Mycosynth Lattice + Urza, Lord High Artificer Combos

5 known combos featuring both cards in Commander

Infinite ETB Infinite tapped creature tokens Cast all spells in your library Infinite colored mana Infinite Treasure tokens

Combo 1 with Urza, Prince of Kroog + Training Grounds

Results: Infinite ETB · Infinite tapped creature tokens
Steps
  1. Activate Urza, Prince of Kroog by paying {4}, creating a token copy of Training Grounds that is a 1/1 Soldier in addition to its other types.
  2. Activate Urza, Lord High Artificer's first ability by tapping the Training Grounds token, adding {U}.
  3. Activate Urza, Prince of Kroog by paying {2}, creating a token copy of Training Grounds that is a 1/1 Soldier in addition to its other types.
  4. Activate Urza, Lord High Artificer's first ability by tapping the Training Grounds token, adding {U}.
  5. Activate Urza, Prince of Kroog by paying {1}, creating a token copy of Training Grounds that is a 1/1 Soldier in addition to its other types.
  6. Activate Urza, Lord High Artificer's first ability by tapping the Training Grounds token, adding {U}.
  7. Repeat from step 5.

Combo 2 with Magda, Brazen Outlaw + Freed from the Real

Results: Cast all spells in your library · Infinite colored mana · Infinite Treasure tokens · Near-infinite storm count · Put all artifact cards and a subset of creature cards from your library onto the battleifeld · Exile your library
Show steps
  1. Activate Urza's first ability by tapping Magda, adding {U}.
  2. Magda triggers, creating a Treasure artifact token.
  3. Activate Freed from the Real's second ability by paying {U}, untapping Magda.
  4. Repeat.
  5. Once you have infinite Treasure tokens and colored mana, you may use it to activate Urza's second ability.

Combo 3 with The Cyber-Controller + Krark-Clan Ironworks + Mycosynth Golem

Results: Near-infinite mill
Show steps
  1. Activate Urza's first ability three times by tapping three artifacts you control, adding {3}.
  2. Cast The Cyber-Controller from the command zone, choosing for X to equal the amount of artifacts you control minus twice the number of times The Cyber-Controller has been cast from the command zone this game, but paying a total of {3} due to Mycosynth Lattice and Mycosynth Golem.
  3. When The Cyber-Controller enters the battlefield, it triggers, causing each opponent to mill X cards, and then putting all creature cards milled this way onto the battlefield face down under your control as 2/2 Cyberman artifact creatures.
  4. Activate Urza's first ability by tapping The Cyber-Controller, adding {1}.
  5. Activate Krark-Clan Ironworks by sacrificing The Cyber-Controller, adding {C}{C}.
  6. Choose to return The Cyber-Controller to the command zone from your graveyard.
  7. Repeat from step 2 as able, or until each opponent has milled their library.

Combo 4 with Magda, Brazen Outlaw + Pemmin's Aura

Results: Cast all spells in your library · Infinite colored mana · Infinite Treasure tokens · Near-infinite storm count · Put all artifact cards and a subset of creature cards from your library onto the battleifeld · Exile your library
Show steps
  1. Activate Urza's first ability by tapping Magda, adding {U}.
  2. Magda triggers, creating a Treasure artifact token.
  3. Activate Pemmin's Aura's first ability by paying {U}, untapping Magda.
  4. Repeat.
  5. Once you have infinite Treasure tokens and colored mana, you may use it to activate Urza's second ability.

Combo 5 with Urza, Prince of Kroog + Biomancer's Familiar

Results: Infinite ETB · Infinite tapped creature tokens
Show steps
  1. Activate Urza, Prince of Kroog by paying {4}, creating a token copy of Biomancer's Familiar that is a 1/1 Soldier in addition to its other types.
  2. Activate Urza, Lord High Artificer's first ability by tapping the Biomancer's Familiar token, adding {U}.
  3. Activate Urza, Prince of Kroog by paying {2}, creating a token copy of Biomancer's Familiar that is a 1/1 Soldier in addition to its other types.
  4. Activate Urza, Lord High Artificer's first ability by tapping the Biomancer's Familiar token, adding {U}.
  5. Activate Urza, Prince of Kroog by paying {1}, creating a token copy of Biomancer's Familiar that is a 1/1 Soldier in addition to its other types.
  6. Activate Urza, Lord High Artificer's first ability by tapping the Biomancer's Familiar token, adding {U}.
  7. Repeat from step 5.
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