Maester Seymour + Sage of Hours Combos

1 known combo featuring both cards in Commander

Infinite turns Lock

Combo 1

Results: Infinite turns · Lock
Steps
  1. At the beginning of your combat phase, Maester Seymour triggers, putting at least five +1/+1 counters on Sage of Hours.
  2. Activate Sage of Hours by removing all +1/+1 counters from it, causing you to take at least one extra turn after this one.
  3. Repeat each turn.
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