Tag: Chancellor of the Forge

  • Killer Combo – “Infinite Regress”

    Killer Combo – “Infinite Regress”

    Commander, for those of you who are new to the game, is a casual format that used to be called by its player-given name: Elder Dragon Highlander. Anyone who isn’t up on the old-school terms should learn that Elder Dragons were a series of tri-color legendary dragons in the creatively titled MTG expansion, Legends. The “Highlander” part of the name refers to the movies and TV series about Connor and Duncan MacLeod, two immortals engaged in a time-and-space spanning competition to be the last (immortal) man standing. A major “catch-phrase” from the Highlander storyline was “There can be only one!”, which is how it came to be associated with what is now the Commander format.

    What’s really impressive about Riku of Two Reflections is the fact that his ability violates the spirit of the format in a pretty major way. He allows you to copy spells and creatures, providing you with a way to have “multiples” of cards in a format that fundamentally forbids it.

    I’m sure that most people who played “Mirror Mastery” this weekend realized that there is almost no “bad way” to use Riku’s ability. If you’re casting a spell, you would rather have two of it than one – though in same cases the second would be redundant. However, as the decklist suggests, Riku’s ability is best employed when you can copy a creature with a great “comes into play” (now, “enters the battlefield”) ability.

    While I won’t claim that any one sorcery, instant, or creature is the “best” to copy with Riku, I’ve got a couple ideas about cards that would be especially fun for him to multiply.

    Riku of Two Reflectionsplus signChancellor of the Forge

    First, if I could copy any non-mythic rare creature in Standard, I think it would be Chancellor of the Forge. The Chancellors were sort of a lackluster cycle for New Phyrexia, but I think his comes into play ability would be killer in this particular setting. The triple red in his casting cost makes him difficult to play in a more mana-limited setting, but part of the beauty of this combo is the fact that once you’ve paid his RRR, you only need GU to pay for Riku’s ability.

    Archive Trap

    Chancellor of the Forge will give you a fistful of Goblins (according to the number of creatures you have in play), doubling the number of creatures you control. His token-copy will then hit the battlefield and will double that number again. Because most Commander decks contain multiple board wipes, an army of tokens isn’t likely to live long, but the Chancellor’s little buddies have haste so you’re much more likely to get in one good attack.
    I also think that Riku would make a great addition to a Legacy or Commander deck designed to mill your opponent. While it may not be entirely consistent with the strategy of “Mirror Mastery” out of the box, his ability to copy cards like Archive Trap, Traumatize
    Traumatize
    , and other mill staples would greatly accelerate the process of eliminating your opponents library.

    That’s all for today’s Killer Combo. Let me know what other ideas you have and look forward to our post on Kaalia of the Vast
    Kaalia of the Vast
    tomorrow.

     

  • 5 Reasons to be Excited for New Phyrexia

    5 Reasons to be Excited for New Phyrexia

     

    Editor’s Note: Before you crazy kids head out to NPH Release parties and events this weekend, be sure to read this piece from TCP writer, Dj , on the flavor and content you should expect when you crack your first packs.

    Hello everyone and welcome back to Mirrodin… well, I guess it’s Phyrexia now. As everyone has seen by now the Phyrexians have won the war for the plane and it has been greatly changed for this new set. While I’m a little disappointed that the Mirrans lost because I really liked their artifacts and abilities, I am definitely excited for the newest cards that will totally change the game. Here are a few of what I think are the coolest new things to find in New Phyrexia.

    1. The Phyrexians have regained their status as the most terrifying force in the Magic multiverse. With a Phyrexia victory we once again have access to some devastating spells, some with awesome improvements. Infect is naturally a huge theme in this set and the Phyrexian penchant for distributing -1/-1 and demanding blood sacrifices are also in tons of cards, particularly black, for this set. I particularly like Grim Affliction
    Grim Affliction
    , allowing you to pass out counters and also proliferate any that happen to be on the battlefield already. However one of the coolest new cards in this set is a huge improvement over a classic Magic card: the Phyrexian Negator. The Phyrexian Obliterator
    Phyrexian Obliterator
    is something I want in every mono-black deck, forcing any opponent without removal in hand to sacrifice a few permanents to take out this guy.

    2. Phyrexian leadership has been split along the 5 colors of mana. While black is a dominant force in New Phyrexia, the other colors get cool Phyrexian cards as well. With exposure to the five suns of Mirrodin, factions have emerged among the Phyrexians each with their own ideas of perfection. This leads us to some really cool cycles of cards to play with. Our article from last week goes over how cool the Praetors are but there is another neat cycle of chancellors to play with. These guys are all expensive but they make up for it with some cool abilities, one of which they do before the game even begins. Like the leylines, the chancellors can give you an advantage from the start of the game doing things like milling your opponent, countering spells, or draining life.

    3. Colored artifacts return with a Phyrexian twist. Colored artifacts were a major mechanic of Esper in the Shards of Alara block. With the return to Mirrodin since then, it would seem strange if the artifact plane didn’t have some way to add color to their artifacts. It took a Phyrexian invasion but now they have a way to add colors to artifacts. These Phyrexian artifacts are unique by letting you pay for their colors with a payment of life. This mechanic give artifacts colors, but it doesn’t limit them to those colors in building a deck.

    4. Phyrexian mana gives decks access to effects normally outside their colors. This new mechanic is probably going to cause the greatest changes in the game. Many spells in New Phyrexia can be paid with colorless mana and some life, allowing them to be put in any deck. Some of the most useful abilities of other colors can now be added to a deck if you are willing to pay life for it. We’ve talked about some awesome Phyrexian cards before but I don’t think we can talk enough about them. I find that the coolest of these cards are the answers such as Dismember and Act of Aggression that can surprise your opponent. Mutagenic Growth is going to cause all sorts of trouble, especially against burn decks. For 2 life you can pump your creatures in an emergency. Tapped out from playing Jin-Gitaxias
    Jin-Gitaxias, Core Augur
    and about to lose him to a timely Dismember
    Dismember
    ? Not anymore! Just pay 2 life and he will be around to wreck your opponent’s hand. These kinds of surprises from Phyrexian spells are going to cause a lot of hesitation in your opponent.

     

    5. Karn has been freed from Phyrexian control and regained his planeswalker spark. Ever since it was announced we were returning to Mirrodin

    I was just waiting for Karn
    Karn Liberated
    to return as a planeswalker card. It looks like he is definitely worth the wait. The first thing anyone will notice is that he’s colorless. While 7 is a little expensive for a planeswalker he will find a way to get out quick, especially with mana ramp. His abilities also look pretty expensive but they will certainly be worth it. They have some control aspects, exiling cards from a hand or the battlefield, so hopefully you can take out some threats while he is out. Like any proper planeswalker, his ultimate is one that can end the game (and make a new one). If you can force an opponent to discard something really cool or risk exiling one of your cards to start a new game with a guy that will make the new game end very fast.

    A new set is always exciting and these are just quick overview of the coolest new things. As usual there is a good mix of cool new mechanics and awesome cards. The set is released today and I know I will be excited to see what new decks I can make with these cards. I’m certainly most excited for Karn, but what are you hoping to pull from your new packs?