249/249!

#1) Aegis Angel
Creature – Angel (R)
FlyingWhen Aegis Angel enters the battlefield, another target permanent is indestructible for as long as you control Aegis Angel.

5/5

#2) Alabaster Mage
Creature – Human Wizard (U): Target creature you control gains lifelink until end of turn.

2/1

#3) Angelic Destiny
Enchantment – Aura (M)Enchant creature
Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.
When enchanted creature dies, return Angelic Destiny to its owner’s hand.
#4) Angel’s Mercy
Instant (C)You gain 7 life.
#5) Arbalest Elite
Creature – Human Archer (U), : Arbalest Elite deals 3 damage to target attacking or blocking creature. Arbalest Elite doesn’t untap during your next untap step.

2/3

#6) Archon of Justice
Creature – Archon (R)
FlyingWhen Archon of Justice dies, exile target permanent

4/4

#7) Armored Warhorse
Creature – Horse (C)2/3
#8) Assault Griffin
Creature – Griffin (C)
Flying3/2
#9) Auramancer
Creature – Human Wizard (C)When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.

2/2

#10) Benalish Veteran
Creature – Human Soldier (C)Whenever Benalish Veteran attacks, it gets +1/+1 until end of turn.

2/2

Celestial Purge
Instant (U)Exile Target black or red permanent
Day of Judgement
Sorcery (R)Destroy all creatures
#13) Demystify
Instant (C)Destroy target enchantment
#14) Divine Favor
Enchantment – Aura (C)Enchant creature
When Divine Favor enters the battlefield, you gain 3 life.
Enchanted creatures gets +1/+3.
#15) Elite Vanguard
Creature – Human Warrior (U)2/1
#16) Gideon Jura
Planeswalker – Gideon (MR)+2: During target opponent’s next turn, creatures that player controls attack Gideon Jura if able.
-2: Destroy target tapped creature.
0: Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that’s still a planeswalker. Prevent all damage that would be dealt to him this turn.

6

#17) Gideon’s Avenger
Creature – Human Soldier (R)Whenever a creature a opponent controls becomes tapped, put a +1/+1 counter on Gideon’s Avenger

2/2

#18) Gideon’s Lawkeeper Creature – Human Soldier (C), : Tap target creature.

1/1

#19) Grand Abolisher
Creature – Human Cleric (R)During your turn, your opponents can’t cast spells or active abilities of artifacts, creatures, or enchantments.

2/2

Griffin Rider
Creature – Human Knight (C)As long as you control a Griffin creature, Griffin Rider has +3/+3 and has flying.

1/1

#21) Griffin Sentinel
Creature – Griffin (C)
Flying, Vigilance1/3
#22) Guardian’s Pledge
Instant (C)White creatures you control get +2/+2 until end of turn.
#23)Honor of the Pure
Enchantment (R)White Creatures you control get +1/+1
#24) Lifelink
Enchantment – Aura (C)Enchant creature
Enchanted creature has lifelink.
#25) Mesa Enchantress
Creature – Human Druid (R)Whever you cast an enchantment spell, you may draw a card.

0/2

#26) Mighty Leap
Instant (C)Target creature gets +2/+2 and gains flying until end of turn.
#27)Oblivion Ring
Enchantment (U)When Oblivion Ring enters the battlefield, exile another target nonland permanent. When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner’s control.
#28) Pacifism
Enchantment – Aura (C)Enchant creature
Enchanted creature can’t attack or block.
#29) Peregrine Griffin
Creature – Griffin (C)
Flying, First strike2/4
#30) Personal Sanctuary
Enchantment (R)During your turn, prevent all damage that would be dealt to you.
#31) Pride Guardian
Creature – Cat Monk (C)
DefenderWhenever Pride Guardian blocks, you gain 3 life.

0/3

#32) Roc Egg
Creature – Bird (U)
DefenderWhen Roc Egg is put into a graveyard from the battefield, put a 3/3 white Bird creature token with flying onto the battlefield.

0/3

#33) Serra Angel
Creature – Angel (U)
Flying, Vigilance4/4
#34) Siege Mastodon
Creature – Elephant (C)3/5
#35) Spirit Mantle
Enchantment – Aura (U)Enchant creature
Enchanted creature gets +1/+1 and has protection from creatures
#36) Stave Off
Instant (C)Target creature gains protection from the color of your choice until end of turn.
#37) Stormfront Pegasus
Creature – Pegasus (C)
Flying2/1
#38) Stonehorn Dignitary
Creature – Rhino Soldier (C)When Stonehorn Dignitary enters the battlefield, target player skips his or her next combat phase.

1/4

Sun Titan
Creature – Giant
VigilanceWhen Sun Titan enters the battlefield or attacks, you may return target permanent card with converted mana cost 3 or less from the graveyard to the battlefield

6/6

#40) Timely Reinforcements
Sorcery (U)If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, put 3 1/1 white Soldier creature tokens onto the battlefield.
#41) Aether Adept
Creature – Human Wizard (C)When Æther Adept enters the battlefield, return target creature to its owner’s hand.

2/2

#42) Alluring Siren
Creature – Siren: Target creature an opponent controls attacks you this turn if able.

1/1

#43) Amphin Cutthroat
Creature – Salamander Rogue (C)2/4
#44) Aven Fleetwing
Creature – Bird Soldier (C)
Flying, Hexproof (This creature can’t be the target of spells or abilities your opponents control.)2/2
#45) Azure Mage
Creature – Human Wizards (U): Draw a card

2/1

#46) Belltower Sphinx
Creature – Sphinx (U)
FlyingWhenever a source deals damage to Belltower Sphinx, that source’s controller puts that many cards from the top of his or her library into his or her graveyard.

2/5

#47) Cancel
Instant (C)Counter target spell
#48) Chasm Drake
Creature – Drake (C)
FlyingWhenever Chasm Drake attacks, target creature you control gains flying until end of turn.

3/3

#49) Coral Merfolk
Creature – Merfolk (C)2/1
#50) Divination
Sorcery (C)Draw two cards
#51) Djinn of Wishes
Creature – Djinn
FlyingDjinn of Wishes enters the battlefield with three wish counters on it.
, Remove a wish counter from Djinn of Wishes: Revual the top card of your library. You may play that card without paying its mana cost. If you don’t, exile it.

4/4

#52)Flashfreeze
Instant (U)Counter target red or green spell.
#53) Flight
Enchantment – Aura (C)Enchant creature
Enchanted creature has flying
#54) Frost Breath
Instant (C)Tap up to two target creatures. They don’t untap during their controller’s next untap step.
#55) Frost Titan
Creature – GiantWhenever Frost Titan becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays .
Whenver Frost Titan enter the battlefield or attacks, tap target permanent. It doesn’t untap during its controller’s next untap step.

6/6

#56) Harbor Serpent
Creature – Serpent
IslandwalkHarbor Serpent can’t attack unless there are five or more islands on the battlefield.

5/5

#57) Ice Cage
Enchantment – Aura (C)Enchant creature
Enchanted creature can’t attack or block, and its activated abilities can’t be activated.
When enchanted creature becomes the target of a spell or ability, destroy Ice Cage.
#58) Jace, Memory Adept
Planeswalker – Jace (MR)+1: Draw a card. Target player puts the top card of his or her library into his or her graveyard.
0: Target player puts the top ten cards of his or her library into his or her graveyard.
-7: Any number of target players each draw twenty cards.

4

#59) Jace’s Archivist
Creature – Veldaken Wizard (R), :Each player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded this way.

2/2

#60) Jace’s Erasure
Enchantment (C)Whenever you draw a card, you may have target player put the top card of his or her library into his or her graveyard.
#61) Levitation
Enchantment (U)Creatures you control have flying
#62)Lord of the Unreal
Creature – Human Wizard (R)Illusion creatures you control get +1/+1 and have hexproof. 2/2
#63)Mana Leak
Instant (C)Counter target spell unless its controller pays
#64) Master Thief
Creature – Human Rogue (U)When Master Thief enters the battlefield, gain control of target artifact for as long as you control Master Thief.

2/2

#65) Merfolk Looter
Creature – Merfolk Rogue (?): Draw a card, then discard a card

1/1

#66) Merfolk Mesmerist
Creature – Merfolk Wizards (C), : Target player puts the top two cards of his or her library into his or her graveyard.

1/2

#67) Mind Control
Enchantment – Aura (U)Enchant Creature
You control enchanted creature
#68) Mind Unbound
Enchantment (R)At the beginning of your upkeep, put a lore counter on Mind Unbound, then draw a card for each lore counter on Mind Unbound.
#69) Negate
Instant (U)Counter target noncreature spell
#70) Phantasmal Bear
Creature – Bear Illusion (C)When Phantasmal Bear becomes the target of a spell or ability, sacrifice it.

2/2

#71) Phantasmal Dragon Creature – Dragon Illusion (U)
FlyingWhen Phantasmal Dragon becomes the target of a spell or ability, sacrifice it.

5/5

#72) Phantasmal Image
Creature – Illusion (R)You may have Phantasmal Image enter the battlefield as a copy of any creature on the battlefield, except it’s an Illusion in addition to its other types and it gains “When this creature becomes the target of a spell or ability, sacrifice it.”

0/0

#73) Ponder
Sorcery (?)Look at the top three cards of your library, then put them back in any order. You may shuffle your library.
Draw a card.
#74) Redirect
Instant (R)You may choose new targets for target spell.
#75) Skywinder Drake
Creature – Drake (C)
FlyingSkywinder Drake can block only creatures with flying

3/1

#76) Sphinx of Uthuun
Creature – Sphinx (R)
FlyingWhen Sphinx of Uthuun enters the battlefield, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

5/6

#77) Time Reversal
Sorcery (MR)Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards. Exile Time Reversal.
#78) Turn to Frog
Instant (C)Target creature loses all abilities and becomes a 1/1 blue Frog until
end of turn.
#79) Unsummon
Instant (C)Return target creature to its owner’s hand.
#80) Visions of Beyond
Instant (R)Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead.
#81) Blood Seeker
Creature – Vampire Shaman (C)Whenever a creature enter the battlefield under an opponent’s control, you may have that player lose 1 life.

1/1

#82) Bloodlord of Vassgoth
Creature – Vampire Warrior (MR)
Bloodthirst 3, FlyingWhenever you cast a vampire creature spell, it gains bloodthirst 3

3/3

#83) Bloodrage Vampire
Creature – Vampire (C)
Bloodthirst 13/1
#84)Brink of Disaster
Enchantment – Aura (C)Enchant creature or land
When enchanted permanent becomes tapped, destroy it
#85) Call to the Grave
Enchantment (R)At the beginning of each player’s upkeep, that player sacrifices a non-Zombie creature.
At the beginning of the end step, if no creatures are on the battlefield, sacrifice Call to the Grave.
#86) Cemetery Reaper
Creature – Zombie (R)Other Zombie creatures you control get +1/+1
, : Exile target creature card from a graveyard. Put a 2/2 black Zombie creature token onto the battlefield.

2/2

#87) Child of Night
Creature – Vampire (C)
Lifelink2/1
#88) Consume Spirit
Sorcery (U)Consume Spirit deals X damage to target player or creature and you gain X life.
#89) Dark Favor
Enchantment – Aura (C)Enchant creatureWhen Dark Favor enters the battlefield, you lose 1 life.
Enchanted creature gets +3/+1.
#90) Deathmark
Sorcery (U)Destroy target green or white creature
#91) Devouring Swarm
Creature – Insect (C)
FlyingSacrifice a creature: Devouring Swarm gets +1/+1 until end of turn.

2/1

#92) Diabolic Tutor
Sorcery (U)Search your library for a card and put it into your hand. Then shuffle your library.
#93) Disentomb
Sorcery (C)Return target creature card from your graveyard to your hand.
#94) Distress
Sorcery (C)Target player reveals his or her hand. You choose a nonland card from it. That player discards that card.
#95) Doom Blade
Instant (C)Destroy target nonblack creature
#96) Drifting Shade
Creature – Shade
Flying: Drifting Shade gets +1/+1 until end of turn.

1/1

#97) Duskhunter Bat
Creature – Bat (C)
Bloodthirst 1, Flying1/1
#98) Grave Titan
Creature – Giant (M)
DeathtouchWhenever Grave Titan enters the battlefield or attacks, put two 2/2 black Zombie creature tokens onto the battlefield.

6/6

#99) Gravedigger
Creature – Zombie (C)When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.

2/2

#100) Hideous Visage
Sorcery (C)Creatures you control gain intimidate until end of turn.
#101) Mind Rot
Sorcery (C)Target player discards two cards.
#102) Monomania
Sorcery (R)Choose target player. That player chooses one card in his or her hand and discards the rest.
#103) Onyx Mage
Creature – Human Wizard (U): Target creature you control gains deathtouch until end of turn.

2/1

#104) Reassembling Skeleton
Creature – Skeleton (U): Return Reassembling Skeleton from your graveyard to the battlefield tapped.

1/1

#105) Royal Assasin
Creature – Human Assassin (R): Destroy target tapped creature.

1/1

#106) Rune-Scarred Demon
Creature – Demon (R)
FlyingWhen Rune-Scarred Demon enters the battlefield, search your library for a card, put it into your hand, then shuffle your library.

6/6

#107) Sengir Vampire
Creature – Vampire (U)
FlyingWhenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.

4/4

#108) Smallpox
Sorcery (U)Each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land.
#109) Sorin Markov
Planeswalker – Sorin (MR)+2 Sorin Markov deals 2 damage to target creature or player and you gain 2 life
-3 Target opponent’s life total becomes 10
-7 You control target player during that player’s next turn

4

#110) Sorin’s Thirst
Instant (C)Sorin’s Thirst deals 2 damage to target creature and you gain 2 life.
#111) Sorin’s Vengeance
SorcerySorin’s Vengeance deals 10 damage to target player and you gain 10 life.
#112) Sutured Ghoul
Creature – Zombie (?)
TrampleAs Sutured Ghoul enters the battlefield, exile any number of creature cards from your graveyard.
Sutured Ghoul’s power is equal to the total power of the exiled cards and its toughness is equal to their total toughness.

*/*

#112) Tormented Soul
Creature – Spirit (C)Tormented Soul can’t block and is unblockable.

1/1

#113) Taste of Blood
Sorcery (C)Taste of Blood deals 1 damage to target player and you gain 1 life.
#113) Vampire Outcasts
Creature – Vampire (U)
Bloodthirst 2, Lifelink2/2
#116) Vengeful Pharaoh
Creature – Zombie (R)
DeathtouchWhenever combat damage is dealt to your or a planeswalker you control, if Vengeful Pharaoh is in your graveyard, destroy target attacking creature, then put Vengeful Pharaoh on top of your library.

5/4

#117) Warpath Ghoul
Creature – Zombie (C)3/2
#118) Wring Flesh
Instant (C)Target creature gets -3/-1 until end of turn.
#119) Zombie Goliath
Creature – Giant (C)4/3
#120) Zombie Infestation
Enchantment (U)Discard two cards: Put a 2/2 black Zombie creature token onto the battlefield.
#121) Act of Treason
Sorcery (C)Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
#122) Blood Ogre(?)
Creature – Ogre
Bloodthirst 1, First strike2/2
#123) Bonebreaker Giant
Creature – Giant (C)4/4
#124) Chandra, the Firebrand
Planeswalker – Chandra+1: Chandra, the Firebrand deals 1 damage to target creature or player.
-2: When you cast you next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
-6: Chandra, the Firebrand deals 6 damage to each of up to six target creatures and/or players.

3

#125) Chandra’s Outrage
Instant (C)Chandra’s Outrage deals 4 damage to target creature and 2 damage to that creature’s controller.
#126) Chandra’s Phoenix
Creature – Phoenix (R)
Flying, HasteWhenever a opponent is dealt damage by a red instant or sorcery spell you control or by a red planeswalker you control, return Chandra’s Phoenix from your graveyard to your hand

2/2

Circle of Flame
EnchantmentWhenever a creature without flying attacks you or a planeswalker you control, Cicrcle of Flame deals 1 damage to that creature
Combust
Instant (U)Combust can’t be countered by spells or abilities.
Combust deals 5 damage to target white or blue creature. The damage can’t be prevented.
#129) Crimson Mage
Creature – Human Shaman (U): Target creature you control gains haste until end of turn.

2/1

#130) Fiery Hellhound
Creature – Elemental Hound (C): Fiery Hellhound gets +1/+0 until end of turn.

2/2

#131) Fireball
Sorcery (U)Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players
Fireball costs more to cast for each target beyond the first
#132) Firebreathing
Enchantment – AuraEnchant Creature
: Enchanted creature gets +1/+0 until end of turn.
#133) Flameblast Dragon
Creature – Dragon (R)
FlyingWhenever Flameblast Dragon Attacks, you may pay . If you do Flameblast Dragon deals X damage to target creature or player

5/5

#134) Fling
Instant (C)As an additional cost to cast Fling, sacrifice a creature.
Fling deals damage equal to the sacrificed creature’s power to target creature or player.
#135) Furyborn Hellkite
Creature – Dragon (MR)
Flying, Bloodthirst 6 (If a opponent was dealt damage this turn, this creature enters the battlefield with six +1/+1 counters on it)6/6
#136) Goblin Arsonist
Creature – Goblin Shaman (C)When Goblin Arsonist is put into a graveyard from the battlefield, you may have it deal 1 damage to target creature or player.

1/1

#137) Goblin Bangchuckers
Creature – Goblin Warrior (U): Flip a coin. If you win the flip, Goblin Bangchuckers deals 2 damage to target creature or player. If you lose the flip, Goblin Bangchuckers deals 2 damage to itself.

2/2

#138) Goblin Chieftain
Creature – Goblin (R)
HasteOther Goblin Creatures you control get +1/+1 and have haste.

2/2

#139) Goblin Fireslinger
Creature – Goblin Shaman (C): Goblin Fireslinger deals 1 damage to target player.

1/1

#140) Goblin Grenade
Sorcery (U)As an additional cost to cast Goblin Grenade, sacrifice a Goblin.
Goblin Grenade deals 5 damage to target creature or player.
#141) Goblin Piker
Creature – Goblin Warrior (C)2/1
#142) Goblin Tunneler
Creature – Goblin Rogue (C): Target creature with power 2 or less is unblockable this turn.

1/1

#143) Goblin War Paint
Enchantment – Aura (C)Enchant Creature
Enchanted creature gets +2/+2 and has haste
#144) Gorehorn Minotaurs
Creature – Minotaur Warrior (C)
Bloodthirst 2 (If a opponent was dealt damage this turn, this creature enters the battlefield with 2 +1/+1 counters on it)3/3
#145) Grim Lavamancer
Creature – Human Wizard (R), Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to target creature or player.

1/1

#146) Incinerate
Instant (C)Incinerate deals 3 damage to target creature or player. A creature dealt damage this way can’t be regenerated this turn.
#147) Inferno Titan
Creature – Giant (MR): Inferno Titan gets +1/+0 until end of turn.
Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three target creatures and/or players.

6/6

#148) Lava Axe
Sorcery (C)Lava Axe deals 5 damage to target player.
#149) Lightning Elemental
Creature – Elemental (C)
Haste4/1
#150) Manabarbs
Enchantment (R)Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.
#151) Manic Vandal
Creature – Human Warrior (C)When Manic Vandal enters the battlefield, destroy target artifact.

2/2

#152) Reverberate
Instant (R)Copy target instant or sorcery spell. You may choose new targets for the copy.
#153) Scrambleverse
Sorcery (R)For each nonland permanent, choose a player at random. Then each player gains control of each permanent for which he or she was chosen. Untap those permanents.
#154) Shock
Instant (C)Shock deals 2 damage to target creature or player.
#155) Slaughter Cry
Instant (C)Target creature gets +3/+0 amd gains first strike until end of turn.
Stormblood Berserker
Creature – Human (U)Stormblood Berserker can’t be blocked except by two or more creatures

1/1

#157) Tectonic Rift
Sorcery (U)Destroy target land. Creatures without flying can’t block this turn.
#158) Volcanic Dragon
Creature – Dragon (U)
Flying, Haste4/4
#159) Wall of Torches
Creature – Wall (C)
Defender4/1
Arachnus Spinner
#160) Warstorm Surge
Enchantment (R)Whenever a creature enters the battlefield under your control, it deals damage equal to its power to target creature or player.
#161) Acidic Slime
Creature – Ooze (U)
DeathtouchWhen Acidic Slime enters the battlefield, destroy target artifact, enchantment or land.

2/2

#162) Arachnus Spinner
Creature – Spider
ReachTap an untapped Spider you control: Search your graveyard and/or library for a card named Arachnus Web and put it onto the battlefield attached to target creature. Then shuffle your library.

5/7

#163) Arachnus Web
Enchantment – Aura (C)Enchant creature
Enchanted creature can’t attack or block, and its activated abilities can’t be activated.
At the beginning of the end step, if enchanted creature’s power is 4 or greater, destroy Arachnus Web.
Autumn’s Veil Instant (U)

Spells you control can’t be countered by blue or black spells this turn, and creatures you control can’t be the targets of blue or black spells this turn.

Birds of Paradise
Creature – Bird
Flying: Add one mana of any color to your mana pool

0/1

#166) Bountiful Harvest
Sorcery (C)You gain 1 life for each land you control
#167) Brindle Boar
Creature – BoarSacrifice Brindle Boar: You gain 4 life.

2/2

#168) Carnage Wurm
Creature – Wurm
Bloodthirst 3, Trample6/6
#169) Cudgel Troll
Creature – Troll (U): Regenerate Cudgel Troll

4/3

#170) Doubling Chant
SorceryFor each creature you control, you may search your library for a creature card with the same name as that creature. Put those cards onto the battlefield, then shuffle your library.
#171) Dungrove Elder
Creature – Treefolk (R)
Hexproof (This cannot be the target of spells or abilities your opponent’s control)Dungrove Elder’s Power and toughness are equal to the number of forests you control.*/*
#172) Elvish Archdruid
Creature – Elf Druid (R)Other Elf creatures you control get +1/+1.
add to your mana pool for each Elf you control

2/2

#173) Fog Instant (C)Prevent all combat damage that would be dealt this turn. #174) Garruk, Primal Hunter
Planeswalker – Garruk (M)+1: Put a 3/3 green Beast creature token onto the battlefield.
-3: Draw cards equal to the greatest power among creatures you control.
-6: Put a 6/6 green Wurm creature token onto the battlefield for each land you control.

3

#175) Garruk’s Companion
Creature – Beast (C)
Trample3/2
#176) Garruk’s Horde
Creature – Beast (R)
TramplePlay with the top card of your library revealed
You may cast the top card of your library if it’s a creature card

7/7

#177) Giant Spider
Creature – Spider (C)
Reach (This creature can block creatures with flying)2/4
#178) Gladecover Scout
Creature – Elf Scout (C)
Hexproof1/1
#179) Greater Basilisk
Creature – Basilisk (C)
Deathtouch3/5
#180) Hunter’s Insight
Instant (U)Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
#181) Jade Mage
Creature – Human Shaman (U): Put a 1/1 green Saproling creature token onto the battlefield.

2/1

#182) Llanowar Elves
Creature – Elf Druid (C) add to your mana pool

1/1

#183) Lure
Enchantment – Aura (U)Enchant creature
All creatures able to block enchanted creature do so.
#184) Lurking Crocodile
Creature – Crocodile (C)
Bloodthirst 1, Islandwalk2/2
#185) Naturalize
Instant (C)Destroy target artifact or enchantment
#186) Overrun
Sorcery (U)Creatures you control get +3/+3 and gain trample until end of turn.
#187) Plummet
Instant (C)Destroy target creature with flying
#188) Primeval Titan
Creature – Giant (MR)
TrampleWhenever Primeval Titan enters the battlefield or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle your library

6/6

#189) Primordial Hydra
Creature – Hydra (MR)Primordial Hydra enters the battlefield with X +1/+1 counters on it.
At the beginning of your upkeep, double the number of +1/+1 counters on Primordial Hydra.
Primordial Hydra has trample as long as it has ten or more +1/+1 counters on it.

0/0

#190) Rampant Growth
Sorcery (C)Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
#191) Reclaim
Instant (C)Put target card from your graveyard on top of your library
#192) Rites of Flourishing
Enchantment (R)At the beginning of each player’s draw step, that player draws an additional card.
Each player may play an additional land on each of his or her turns.
#193) Runeclaw Bear
Creature – Bear (C)2/2
#194) Sacred Wolf
Creature – Wolf (C)
Hexproof3/1
#195) Skinshifter
Creature – Human Shaman (R), Choose one – Until end of turn, Skinshifter becomes a 4/4 Rhino and gains trample; or until end of turn, Skinshifter becomes a 2/2 Bird and gains flying; or until end of turn, Skinshifter becomes a 0/8 Plant. Activate this ability only once each turn.

1/1

#196) Stampeding Rhino
Creature – Rhino (C)
Trample4/4
#197) Stingerfling Spider
Creature – Spider (U)
ReachWhen Stingerfling Spider enters the battlefield, you may destroy target creature with flying.

2/5

#198) Titanic Growth
Instant (C)Target creature gets +4/+4 until end of turn.
#199) Trollhide
Enchantment – Aura (C)Enchant creature
Enchanted creature gets +2/+2 and has :symg;: Regenerate this creature
#200) Vastwood Gorget
Creature – Wurm (U)5/6
#201) Adaptive Automation
Artifact Creature – Construct (R)As Adaptive Automaton enters the battlefield, choose a creature type.
Adaptive Automaton is the chosen type in addition to its other types.
Other creatures you control of the chosen type get +1/+1.
#202) Angel’s Feather
Artifact (U)Whenever a player casts a white spell, you may gain 1 life.
#203) Crown of Empires
Artifact, : Tap target creature. Gain control of that creature instead if you control artifacts named Scepter of Empires and Throne of Empires.
#204) Crumbling Colossus
Artifact Creature – Golem (U)
TrampleWhen Crumbling Colossus attacks, sacrifice it at end of combat.

7/4

#205) Demon’s Horn
Artifact (U)Whenever a player casts a black spell, you may gain 1 life.
#206) Dragon’s Claw
Artifact (U)Whenever a player casts a red spell, you may gain 1 life.
#207) Druidic Satchel
Artifact (R), : Reveal the top card of your library. If it’s a creature card, put a 1/1 green Saproling creature token onto the battlefield. If it’s a land card, put that card onto the battlefield under your control. If it’s a noncreature, nonland card, you gain 2 life.
#208) Elixir of Immortality
Artifact,: You gain 5 life. Shuffle Elixir of Immortality and your graveyard intro their owner’s library.
#209) Greatsword
Artifact – Equipment (U)Equipped creature gets +3/+0
Equip:
#210) Kite Shield
Artifact – Equipment (U)Equipped creature gets +0/+3.
Equip:
#211) Kraken’s Eye
Artifact (U)Whenever a player casts a blue spell, you may gain 1 life.
#212) Manalith
Artifact (C): Add one mana of any color to your mana pool.
#213) Pentavus
Artifact Creature – ContstructPentavus enters the battlefield with five +1/+1 counters on it.
, Remove a +1/+1 counter from Pentavus: Put a 1/1 colorless Pentavite artifact creature token with flying onto the battlefield.
, Sacrifice a Pentavite: Put a +1/+1 counter on Pentavus.

0/0

#214) Quicksilver Amulet
Artifact (R), You may put a creature card from your hand onto the battlefield
#215) Rusted Sentinel
Artifact Creature – Golem (U)Rusted Sentinel enters the battlefield tapped

3/4

#216) Scepter of Empires
Artifact: Scepter of Empires deals 1 damage to target player. It deals 3 damage to that player instead if you control artifacts named Crown of Empires and Throne of Empires.
#217) Solemn Simulacrum
Artifact Creature – GolemWhen Solemn Simulacrum enters the battlefield, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library.
When Solemn Simulacrum is put into a graveyard from the battlefield, you may draw a card.

2/2

#218) Sundial of the Infinite
Artifact, : End the turn. Activate this ability only during your turn.
#219) Swiftfoot Boots
Artifact – Equipment (U)Equipped creature has hexproof and haste
Equip:
#220) Thran Golem
Artifact Creature – Golem (U)As long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike, and trample.

3/3

#221) Throne of Empires
Artifact, : Put a 1/1 Soldier creature token onto the battlefield. Put five of those tokens onto the battlefield instead if you control artifacts named Crown of Empires and Scepter of Empires.
#222) Worldslayer
Artifact – EquipmentWhenver equipped creature deals combat damage to a player, destroy all permanents other than worldslayer.
Equip:
#223) Wurm’s Tooth
Artifact (U)Whenever a player casts a green spell, you may gain 1 life.
#224) Buried Ruin
Land (U), Add to your mana pool
, , Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.
#225) Dragonskull Summit
Land (R)Dragonskull Summit enters the battlefield tapped unless you control a swamp or a mountain.
: Add or to your mana pool
#226) Drowned Catacomb
Land (R)Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.
: Add or to your mana pool
#227) Glacial Fortress
Land (R)Glacial Fortress enters the battlefield tapped unless youcontrol a Plains or an Island
: Add or to your mana pool.
#228) Rootbound Crag
Land (R)Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.
: Add or to your mana pool.
#229) Sunpetal Grove
Land (R)Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.
: Add or to your mana pool.