Magistrate's Scepter + Staff of Domination Combos

3 known combos featuring both cards in Commander

Infinite turns Lock

Combo 1 with Kilo, Apogee Mind

Also requires: Kilo, Apogee Mind Kilo, Apogee Mind
Results: Infinite turns · Lock
Steps
  1. Tap Kilo by any method.
  2. Kilo triggers, causing you to proliferate and put a charge counter on Magistrate's Scepter.
  3. Activate Staff of Domination's third ability by paying {3}, untapping Kilo.
  4. Activate Staff of Domination's first ability by paying {1}, untapping it.
  5. Repeat steps 1 through 3 one additional time. Then, repeat steps 1 and 2 one additional time.
  6. Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.

Combo 2 with The Enigma Jewel // Locus of Enlightenment

Results: Infinite turns · Lock
Show steps
  1. Activate Locus of Enlightenment using Magistrate's Scepter's first ability by paying {4} and tapping it.
  2. Locus of Enlightenment triggers, copying its activated ability.
  3. Resolve both Locus of Enlightenment abilities from steps 7 and 8, putting two charge counters on it.
  4. Activate Locus of Enlightenment using Staff of Domination's first ability by paying {1}.
  5. Locus of Enlightenment triggers, copying its activated ability.
  6. Resolve both Locus of Enlightenment abilities, untapping it.
  7. Activate Locus of Enlightenment's second ability by tapping it and removing three charge counters from it.
  8. Locus of Enlightenment triggers, copying its activated ability.
  9. Resolve both Locus of Enlightenment abilities, causing you to get two extra turns after this one.
  10. Move to your first extra turn.
  11. Repeat steps 1 through 3 one additional time.
  12. Move to your second extra turn.
  13. Repeat from step 1.

Combo 3 with Mairsil, the Pretender + Ventifact Bottle

Results: Infinite turns · Lock
Show steps
  1. Activate Mairsil using Ventifact Bottle's ability by paying {4} and tapping it, putting three +1/+1 counters on Mairsil.
  2. Activate Mairsil using Staff of Domination's first ability by paying {1}, untapping itself.
  3. Activate Mairsil using Magistrate's Scepter's last ability by tapping it, gaining an extra turn after this one.
  4. Move to your next turn.
  5. Repeat.
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