Magistrate's Scepter + Vedalken Infuser Combos

4 known combos featuring both cards in Commander

Infinite turns Lock

Combo 1 with Inspirit, Flagship Vessel

Results: Infinite turns · Lock
Steps
  1. At the beginning of your upkeep, Vedalken Infuser triggers, putting a charge counter on Magistrate's Scepter.
  2. At the beginning of your combat phase, Inspirit triggers, putting two charge counters on Magistrate's Scepter.
  3. Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
  4. Repeat each turn.

Combo 2 with Obeka, Splitter of Seconds

Results: Infinite turns · Lock
Show steps
  1. At the beginning of your upkeep, Vedalken Infuser triggers, putting a charge counter on Magistrate's Scepter.
  2. Deal combat damage to an opponent using Obeka, triggering Obeka, causing you to get two additional upkeep steps after this one.
  3. Repeat step 1 during each of the additional upkeep steps.
  4. Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
  5. Repeat each turn.

Combo 3 with Doppelgang

Also requires: Doppelgang Doppelgang
Results: Infinite turns · Lock
Show steps
  1. Cast Doppelgang by paying {6}{G}{U}, creating two token copies of Vedalken Infuser.
  2. At the beginning of your next upkeep, each Vedalken Infuser triggers, putting three charge counters on Magistrate's Scepter.
  3. Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
  4. Repeat from step 2 each turn.

Combo 4 with Rite of Replication

Also requires: Rite of Replication Rite of Replication
Results: Infinite turns · Lock
Show steps
  1. Cast Rite of Replication with kicker by paying {7}{U}{U}, creating five token copies of Vedalken Infuser.
  2. At the beginning of your next upkeep, each Vedalken Infuser triggers, putting three charge counters on Magistrate's Scepter and three charge counters on any artifact(s).
  3. Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
  4. Repeat from step 2 each turn.
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