Vizkopa Guildmage + Wall of Blood Combos

3 known combos featuring both cards in Commander

Near-infinite lifeloss Infinite lifeloss Near-infinite lifegain Each opponent loses the game

Combo 1 with Children of Korlis

Also requires: Children of Korlis Children of Korlis
Results: Near-infinite lifeloss
Steps
  1. Activate Vizkopa Guildmage's second ability by paying {1}{W}{B}, causing each opponent to lose life whenever you gain life this turn.
  2. Activate Wall of Blood by paying 1 life.
  3. Repeat step 2 until you have 1 life.
  4. Activate Children of Korils by sacrificing it, causing you to gain life equal to the amount of life you've lost this turn.
  5. Vizkopa Guildmage triggers, causing each opponent to lose life equal to the amount of life you gained.
1,847 decks Colorless View on Commander Spellbook →

Combo 2 with Swords to Plowshares

Also requires: Swords to Plowshares Swords to Plowshares
Results: Infinite lifeloss · Near-infinite lifegain
Show steps
  1. Activate Vizkopa Guildmage's second ability by paying {1}{W}{B}, creating a delayed triggered ability.
  2. Activate Wall of Blood's ability multiple times by paying 1 life each time until you are at 1 life, giving Wall of Blood +1/+1 until end of turn for each activation.
  3. Cast Swords to Plowshares by paying {W}, exiling Wall of Blood and gaining life equal to its power.
  4. The delayed triggered ability from Vizkopa Guildmage triggers, causing each opponent to lose that much life.
1,819 decks Colorless View on Commander Spellbook →

Combo 3 with Oketra's Last Mercy

Also requires: Oketra's Last Mercy Oketra's Last Mercy
Results: Each opponent loses the game
Show steps
  1. Activate Vizkopa Guildmage by paying {1}{W}{B}, causing each opponent to lose life whenever you gain life this turn.
  2. Activate Wall of Blood by paying 1 life, giving it +1/+1 until end of turn.
  3. Repeat step 2 until you have one life.
  4. Cast Oketra's Last Mercy by paying {1}{W}{W}, causing your life total to become forty.
  5. Vizkopa Guildmage triggers, causing each opponent to lose thirty-nine life.
  6. Each opponent loses the game due to having zero or less life.
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