Magistrate's Scepter + The Enigma Jewel // Locus of Enlightenment Combos
3 known combos featuring both cards in Commander
Infinite turns
Lock
Combo 1
Results:
Infinite turns
· Lock
Steps
- Activate Locus of Enlightenment using the Spacecraft's station ability by tapping a creature with power 1 or greater.
- Locus of Enlightenment triggers, copying its ability from step 1.
- Resolve both Locus of Enlightenment abilities, putting a number of charge counters on it equal to twice the tapped creature's power.
- If needed, repeat from step 1 until Locus of Enlightenment has three or more charge counters on it.
- Activate Locus of Enlightenment using Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
- Repeat each turn.
Combo 2 with Staff of Domination
Also requires:
Staff of Domination
Staff of Domination
Results:
Infinite turns
· Lock
Show steps
- Activate Locus of Enlightenment using Magistrate's Scepter's first ability by paying {4} and tapping it.
- Locus of Enlightenment triggers, copying its activated ability.
- Resolve both Locus of Enlightenment abilities from steps 7 and 8, putting two charge counters on it.
- Activate Locus of Enlightenment using Staff of Domination's first ability by paying {1}.
- Locus of Enlightenment triggers, copying its activated ability.
- Resolve both Locus of Enlightenment abilities, untapping it.
- Activate Locus of Enlightenment's second ability by tapping it and removing three charge counters from it.
- Locus of Enlightenment triggers, copying its activated ability.
- Resolve both Locus of Enlightenment abilities, causing you to get two extra turns after this one.
- Move to your first extra turn.
- Repeat steps 1 through 3 one additional time.
- Move to your second extra turn.
- Repeat from step 1.
Combo 3 with Ventifact Bottle
Also requires:
Ventifact Bottle
Ventifact Bottle
Results:
Infinite turns
· Lock
Show steps
- Activate The Enigma Jewel's first ability by tapping it, if able, adding {C}{C} that can only be spent to activate abilities.
- Activate The Enigma Jewel's second ability by paying {8}{U}, exiling it, exiling Magistrate's Scepter and Ventifact Bottle either from the battlefield or from your graveyard, and exiling two other nonland cards with activated abilities either from the battlefield or from your graveyard, returning The Enigma Jewel to the battlefield transformed.
- Activate Locus of Enlightenment using Ventifact Bottle's ability by paying {3} and tapping it.
- Locus of Enlightment triggers, copying its ability.
- Resolve both Locus of Enlightenment abilities, putting four charge counters on it.
- During your next turn, activate Locus of Enlightment using Magistrate Scepter's second ability by tapping it and removing three charge counters from it.
- Locus of Enlightment triggers, copying its ability.
- Resolve both Locus of Enlightenment abilities, causing you to take two extra turns after this one.
- Move to your next turn.
- Repeat from step 3.
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