Hushwing Gryff + Wormfang Manta Combos
20 known combos featuring both cards in Commander
Infinite turns
Lock
Combo 1 with Conjurer's Closet
Also requires:
Conjurer's Closet
Conjurer's Closet
Results:
Infinite turns
· Lock
Steps
- At the beginning of your end step Conjurer's Closet triggers, exiling Wormfang Manta and returns it to the battlefield.
- On LTB Wormfang Manta triggers, giving you an extra turn.
- On ETB Hushwing Gryff prevents Wormfang Manta's trigger, so you do not skip your next turn.
- Take your extra turn.
Combo 2 with Roon of the Hidden Realm
Also requires:
Roon of the Hidden Realm
Roon of the Hidden Realm
Results:
Infinite turns
· Lock
Show steps
- Activate Roon of the Hidden Realm by paying {2} and tapping it, exiling Wormfang Manta until your end step.
- When Wormfang Manta leaves the battlefield, its second ability triggers, causing you to take an extra turn after this one.
- At the beginning of your end step, Roon of the Hidden Realm triggers, returning Wormfang Manta to the battlefield from exile.
- Wormfang Manta's first ability does not trigger due to Hushwing Gryff.
- Repeat each turn.
Combo 3 with Mistmeadow Witch
Also requires:
Mistmeadow Witch
Mistmeadow Witch
Results:
Infinite turns
· Lock
Show steps
- Activate Mistmeadow Witch targeting Wormfang Manta.
- On LTB Wormfang Manta triggers, giving you an extra turn.
- On ETB Hushwing Gryff prevents Wormfang Manta's trigger, so you do not skip your next turn.
- Take your extra turn.
Combo 4 with Brago, King Eternal
Also requires:
Brago, King Eternal
Brago, King Eternal
Results:
Lock
· Infinite turns
Show steps
- Attack with Brago, dealing combat damage.
- Brago triggers, exiling and returning Wormfang Manta to the battlefield.
- Wormfang Manta triggers, gaining an additional turn after this one.
- Repeat.
Combo 5 with Abuelo, Ancestral Echo
Also requires:
Abuelo, Ancestral Echo
Abuelo, Ancestral Echo
Results:
Infinite turns
· Lock
Show steps
- Activate Abuelo by paying {1}{W}{U}, exiling Wormfang Manta.
- When Wormfang Manta leaves the battlefield, its second ability triggers, causing you to take an extra turn after this one.
- At the beginning of your end step, Abuelo triggers, returning Wormfang Manta to the battlefield from exile.
- Wormfang Manta's first ability does not trigger when it enters the battlefield due to Hushwing Gryff.
- Repeat each turn.
Combo 6 with Thassa, Deep-Dwelling
Also requires:
Thassa, Deep-Dwelling
Thassa, Deep-Dwelling
Results:
Infinite turns
· Lock
Show steps
- At the beginning of your end step Thassa triggers, exiling Wormfang Manta and returns it to the battlefield.
- Wormfang Manta leaves the battlefield, giving you an extra turn.
- On ETB Hushwing Gryff prevents Wormfang Manta's trigger, so you do not skip your next turn.
- Take your extra turn.
Combo 7 with Teleportation Circle
Also requires:
Teleportation Circle
Teleportation Circle
Results:
Infinite turns
· Lock
Show steps
- At the beginning of your end step, Teleportation Circle triggers, blinking Wormfang Manta.
- Wormfang Manta's first ability does not trigger due to Hushwing Gryff.
- Wormfang Manta's second ability triggers, causing you to take an extra turn after this one.
- Repeat each turn.
Combo 8 with Venser, the Sojourner
Also requires:
Venser, the Sojourner
Venser, the Sojourner
Results:
Infinite turns
· Lock
Show steps
- Activate Venser's +2 loyalty ability exiling Wormfang Manta.
- Wormfang Manta's LTB triggers, granting you an extra turn after this one.
- At the beginning of your end step, Wormfang Manta returns to the battlefield.
- Repeat for infinite turns.
Combo 9 with Kiki-Jiki, Mirror Breaker
Also requires:
Kiki-Jiki, Mirror Breaker
Kiki-Jiki, Mirror Breaker
Results:
Infinite turns
· Lock
Show steps
- Activate Kiki-Jiki by tapping it, creating a token copy of Wormfang Manta with haste.
- The Wormfang Manta token's first ability does not trigger due to Hushwing Gryff.
- At the beginning of your end step, Kiki-Jiki triggers, causing you to sacrifice Wormfang Manta.
- When Wormfang Manta dies, its second ability triggers, causing you to take an extra turn after this one.
- Repeat each turn.
Combo 10 with Erratic Portal
Also requires:
Erratic Portal
Erratic Portal
Results:
Infinite turns
· Lock
Show steps
- Activate Erratic Portal by paying {1} and tapping it, returning Wormfang Manta from the battlefield to your hand.
- Wormfang Manta leaves the battlefield, triggering its first ability, causing you to take an extra turn after this one.
- Cast Wormfang Manta by paying {5}{U}{U}.
- Wormfang Manta enters the battlefield, but its first ability does not trigger due to Hushwing Gryff.
- Repeat each turn.
Combo 11 with Flickerform
Also requires:
Flickerform
Flickerform
Results:
Infinite turns
· Lock
Show steps
- Activate Flickerform by paying {2}{W}{W}, exiling Wormfang Manta and all Auras attached to it.
- When Wormfang Manta leaves the battlefield, its second ability triggers, causing you to take an extra turn after this one.
- At the beginning of your end step, Flickerform triggers, returning Wormfang Manta from exile to the battlefield, and then returning all Auras that were attached to Wormfang Manta from exile to the battlefield attached to Wormfang Manta.
- Wormfang Manta's first ability does not trigger due to Hushwing Gryff.
- Repeat each turn.
Combo 12 with Gossip's Talent
Also requires:
Gossip's Talent
Gossip's Talent
Results:
Infinite turns
· Lock
Show steps
- Deal combat damage to an opponent using Wormfang Manta.
- Gossip's Talent's third ability triggers, blinking Wormfang Manta.
- Wormfang Manta leaves and enters the battlefield, triggering its second ability, but not triggering its first ability or Gossip's Talent's first ability due to Hushwing Gryff.
- Resolve the Wormfang Manta trigger, causing you to take an extra turn after this one.
- Repeat each turn.
Combo 13 with Phelia, Exuberant Shepherd
Also requires:
Phelia, Exuberant Shepherd
Phelia, Exuberant Shepherd
Results:
Infinite turns
· Lock
Show steps
- Declare Phelia as an attacker.
- Phelia triggers, exiling Wormfang Manta.
- When Wormfang Manta leaves the battlefield, its second ability triggers, causing you to take an extra turn after this one.
- At the beginning of your end step, Phelia triggers, returning Wormfang Manta from exile to the battlefield, and putting a +1/+1 counter on Phelia.
- Wormfang Manta's first ability does not trigger when it enters the battlefield due to Hushwing Gryff.
- Repeat each turn.
Combo 14 with Sakashima the Impostor
Also requires:
Sakashima the Impostor
Sakashima the Impostor
Results:
Infinite turns
· Lock
Show steps
- Cast Sakashima for {2}{U}{U}, entering as a copy of Wormfang Manta.
- Pay {2}{U}{U} to return it to your hand, triggering Wormfang Manta's LTB, granting you an extra turn after this one.
- Repeat for infinite turns.
Combo 15 with Nephalia Smuggler
Also requires:
Nephalia Smuggler
Nephalia Smuggler
Results:
Infinite turns
· Lock
Show steps
- Activate Nephalia Smuggler targeting Wormfang Manta.
- On LTB Wormfang Manta triggers, giving you an extra turn.
- On ETB Hushwing Gryff prevents Wormfang Manta's trigger, so you do not skip your next turn.
- Take your extra turn.
Combo 16 with Mirage Phalanx
Also requires:
Mirage Phalanx
Mirage Phalanx
Results:
Infinite turns
· Lock
Show steps
- At tbe beginning of your combat phase, Mirage Phalanx and Wormfang Manta trigger.
- Resolve the Mirage Phalanx trigger, creating a token copy of it with haste and that doesn't have soulbond.
- Resolve the Wormfang Manta trigger, creating a token copy of it with haste.
- The Wormfang Manta token's first ability does not trigger due to Hushwing Gryff.
- At the end of your combat phase, the Mirage Phalanx and Wormfang Manta tokens trigger, exiling themselves.
- The Wormfang Manta token's second ability triggers, causing you to take an extra turn after this one.
- Repeat each turn.
Combo 17 with Ilharg, the Raze-Boar
Also requires:
Ilharg, the Raze-Boar
Ilharg, the Raze-Boar
Results:
Infinite turns
· Lock
Show steps
- Attack with Ilharg.
- Ilharg's attack trigger triggers, putting Wormfang Manta onto the battlefield tapped and attacking.
- At the beginning of your end step, Wormfang Manta is returned to your hand.
- This triggers its LTB, granting you an extra turn after this one.
- Repeat for infinite turns.
Combo 18 with Muldrotha, the Gravetide + Ashnod's Altar
Also requires:
Muldrotha, the Gravetide
Ashnod's Altar
Muldrotha, the Gravetide
Ashnod's Altar
Results:
Infinite turns
· Lock
Show steps
- Activate Ashnod's Altar by sacrificing Wormfang Manta, adding {C}{C}.
- When Wormfang Manta dies, its second ability triggers, causing you to take an extra turn after this one.
- Cast Wormfang Manta by paying {5}{U}{U}.
- Wormfang Manta's first ability does not trigger when it enters the battlefield due to Hushwing Gryff.
- Repeat each turn.
Combo 19 with Muldrotha, the Gravetide + Phyrexian Altar
Also requires:
Muldrotha, the Gravetide
Phyrexian Altar
Muldrotha, the Gravetide
Phyrexian Altar
Results:
Infinite turns
· Lock
Show steps
- Activate Phyrexian Altar by sacrificing Wormfang Manta, adding {U}.
- When Wormfang Manta dies, its second ability triggers, causing you to take an extra turn after this one.
- Cast Wormfang Manta by paying {5}{U}{U}.
- Wormfang Manta's first ability does not trigger when it enters the battlefield due to Hushwing Gryff.
- Repeat each turn.
Combo 20 with Karador, Ghost Chieftain + Ashnod's Altar
Results:
Infinite turns
· Lock
Show steps
- Activate Ashnod's Altar by sacrificing Wormfang Manta, adding {C}{C}.
- When Wormfang Manta dies, its second ability triggers, causing you to take an extra turn after this one.
- Cast Wormfang Manta by paying {5}{U}{U}.
- Wormfang Manta's first ability does not trigger when it enters the battlefield due to Hushwing Gryff.
- Repeat each turn.
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