Maester Seymour + Sage of Hours Combos
1 known combo featuring both cards in Commander
Infinite turns
Lock
Combo 1
Results:
Infinite turns
· Lock
Steps
- At the beginning of your combat phase, Maester Seymour triggers, putting at least five +1/+1 counters on Sage of Hours.
- Activate Sage of Hours by removing all +1/+1 counters from it, causing you to take at least one extra turn after this one.
- Repeat each turn.
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