Mana Reflection + Yurlok of Scorch Thrash Combos

2 known combos featuring both cards in Commander

Infinite black mana for all players Infinite green mana for all players Infinite lifeloss Infinite red mana for all players Infinite card draw

Combo 1 with Staff of Domination

Also requires: Staff of Domination Staff of Domination
Results: Infinite black mana for all players · Infinite card draw · Infinite draw triggers · Infinite green mana for all players · Infinite lifegain · Infinite lifegain triggers · Infinite lifeloss · Infinite mana creatures you control can produce · Infinite red mana for all players · Infinite untap of creatures you control
Steps
  1. Activate Yurlok of Scorch Thrash by paying {1} and tapping it, causing each opponent to add {B}{R}{G} and you to add {B}{B}{R}{R}{G}{G}.
  2. Activate Staff of Domination's third ability by paying {3} and tapping it, untapping Yurlok of Scorch Thrash.
  3. Activate Staff of Domination's first ability by paying {1}, untapping it.
  4. Repeat an arbitrarily large number of times.
  5. Once each player has infinite mana, use any of Staff of Domination's abilities, along with its first ability, to empty your mana pool.
  6. Move to the next step or phase, causing each player to lose life equal to the mana they lost.
  7. Each opponent loses the game due to having zero or less life.
2,900 decks Colorless View on Commander Spellbook →

Combo 2 with Umbral Mantle

Also requires: Umbral Mantle Umbral Mantle
Results: Draw the game · Infinite black mana for all players · Infinite green mana for all players · Infinite lifeloss · Infinitely large creature until end of turn · Infinite red mana for all players
Show steps
  1. Activate Yurlok of Scorch Thrash by paying {1} and tapping it, causing each player to add {B}{B}{R}{R}{G}{G}.
  2. Activate Yurlok of Scorch Thrash by paying {3} and untapping it, causing itself to get +2/+2 until end of turn.
  3. Repeat an arbitrarily large amount of times.
  4. It is strongly recommended to empty your mana pool using a mana sink before proceeding.
  5. Move to your next step or phase, causing each player to lose life equal to the amount of unspent mana in their mana pool.
  6. Each player whose mana pool contained an amount of mana equal to or greater than their life total loses the game due to having 0 or less life, which causes a draw if every player lost the game.
2,772 decks Colorless View on Commander Spellbook →
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