Sheoldred, the Apocalypse + Witch-king of Angmar Combos

3 known combos featuring both cards in Commander

Infinite self-discard triggers Near-infinite lifegain Near-infinite lifegain triggers Infinite draw triggers Infinite rummaging

Combo 1 with Ketramose, the New Dawn + Containment Construct

Also requires: Ketramose, the New Dawn Ketramose, the New Dawn Containment Construct Containment Construct
Results: Infinite self-discard triggers · Near-infinite lifegain · Near-infinite lifegain triggers · Infinite draw triggers · Exile your library with the ability to play the exiled cards until end of turn · Infinite rummaging
Steps
  1. Activate Witch-king of Angmar by discarding a card.
  2. Containment Construct triggers, exiling the discarded card with the ability to play it until end of turn.
  3. Ketramose triggers, causing you to draw a card and lose 1 life.
  4. Sheoldred triggers, causing you to gain 2 life.
  5. Resolve the Witch-king of Angmar ability.
  6. Repeat.

Combo 2 with Ketramose, the New Dawn + Necropotence

Also requires: Ketramose, the New Dawn Ketramose, the New Dawn Necropotence Necropotence
Results: Infinite self-discard triggers · Near-infinite lifegain · Near-infinite lifegain triggers · Infinite draw triggers · Exile your library · Infinite rummaging
Show steps
  1. Activate Witch-king of Angmar by discarding a card.
  2. Necropotence triggers, exiling the discarded card from your graveyard.
  3. Ketramose triggers, causing you to draw a card and lose 1 life.
  4. Sheoldred triggers, causing you to gain 2 life.
  5. Resolve the Witch-king of Angmar ability.
  6. Repeat.

Combo 3 with Ketramose, the New Dawn + Toluz, Clever Conductor

Also requires: Ketramose, the New Dawn Ketramose, the New Dawn Toluz, Clever Conductor Toluz, Clever Conductor
Results: Infinite self-discard triggers · Near-infinite lifegain · Near-infinite lifegain triggers · Infinite draw triggers · Exile your library · Infinite rummaging
Show steps
  1. Activate Witch-king of Angmar by discarding a card.
  2. Toluz's second ability triggers, exiling the discarded card from your graveyard.
  3. Ketramose triggers, causing you to draw a card and lose 1 life.
  4. Sheoldred triggers, causing you to gain 2 life.
  5. Resolve the Witch-king of Angmar ability.
  6. Repeat.
📚 Learn more:
Buy Sheoldred, the Apocalypse on TCGPlayer Buy on Amazon

As an Amazon Associate and TCGPlayer affiliate I earn from qualifying purchases.

Buy Witch-king of Angmar on TCGPlayer Buy on Amazon

As an Amazon Associate and TCGPlayer affiliate I earn from qualifying purchases.