they have low toughness they can now get through to deal damage. Lightning Elemental
    Lightning Elemental
    can scorch your opponent or perhaps that one creature that is blocking for them. Even a wall can be a deadly opponent in the Immersturm, particularly one made of torches. The coolest card for this from M12 is definitely Furyborn Hellkite. If you dealt damage to your opponent then that means you can get 12 more damage on him from one creature entering the battlefield! So late in the game that should spell the end for your opponent. Furyborn Hellkite

    Warstorm Surge can also be very useful with help from its ally colors, black and green. Green is a clear winner for having the most big creatures to fling damage at your opponent. Garruk’s Horde
    Garruk’s Horde
    is 7 damage right there and it can help you draw into even more creatures for more damage. Doubling Chant
    Doubling Chant
    can get you more damage from some creatures that may have already been on the battlefield prior to the Warstorm Surge being played. In black there are some trickier ways to get damage through with Warstorm Surge. Reassembling Skeleton
    Reassembling Skeleton
    can be a constant source of 1 damage if you’re willing to pay the two mana to bring it back every time. Grave Titan
    Grave Titan
    , a 6/6 himself, also comes with two 2/2s that allow you to distribute damage a little bit. Sutured Ghoul
    Sutured Ghoul
    also has a lot of potential late in the game. You can exile the rest of your graveyard to make him as big as you want, perhaps even beyond 20 to win the game with one attack!

    Warstorm Surge is a great card with an effect that we don’t see on a whole lot of cards. For a little more mana than Pandemonium, it keeps the damage-causing effect to your creatures only. What kind of creatures do you think would fit well with Warstorm Surge? I know I’m itching to make use of Norin the Wary
    Norin the Wary
    with this card!