Temporal Manipulation + Warden of the Eye Combos

6 known combos featuring both cards in Commander

Infinite turns Lock Skip your draw steps

Combo 1 with Dour Port-Mage

Also requires: Dour Port-Mage Dour Port-Mage
Results: Infinite turns · Lock
Steps
  1. Cast Temporal Manipulation by paying its mana cost, causing you to take an extra turn after this one.
  2. Cast Warden of the Eye by paying its mana cost.
  3. When Warden of the Eye enters the battlefield, it triggers, returning Temporal Manipulation from your graveyard to your hand.
  4. Move to your next turn.
  5. Activate Dour Port-Mage by paying {1}{U} and tapping it, returning Warden of the Eye from the battlefield to your hand.
  6. Dour Port-Mage triggers, causing you to draw a card.
  7. Repeat.

Combo 2 with Extravagant Replication

Results: Infinite turns · Lock
Show steps
  1. Cast Temporal Manipulation by paying its mana cost, causing you to take an extra turn after this one.
  2. Move to your next turn.
  3. At the beginning of your upkeep, Extravagant Replication triggers, creating a token copy of Warden of the Eye.
  4. When the Warden of the Eye token enters the battlefield, it triggers, returning Temporal Manipulation from your graveyard to your hand.
  5. Repeat.

Combo 3 with Followed Footsteps

Also requires: Followed Footsteps Followed Footsteps
Results: Infinite turns · Lock
Show steps
  1. Cast Temporal Manipulation by paying {3}{U}{U}, causing you to take an extra turn after this one.
  2. Move to your next turn.
  3. At the beginning of your upkeep, Followed Footsteps triggers, creating a token copy of Warden of the Eye.
  4. The Warden of the Eye token enters the battlefield, returning Temporal Manipulation from your graveyard to your hand.
  5. Repeat.

Combo 4 with Ghostly Flicker + Mystic Sanctuary

Results: Infinite turns · Skip your draw steps · Lock
Show steps
  1. Activate Mystic Sanctuary by tapping it, adding {U}.
  2. Cast Temporal Manipulation by paying its mana cost, causing you to take an extra turn after this one.
  3. Cast Ghostly Flicker by paying {2}{U}, blinking Mystic Sanctuary and Warden of the Eye.
  4. When Warden of the Eye and Mystic Sanctuary enter the battlefield, they trigger.
  5. Resolve the Warden of the Eye trigger, returning Ghostly Flicker from your graveyard to your hand.
  6. Resolve the Mystic Sanctuary trigger, putting Temporal Manipulation from your graveyard onto the top of your library.
  7. Move to your next turn, drawing Temporal Manipulation during your draw step.
  8. Repeat.

Combo 5 with Chthonian Nightmare

Also requires: Chthonian Nightmare Chthonian Nightmare
Results: Infinite turns · Lock
Show steps
  1. Cast Temporal Manipulation by paying {3}{U}{U}, causing you to take an extra turn after this one.
  2. Move to your next turn.
  3. Cast Chthonian Nightmare by paying {1}{B}.
  4. When Chthonian Nightmare enters the battlefield, it triggers, causing you to get {E}{E}{E}.
  5. Activate Chthonian Nightmare by paying {E}{E}{E}{E}{E}, sacrificing a creature with mana value 1 or less, and returning Chthonian Nightmare from the battlefield to your hand, returning Warden of the Eye from your graveyard to the battlefield.
  6. When Warden of the Eye enters the battlefield, it triggers, returning Temporal Manipulation from your graveyard to your hand.
  7. Cast Chthonian Nightmare by paying {1}{B}.
  8. When Chthonian Nightmare enters the battlefield, it triggers, causing you to get {E}{E}{E}.
  9. Activate Chthonian Nightmare by paying at most {E}, sacrificing Warden of the Eye, and returning Chthonian Nightmare from the battlefield to your hand, returning a creature with mana value 1 or less from your graveyard to the battlefield.
  10. Repeat.

Combo 6 with Progenitor Mimic

Also requires: Progenitor Mimic Progenitor Mimic
Results: Infinite turns · Lock
Show steps
  1. Cast Temporal Manipulation by paying its mana cost, taking an extra turn after this one.
  2. At the beginning of your next upkeep, Progenitor Mimic triggers, creating a token copy of Warden of the Eye.
  3. When the token Warden of the Eye enters the battlefield, it triggers itself, returning Temporal Manipulation from your graveyard to your hand.
  4. Repeat.
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