Celestial Force 
Creature – Elemental 

At the beginning of each upkeep, you gain 3 life.

7/7

Crescendo of War 
Enchantment (R) 

At the beginning of your upkeep, put a conflict counter on Crescendo of War.
Attacking creatures get +1/+0 for each conflict counter on Crescendo of War.
Blocking creatures you control get +1/+0 for each conflict counter on Crescendo of War.

Soul Snare 
Enchantment (U) 

, Sacrifice Soul Snare: Exile target creature that’s attacking you or a planeswalker you control.

Alliance of Arms 
Sorcery (R) 

Join forces – Starting with you, each player may pay any amount of mana. Each player puts X 1/1 white Soldier creature tokens onto the battlefield, where X is the total amount of mana paid this way.

Archangel of Strife 
Creature – Angel (R) 

As Archangel of Strife enters the battlefield, each player chooses war or peace.
Creatures controlled by players who choose war get +3/+0.
Creatures controlled by players who chose peace get +0/+3.

6/6

Vow of Duty    
Enchantment – Aura (U) 

Enchant Creature
Enchanted creature gets +2/+2, has vigilance, and can’t attack you or a planeswalker you control

Martyr’s Bond 
Enchantment (R) 

Whenever Martyr’s Bond or another nonland permanent you control is put into a graveyard from the battlefield, each opponent sacrifices a permanent that shares a card type with it.

Flusterstorm 
Instant (R) 

Counter target instant or sorcery spell unless it’s controller pays 
Storm

Minds Aglow 
Sorcery (R) 

Join forces – Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way.

Riddlekeeper 
Creature – Homunculus (R) 

Whenever a creature attacks you or a planeswalker you control, that creature’s controller puts the top two cards of his or her library into his or her graveyard.

1/4

Spell Crumple 
Instant (U) 

Counter target spell. If that spell is countered this way, put it on the bottom of its owner’s library instead of into that player’s graveyard. Put Spell Crumple on the bottom of it’s owners library.

Trench Gorger 
Creature – Leviathan (R) 

When Trench Gorger enters the battlefield, you may search your library for any number of land cards, exile them, then shuffle your library. if you do, Trench Gorger’s power and toughness each become equal to the number of cards exiled this way.

6/6

Vow of Flight 
Enchantment – Aura (U) 

Enchant Creature
Enchanted creature gets +2/+2, has flying, and can’t attack you or a planeswalker you control.

Scythe Specter 
Creature – Specter (R)
Flying 

Whenever Scythe Specter deals combat damage to a player, each opponent discards a card. Each player who discarded the card with the highest converted mana cost among cards discarded this way loses life equal to that converted mana cost.

4/4

Shared Trauma 
Sorcery (R) 

Join forces – Starting with you, each player may pay any amount of mana. Each player puts the top X cards of his or her library into his or her graveyard, where X is the total amount of mana paid this way.

Sewer Nemesis 
Creature – Horror (R) 

As Sewer Nemesis enters the battlefield, choose a player.
Sewer Nemesis’s power and toughness are each equal to the number of cards in the chosen player’s graveyard.
Whenever the chosen player casts a spell, that player puts the top card of his or her library into his or her graveyard.

*/*

Dread Cacodemon 
Creature – Demon (R) 

When Dread Cacodemon enters the battlefield, if you cast it from your hand, destroy all creatures your opponents control, then tap all other creatures you control.

7/7

Syphon Flesh 
Sorcery (U) 

Each other player sacrifices a creature. You put a 2/2 black Zombie creature token onto the battlefield for each creature sacrificed this way.

Vow of Malice 
Enchantment – Aura (U) 

Enchanted creature gets +2/+2, has intimdate, and can’t attack you or a planeswalker you control

Death by Dragons 
Sorcery (U) 

Each player other than target player puts a 5/5 red Dragon creature token with flying onto the battlefield.

Mana Charged Dragon 
Creature – Dragon (R)
Flying, Trample 

Join Forces – Whenever Mana-Charged Dragon attacks or blocks, each player starting with you may pay any amount of mana. Mana-Charged Dragon gets +X/+0 until end of turn, where X is the total amount of mana paid this way.

5/5

Avatar of Slaughter 
Creature – Avatar (R) 

All creatures have double strike and attack each turn if able.

8/8

Magmatic Force 
Creature – Elemental (R) 

At the beginning of each upkeep, Magmatic Force deals 3 damage to target creature or player.

7/7

Stranglehold 
Enchantment (R) 

Your opponents can’t search libraries.
If an opponent would begin an extra turn, that player skips that turn instead.

Chaos Warp 
Instant (R) 

The owner of target permanent shuffles it into his or her library, then reveals the top card of his or her library. If it’s a permanent card, he or she puts it onto the battlefield.

Vow of Lightning 
Enchantment – Aura (U) 

Enchant Creature
Enchanted creature gets +2/+2, has first strike, and can’t attack you or a planeswalker you control

Scavenging Ooze 
Creature – Ooze (R) 

: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.
In nature, not a single bone or scrap of flesh goes to waste.

2/2

Tribute to the Wild 
Instant (U) 

Each opponent sacrifices an artifact or enchantment.

Hornet Queen 
Creature – Insect (R)
Flying, Deathtouch 

When Hornet Queen enters the battlefield, put four 1/1 green Insect creature tokens with flying and deathtouch onto the battlefield.

2/2

Collective Voyage 
Sorcery (R) 

Join forces – Starting with you, each player may pay any amount of mana. Each player searches his or her library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles his or her library.

Vow of Wildness 
Enchantment – Aura (U) 

Enchant creature
Enchanted creature gets +3/+3, has trample, and can’t attack you or a planeswalker you control.

Hydra Omnivore 
Creature – Hydra (R) 

Whenever Hydra Omnivore deals combat damage to an opponent, it deals that much damage to each other opponent.

8/8

Ghave, Guru of Spores 
Legendary Creature – Fungus Shaman (MR) 

Ghave, Guru of Spores enters the battlefield with 5 +1/+1 counters on it
, Remove a +1/+1 counter from a creature you control: Put a 1/1 green saproling creature token onto the battlefield
, Sacrifice a creature: Put a +1/+1 counter on target creature

0/0

Riku of Two Reflections 
Legendary Creature – Human Wizard (MR) 

Whenever you cast an instant or sorcery spell, you may pay  . If you do, copy that spell. You may choose new targets for the copy.
Whenever another nontoken creature enters the battlefield under your control, you may pay . If you do, put a token that’s a copy of that creature onto the battlefield.

2/2

Zedruu the Greathearted 
Legendary Creature – Minotaur Monk (MR) 

At the beginning of your upkeep, you gain X life and draw X cards, where X is the number of permanents you own that your opponents control.
, Target opponent gains control of target permanent you control

2/4

Kaalia of the Vast 
Legendary Creature – Human Cleric (MR)
Flying 

Whenever Kaalia of the Vast attacks an opponent, you may put an Angel, Demon or Dragon card from your hand onto the battlefield tapped and attacking that opponent.

2/2

Damia, Sage of Stone 
Legendary Creature – Gorgon Wizard (MR)
Deathtouch 

Skip your draw step.
At the beginning of your upkeep, if you have fewer than seven cards in hand, draw cards equal to the difference.

4/4

Ruhan of the Fomori 
Legendary Creature – Giant Warrior (MR) 

At the beginning of combat on your turn, choose an opponent at random. Ruhan of the Fomori attacks that player this combat if able

7/7

Animar, Soul of Elements 
Legendary Creature – Elemental (MR) 

Protection from white and from black
Whenever you cast a creature spell, put a +1/+1 counter on Animar, Soul of Elements.
Creature spells you cast cost 1 less to cast for each +1/+1 counter on Animar.

1/1

Tariel, Reckoner of Souls 
Legendary Creature – Angel (MR)
Flying, Vigilance 

:, Choose a creature card at random from target opponent’s graveyard. Put that card onto the battlefield under your control.

4/7

The Mimeoplasm 
Legendary Creature – Ooze (MR) 

As The Mimeoplasm enters the battlefield, you may exile two creature cards from graveyards. If you do, it enters the battlefield as a copy of one of those cards with a number of additional +1/+1 counters on it equal to the power of the other card.

0/0

Vish Kal, Blood Arbiter 
Legendary Creature – Vampire (R)
Flying, Lifelink. 

Sacrifice a creature: Put X +1/+1 counters on Vish Kal, Blood Arbiter where X is the sacrificed creature’s powers
Remove all +1/+1 counters from Vish Kal: Target creatures gets -1/-1 for each +1/+1 counter removed this way.

5/5

Edric, Spymaster of Trest 
Legendary Creature – Elf Rogue (R) 

Whenever a creature deals combat damage to one of your opponents its controller may draw a card.

2/2

Skullbriar, the Walking Grave 
Legendary Creature – Zombie Elemental (R)
Haste 

Whenever Skullbriar, the Walking Grave deals combat damage to a player put a +1/+1 counter on it.
Counters remain on Skullbriar as it moves to any zone other then a player’s hand or library.

1/1

Basandra, Battle Seraph 
Legendary Creature – Angel (R)
Flying 

Players can’t cast spells during combat.
:, Target creature attacks this turn if able

4/4

Karador, Ghost Chieftain 
Legendary Creature – Centaur Spirit (MR) 

Karador, Ghost Chieftain costs  less to cast for each creature card in your graveyard.
During each of your turns, you may cast one creature card from your graveyard.

3/4

Nin, the Pain Artist 
Legendary Creature – Vedalken Wizard (R) 

:, , Nin, the Pain Artist deals X damage to target creature. That creature’s controller draws X cards.

1/1

Acorn Catapult 
Artifact (R) 

, Acorn Catapult deals 1 damage to target creature or player. That creature’s controller or that player puts a 1/1 green squirrel creature token onto the battlefield

Champion’s Helm 
Artifact – Equipment (R) 

Equipped creature gets +2/+2.
As long as equipped creature is legendary, it has hexproof.
Equip: 

Homeward Path
Land (R) 

: Add  to your mana pool
: Each play gains control or all creatures he or she owns

Command Tower
Land (C) 

: Add to your mana pool one mana of any color in your commander’s color identity