Second Sunrise + Walk the Aeons Combos
1 known combo featuring both cards in Commander
Infinite turns
Lock
Combo 1 with The Mirari Conjecture + Cursecatcher
Also requires:
The Mirari Conjecture
Cursecatcher
The Mirari Conjecture
Cursecatcher
Results:
Infinite turns
· Lock
Steps
- At the beginning of your precombat main phase, The Mirari Conjecture triggers, putting a lore counter on itself, sacrificing itself and copying all instant and sorcery spells you cast this turn.
- Cast Walk the Aeons by paying {4}{U}{U}.
- The Mirari Conjecture triggers, creating a copy of Walk the Aeons.
- Resolve both Walk the Aeonss, getting two extra turns after this one.
- Cast Second Sunrise by paying {1}{W}{W}.
- The Mirari Conjecture triggers, copying Second Sunrise.
- Holding priority, activate Cursecatcher by sacrificing it, countering the original Second Sunrise.
- Resolve the Second Sunrise copy, returning The Mirari Conjecture and Cursecatcher from your graveyard to the battlefield.
- The Mirari Conjecture triggers, putting a lore counter on itself and returning Second Sunrise from your graveyard to your hand.
- Proceed to your next turn.
- At the beginning of your precombat main phase, The Mirari Conjecture triggers, putting a lore counter on itself and returning Walk the Aeons from your graveyard to your hand.
- Proceed to your next turn.
- Repeat.
Explore These Cards
Buy Second Sunrise on TCGPlayer
Buy on Amazon
As an Amazon Associate and TCGPlayer affiliate I earn from qualifying purchases.
Buy Walk the Aeons on TCGPlayer
Buy on Amazon
As an Amazon Associate and TCGPlayer affiliate I earn from qualifying purchases.