Hearthhull, the Worldseed + Retreat to Coralhelm Combos
8 known combos featuring both cards in Commander
Infinite card draw
Infinite draw triggers
Near-infinite landfall triggers
Near-infinite lifeloss
Near-infinite mana creatures you control can produce
Combo 1 with Icetill Explorer
Also requires:
Icetill Explorer
Icetill Explorer
Results:
Infinite card draw
· Infinite draw triggers
· Near-infinite landfall triggers
· Near-infinite lifeloss
Steps
- Activate a land by tapping it, adding at least {1}.
- Activate Hearthhull by paying {1}, tapping it and sacrificing a land.
- If Hearthhull has eight or more charge counters on it, it triggers, causing each opponent to lose 2 life.
- Resolve the Hearthhull ability, causing you to draw two cards and allowing you to play an additional land this turn.
- Play the land from your graveyard.
- When the land enters the battlefield, Retreat to Coralhelm triggers, untapping Hearthhull
- Repeat.
Combo 2 with Ramunap Excavator
Also requires:
Ramunap Excavator
Ramunap Excavator
Results:
Infinite card draw
· Infinite draw triggers
· Near-infinite landfall triggers
· Near-infinite lifeloss
Show steps
- Activate a land by tapping it, adding at least {1}.
- Activate Hearthhull by paying {1}, tapping it and sacrificing a land.
- If Hearthhull has eight or more charge counters on it, it triggers, causing each opponent to lose 2 life.
- Resolve the Hearthhull ability, causing you to draw two cards and allowing you to play an additional land this turn.
- Play the land from your graveyard.
- When the land enters the battlefield, Retreat to Coralhelm triggers, untapping Hearthhull
- Repeat.
Combo 3 with Conduit of Worlds
Also requires:
Conduit of Worlds
Conduit of Worlds
Results:
Infinite card draw
· Infinite draw triggers
· Near-infinite landfall triggers
· Near-infinite lifeloss
Show steps
- Activate a land by tapping it, adding at least {1}.
- Activate Hearthhull by paying {1}, tapping it and sacrificing a land.
- If Hearthhull has eight or more charge counters on it, it triggers, causing each opponent to lose 2 life.
- Resolve the Hearthhull ability, causing you to draw two cards and allowing you to play an additional land this turn.
- Play the land from your graveyard.
- When the land enters the battlefield, Retreat to Coralhelm triggers, untapping Hearthhull
- Repeat.
Combo 4 with Ancient Greenwarden
Also requires:
Ancient Greenwarden
Ancient Greenwarden
Results:
Near-infinite mana creatures you control can produce
· Near-infinite untap of creatures you control
· Infinite card draw
· Infinite draw triggers
· Near-infinite landfall triggers
· Near-infinite lifeloss
Show steps
- Activate a land by tapping it, adding at least {1}.
- Activate Hearthhull by paying {1}, tapping it and sacrificing a land.
- If Hearthhull has eight or more charge counters on it, it triggers, causing each opponent to lose 2 life.
- Resolve the Hearthhull ability, causing you to draw two cards and allowing you to play an additional land this turn.
- Play the land from your graveyard.
- When the land enters the battlefield, Retreat to Coralhelm triggers twice, untapping Hearthhull and another creature you control.
- Repeat.
Combo 5 with Crucible of Worlds
Also requires:
Crucible of Worlds
Crucible of Worlds
Results:
Infinite card draw
· Infinite draw triggers
· Near-infinite landfall triggers
· Near-infinite lifeloss
Show steps
- Activate a land by tapping it, adding at least {1}.
- Activate Hearthhull by paying {1}, tapping it and sacrificing a land.
- If Hearthhull has eight or more charge counters on it, it triggers, causing each opponent to lose 2 life.
- Resolve the Hearthhull ability, causing you to draw two cards and allowing you to play an additional land this turn.
- Play the land from your graveyard.
- When the land enters the battlefield, Retreat to Coralhelm triggers, untapping Hearthhull
- Repeat.
Combo 6 with Szarel, Genesis Shepherd
Also requires:
Szarel, Genesis Shepherd
Szarel, Genesis Shepherd
Results:
Near-infinite lifeloss
· Infinite card draw
· Infinite draw triggers
· Near-infinite landfall triggers
Show steps
- Activate a land by tapping it, adding at least {1}.
- Activate Hearthhull by paying {1}, tapping it and sacrificing a land.
- If Hearthhull has eight or more charge counters on it, it triggers, causing each opponent to lose 2 life.
- Resolve the Hearthhull ability, causing you to draw two cards and allowing you to play an additional land this turn.
- Play the land from your graveyard.
- When the land enters the battlefield, Retreat to Coralhelm triggers, untapping Hearthhull
- Repeat.
Combo 7 with Walk-In Closet // Forgotten Cellar
Also requires:
Walk-In Closet // Forgotten Cellar
Walk-In Closet // Forgotten Cellar
Results:
Infinite card draw
· Infinite draw triggers
· Near-infinite landfall triggers
· Near-infinite lifeloss
Show steps
- Activate a land by tapping it, adding at least {1}.
- Activate Hearthhull by paying {1}, tapping it and sacrificing a land.
- If Hearthhull has eight or more charge counters on it, it triggers, causing each opponent to lose 2 life.
- Resolve the Hearthhull ability, causing you to draw two cards and allowing you to play an additional land this turn.
- Play the land from your graveyard.
- When the land enters the battlefield, Retreat to Coralhelm triggers, untapping Hearthhull
- Repeat.
Combo 8 with Perennial Behemoth
Also requires:
Perennial Behemoth
Perennial Behemoth
Results:
Infinite card draw
· Infinite draw triggers
· Near-infinite landfall triggers
· Near-infinite lifeloss
Show steps
- Activate a land by tapping it, adding at least {1}.
- Activate Hearthhull by paying {1}, tapping it and sacrificing a land.
- If Hearthhull has eight or more charge counters on it, it triggers, causing each opponent to lose 2 life.
- Resolve the Hearthhull ability, causing you to draw two cards and allowing you to play an additional land this turn.
- Play the land from your graveyard.
- When the land enters the battlefield, Retreat to Coralhelm triggers, untapping Hearthhull
- Repeat.
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