The Casual Planeswalker

Tag: Life’s Finale

  • Casual Friday–The Doctor is in

    Casual Friday–The Doctor is in

    As a bit of a Johnny, I’m always looking for cards that need to be figured out. They aren’t simple cards like Lightning Bolt
    Lightning Bolt
    that can be useful in almost any deck; oftentimes these cards can be worse for you if you don’t build a deck to suit them! I’ve been looking through my pile of extra cards and found Psychic Surgery, a relatively new card appearing in New Phyrexia. It’s a nifty card that allows you to, in a sense, control your opponent’s draw whenever they shuffle their library. It can certainly be useful against decks that try to tutor for their best cards, and with some clever deck-building, it could be a fun card to build around.

    Psychic SurgeryThe coolest thing about this card is that it is so cheap. You can bring one of these out at turn two, ready to counter your opponent’s shuffling shenanigans. With Psychic Surgery on the field, a lot of tutor cards can be completely shut down. The second ability of Liliana Vess
    Liliana Vess
    and the harbingers from the Llorwyn block put the chosen cards on top of the library, then Psychic Surgery activates and you can exile that top card – the one they specifically wanted – or the next card if that looks more threatening. Of course you also have the option of not removing either of those cards, if you think they wouldn’t be particularly useful to your opponent. This would naturally happen any time your opponent searches for something, whether it is from the tutors or even simple lands like Terramorphic Expanse
    Terramorphic Expanse
    .

    There are plenty of opportunities to make use of this card even beyond your opponent searching for cards. They may be putting cards back into their library, there are plenty of those cards in standard right now. The Legendary Eldrazi shuffle back into their library when they’re put in the graveyard from anywhere. Perhaps you can remove the knowledge to bring those monstrosities out from your opponent’s mind. Other heavy hitters like Blightsteel Colossus
    Blightsteel Colossus
    are put back into your opponent’s library as well as the cycle of Zeniths. Any way these cards are put back into the library, your opponent will have to shuffle, giving you the chance to operate on them.

    Cosi's TricksterOf course, if your deck just includes Psychic Surgery while hoping your opponent shuffles their deck a bunch of times, it isn’t going to get too far. There are plenty of cards that can get your opponent to shuffle their library with a variety of other effects that allow you to control the game. Acquire
    Acquire
    or Bribery
    Bribery
    allow you to use your opponent’s cards to your own advantage, taking an artifact or creature from their own library and putting it onto your side of the field. Because their library was searched, they then have to shuffle, allowing you to choose what card they draw next turn. Polymorph
    Polymorph
    is another similar card that can allow you to destroy a creature that they control. While they do get another creature, they also have to shuffle their library and perhaps the tradeoff will be worth it.

    Outside of blue, black has plenty of spells that will have your opponent shuffling their library. Praetor’s Grasp
    Praetor’s Grasp
    is a new card that also digs through your opponent’s deck for a card that you might like to play, then shuffles their deck. Surgical Extraction and Memoricide are only the newest of a cycle of plenty of cards that remove copies of cards from an opponent’s library to ensure that your least favorite cards are never played while still allowing you to control their draw with Psychic Surgery. Similarly, Life’s Finale
    Life’s Finale
    will allow you to destroy all creatures on the field as well as a few more from your opponent’s library. For those that can pay the kicker cost, Sadistic Sacrament
    Sadistic Sacrament
    can be the nail in the coffin for your opponent. With one Psychic Surgery, you get to exile 15 cards of your choice as well as one more card that they would have drawn. With cards like these in your deck, your opponent will feel like they have to shuffle their library every turn!

    Bitter OrdealWith so much shuffling going on, it would be wise to include other cards that have similar abilities to Psychic Surgery. Cosi’s Trickster, from Zendikar, is another cheap card that gets better the more you opponent shuffles. With some smart control from Psychic Surgery and other blue spells you may be able to keep her around to be a major threat. For an additional threat to their health, you can lay down a Psychogenic Probe
    Psychogenic Probe
    . With all of these cheap cards out, you can start getting bigger creatures, controlling your opponent’s draw, and bringing their life down to 0 with each shuffle of their library. There are certainly some great combos waiting to be had with these cards, some mass removal like Life’s Finale
    Life’s Finale
    , and Bitter Ordeal. Your opponent can be shuffling for each permanent put into the graveyard, also allowing you to pick through their deck for anything you don’t like.

    This deck seems like it would be really fun to play, as long as your opponents don’t mind shuffling all the time. It can easily be put together with those situational rare cards that are probably overstocked at your local card shop. What do you guys think? Is there potential in a deck like this in casual play?

  • Mass Removal by Colors

    Mass Removal by Colors

    Wrath of God
    is a very intimidating card. Its text box contains few words but it is one of the strongest effects in Magic: “destroy all creatures”. They can’t even be regenerated! The effect is quite appropriate for white, clearing the battlefield and starting fresh. But there is more than one way to end the world and the concept of clearing the board has been altered by many cards in white as well as all other colors.

    WhitePhyrexian Rebirth

    White usually wants to balance the odds with its mass removal. Cards like Day of Judgment
    Day of Judgment
    , or even Final Judgment
    Final Judgment
    , are similar to Wrath of God in that they destroy all creatures indiscriminately. There are no special rules in place that protect your creatures, they all suffer equally. The newest white piece of mass removal, Phyrexian Rebirth, seems a little unfair for your opponents. It may look odd, but I think it fits the Phyrexian ideology in white perfectly. The idea behind this bit of flavor is that it has not only a “Wrath” effect, but it takes the corpses of your opponents creatures for your own monstrosity, re-purposing them into a more perfect being. In this case it is equally destroying all creatures yours being, in the Phyrexian orthodoxy, also unfit to live. White allows you to totally clear the board and sometimes, if you’ve got the extra mana for it, get yourself a pretty big creature as well.

    Blue

    EvacuationBlue is very different from many of the other colors with regard to mass removal. It isn’t a color that will destroy much of anything but instead uses trickery and deceit to outwit and outmaneuver threats. Frequently Blue uses spells which clear the way by returing creatures to their owners’ hands, the simplest example being Evacuation. Sure, opponents can try to recast those spells, but that’s no problem for blue. With Evacuation at instant speed, it can be played at the end of their turn when your opponent is tapped out and has turned play over to you, leaving them no chance to play anything new. Then you have the chance to recharge your mana for some handy counterspells against the most dangerous creatures you know are hiding in your opponents newly full hand – unless he has discarded them. You could have some of your own creatures reappear with handy abilities that trigger upon entering the battlefield like Mnemonic Wall
    Mnemonic Wall
    which, incidentally, can bring back Evacuation to your hand, if you’d like. While blue doesn’t outright kill everything on the board, it makes your opponent re-cast spells, giving blue mages a chance to do what they do best – employ counter-magic.

    BlackLife's Finale

    Black was the lucky recipient of a planeshifted Wrath of God, Damnation
    Damnation
    . Black is the other color (along with white) that has a plethora of removal hardware, sporting a wide array of cards able to destroy, or at least permanently cripple, everything on the board. The thing is, however, black doesn’t like making the board equal again. It’s best when the mass removal ends up in the black mage’s favor. They are willing to pay a lot for this effect whether it is extra mana to destroy everybody else’s creatures with a Plague Wind
    Plague Wind
    or extra life to destroy all the creatures one opponent controls through a Rain of Daggers
    Rain of Daggers
    . The latest in these kinds of cards is Life’s Finale, which unfortunately destroys all creatures. However, this card isn’t content with leveling the playing field as white spells often do, it takes things a step further by ripping out the best cards your opponent was hoping to play from their library, perhaps the next victim of some of black’s many cards that tamper with the graveyard.

    Red

    JokulhaupsRed is probably the first place many would look if they want a quick, cheap way to clear the board. It seems the perfect color to go on a rampage, destroying everything in it’s path – and, at times,  it certainly can do that. The best way to destroy creatures with red is through damage. There are cards starting from Pyroclasm
    Pyroclasm
    that can deal damage to each creature on the board. If you were looking to destroy more than creatures, red is definitely the best color for targeting lands, and one of the best for dealing with artifacts. If a red card says it destroys creatures outright, it probably also does the same for artifacts and creatures, like in Jokulhaups. Red, being unpredictable and impulsive in flavor, also has a number of mass removal spells that just ruin everyone’s plans without any clear advantage for the caster. Warp World
    Warp World
    is a favorite of mine because after the mass removal it completely randomizes the board. It usually doesn’t end in my favor, but the shortsighted and random nature of cards like this make red’s mass removal a whole lot of fun.

    GreenCreeping Corrosion

    Green is the color that can produce the biggest, baddest creatures in the game with huge mana ramp. It is appropriate that green doesn’t have very many mass removal spells for creatures. What it does very well though is destroy artifacts and enchantments. Green has these in their most basic forms in Tranquility
    Tranquility
    and Creeping Corrosion, which simply destroys all enchantments or artifacts. While green excels in its ability to fill the board with hulking creatures, subtlety isn’t its strong suit, so artifacts and enchantments draw a lot of hate from this color. Green also has some trouble with flying creatures. While green is usually rich in creatures with reach, there are times when they can’t possibly block an attack by an entire swarm of birds or angels. To handle situations such as these there are cards like Whirlwind
    Whirlwind
    or Corrosive GaleCorrosive Gale to destroy or deal damage to all flying creatures.

    Colorless

    Karn LiberatedColorless cards have come to fill a unique role in Magic, as they are able to be used in any deck. There are a few mass removal artifacts like Nevinyrral’s Disk
    Nevinyrral’s Disk
    that can be used in any deck, but recently colorless cards have emerged as a distinct category with a unique flavor and often the ability to do things no other color can. All is Dust
    All is Dust
    was given to us in the last block and forces players to sacrifice their colored permanents. This is a strong card that can be put in any deck but it really only shines in a deck that is mostly colorless. It also can shut down the battlefield of an opponent without having to worry about regeneration or indestructability. In the latest set we received Karn as a planeswalker who is more friendly to decks that use colors. His is a very different form of mass removal that even removes the game you’re playing! These are some especially cool effects given to cards that have transcended the 5 colors of mana.