Sakashima the Impostor + Teleportation Circle Combos
1 known combo featuring both cards in Commander
Infinite turns
Lock
Combo 1 with The Legend of Kuruk // Avatar Kuruk
Also requires:
The Legend of Kuruk // Avatar Kuruk
The Legend of Kuruk // Avatar Kuruk
Results:
Infinite turns
· Lock
Steps
- Activate Sakashima the Impostor using Avatar Kuruk's ability by paying {20} minus {1} for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one.
- At the beginning of your end step, Teleportation Circle triggers, blinking Sakashima the Impostor. Choose to have it enter the battlefield as a copy of Avatar Kuruk.
- Repeat each turn.
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