Teleportation Circle + Walk the Aeons Combos
3 known combos featuring both cards in Commander
Infinite turns
Lock
Combo 1 with Archaeomancer
Also requires:
Archaeomancer
Archaeomancer
Results:
Infinite turns
· Lock
Steps
- Cast Walk the Aeons by paying {4}{U}{U}, causing you to take an extra turn after this one.
- At the beginning of your end step, Teleportation Circle triggers, blinking Archaeomancer.
- When Archaeomancer enters the battlefield, it triggers, returning Walk the Aeons to your hand from your graveyard.
- Repeat each turn.
Combo 2 with Mnemonic Wall
Also requires:
Mnemonic Wall
Mnemonic Wall
Results:
Infinite turns
· Lock
Show steps
- Cast Walk the Aeons by paying {4}{U}{U}, causing you to take an extra turn after this one.
- At the beginning of your end step, Teleportation Circle triggers, blinking Mnemonic Wall.
- When Mnemonic Wall enters the battlefield, it triggers, returning Walk the Aeons to your hand from your graveyard.
- Repeat each turn.
Combo 3 with Eternal Witness
Also requires:
Eternal Witness
Eternal Witness
Results:
Infinite turns
· Lock
Show steps
- Cast Walk the Aeons by paying {4}{U}{U}, causing you to take an extra turn after this one.
- At the beginning of your end step, Teleportation Circle triggers, blinking Eternal Witness.
- When Eternal Witness enters the battlefield, it triggers, returning Walk the Aeons to your hand from your graveyard.
- Repeat each turn.
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