Godo, Bandit Warlord + Maskwood Nexus Combos

20 known combos featuring both cards in Commander

Infinite combat phases Infinite ETB Infinite LTB Infinite mana creatures you control can produce Infinite untap of creatures you control

Combo 1 with Phantom Steed + Lumbering Battlement + Urabrask the Hidden

Results: Infinite combat phases · Infinite ETB · Infinite LTB · Infinite mana creatures you control can produce · Infinite untap of creatures you control · Put all Equipment cards from your library onto the battlefield
Steps
  1. Declare Phantom Steed and Godo as attackers, triggering their abilities.
  2. Resolve the Godo trigger, untapping all creatures you control and causing you to get an additional combat phase after this one.
  3. Resolve the Phantom Steed trigger, creating a token copy of Lumbering Battlement.
  4. The token Lumbering Battlement enters the battlefield, exiling Godo until Lumbering Battlement leaves the battlefield.
  5. At the end of your combat phase, the token Lumbering Battlement triggers, causing you to sacrifice it.
  6. The token Lumbering Battlement leaves the battlefield, returning Godo from exile to the battlefield.
  7. Repeat each combat phase.

Combo 2 with Phantom Steed + Wormfang Drake + Cyclops of Eternal Fury

Results: Infinite ETB · Infinite LTB · Infinite combat phases · Infinite mana creatures you control can produce · Infinite untap of creatures you control · Put all Equipment cards from your library onto the battlefield
Show steps
  1. Declare Phantom Steed and Godo as attackers, triggering each of their second abilities.
  2. Resolve the Godo trigger, untapping all creatures you control and causing you to get an additional combat phase after this one.
  3. Resolve the Phantom Steed trigger, creating a token copy of Wormfang Drake.
  4. When the token Wormfang Drake enters the battlefield, its first ability triggers, exiling Godo.
  5. At the end of your combat phase, Phantom Steed triggers, causing you to sacrifice the Wormfang Drake token.
  6. When the token Wormfang Drake leaves the battlefield, its second ability triggers, returning Godo from exile to the battlefield.
  7. When Godo enters the battlefield, its first ability triggers, allowing you to search your library for an Equipment card and put it onto the battlefield.
  8. Repeat each combat phase.

Combo 3 with Phantom Steed + Wormfang Drake + Gimli's Reckless Might

Results: Infinite ETB · Infinite LTB · Infinite combat phases · Infinite mana creatures you control can produce · Infinite untap of creatures you control · Put all Equipment cards from your library onto the battlefield
Show steps
  1. Declare Phantom Steed and Godo as attackers, triggering each of their second abilities.
  2. Resolve the Godo trigger, untapping all creatures you control and causing you to get an additional combat phase after this one.
  3. Resolve the Phantom Steed trigger, creating a token copy of Wormfang Drake.
  4. When the token Wormfang Drake enters the battlefield, its first ability triggers, exiling Godo.
  5. At the end of your combat phase, Phantom Steed triggers, causing you to sacrifice the Wormfang Drake token.
  6. When the token Wormfang Drake leaves the battlefield, its second ability triggers, returning Godo from exile to the battlefield.
  7. When Godo enters the battlefield, its first ability triggers, allowing you to search your library for an Equipment card and put it onto the battlefield.
  8. Repeat each combat phase.

Combo 4 with Phantom Steed + Wormfang Drake + Barbarian Class

Results: Infinite ETB · Infinite LTB · Infinite combat phases · Infinite mana creatures you control can produce · Infinite untap of creatures you control · Put all Equipment cards from your library onto the battlefield
Show steps
  1. Declare Phantom Steed and Godo as attackers, triggering each of their second abilities.
  2. Resolve the Godo trigger, untapping all creatures you control and causing you to get an additional combat phase after this one.
  3. Resolve the Phantom Steed trigger, creating a token copy of Wormfang Drake.
  4. When the token Wormfang Drake enters the battlefield, its first ability triggers, exiling Godo.
  5. At the end of your combat phase, Phantom Steed triggers, causing you to sacrifice the Wormfang Drake token.
  6. When the token Wormfang Drake leaves the battlefield, its second ability triggers, returning Godo from exile to the battlefield.
  7. When Godo enters the battlefield, its first ability triggers, allowing you to search your library for an Equipment card and put it onto the battlefield.
  8. Repeat each combat phase.

Combo 5 with Phantom Steed + Wormfang Drake + Kratos, God of War

Results: Infinite LTB · Infinite ETB · Infinite combat phases · Infinite untap of creatures you control · Infinite mana creatures you control can produce · Put all Equipment cards from your library onto the battlefield
Show steps
  1. Declare Phantom Steed and Godo as attackers, triggering each of their second abilities.
  2. Resolve the Godo trigger, untapping all creatures you control and causing you to get an additional combat phase after this one.
  3. Resolve the Phantom Steed trigger, creating a token copy of Wormfang Drake.
  4. When the token Wormfang Drake enters the battlefield, its first ability triggers, exiling Godo.
  5. At the end of your combat phase, Phantom Steed triggers, causing you to sacrifice the Wormfang Drake token.
  6. When the token Wormfang Drake leaves the battlefield, its second ability triggers, returning Godo from exile to the battlefield.
  7. When Godo enters the battlefield, its first ability triggers, allowing you to search your library for an Equipment card and put it onto the battlefield.
  8. Repeat each combat phase.

Combo 6 with Phantom Steed + Wormfang Drake + Frostcliff Siege

Results: Infinite LTB · Infinite ETB · Infinite combat phases · Infinite untap of creatures you control · Infinite mana creatures you control can produce · Put all Equipment cards from your library onto the battlefield
Show steps
  1. Declare Phantom Steed and Godo as attackers, triggering each of their second abilities.
  2. Resolve the Godo trigger, untapping all creatures you control and causing you to get an additional combat phase after this one.
  3. Resolve the Phantom Steed trigger, creating a token copy of Wormfang Drake.
  4. When the token Wormfang Drake enters the battlefield, its first ability triggers, exiling Godo.
  5. At the end of your combat phase, Phantom Steed triggers, causing you to sacrifice the Wormfang Drake token.
  6. When the token Wormfang Drake leaves the battlefield, its second ability triggers, returning Godo from exile to the battlefield.
  7. When Godo enters the battlefield, its first ability triggers, allowing you to search your library for an Equipment card and put it onto the battlefield.
  8. Repeat each combat phase.

Combo 7 with Phantom Steed + Wormfang Drake + Tannuk, Steadfast Second

Results: Infinite LTB · Infinite ETB · Infinite combat phases · Infinite untap of creatures you control · Infinite mana creatures you control can produce · Put all Equipment cards from your library onto the battlefield
Show steps
  1. Declare Phantom Steed and Godo as attackers, triggering each of their second abilities.
  2. Resolve the Godo trigger, untapping all creatures you control and causing you to get an additional combat phase after this one.
  3. Resolve the Phantom Steed trigger, creating a token copy of Wormfang Drake.
  4. When the token Wormfang Drake enters the battlefield, its first ability triggers, exiling Godo.
  5. At the end of your combat phase, Phantom Steed triggers, causing you to sacrifice the Wormfang Drake token.
  6. When the token Wormfang Drake leaves the battlefield, its second ability triggers, returning Godo from exile to the battlefield.
  7. When Godo enters the battlefield, its first ability triggers, allowing you to search your library for an Equipment card and put it onto the battlefield.
  8. Repeat each combat phase.

Combo 8 with Phantom Steed + Wormfang Drake + Akroma's Memorial

Results: Infinite LTB · Infinite ETB · Infinite combat phases · Infinite untap of creatures you control · Infinite mana creatures you control can produce · Put all Equipment cards from your library onto the battlefield
Show steps
  1. Declare Phantom Steed and Godo as attackers, triggering each of their second abilities.
  2. Resolve the Godo trigger, untapping all creatures you control and causing you to get an additional combat phase after this one.
  3. Resolve the Phantom Steed trigger, creating a token copy of Wormfang Drake.
  4. When the token Wormfang Drake enters the battlefield, its first ability triggers, exiling Godo.
  5. At the end of your combat phase, Phantom Steed triggers, causing you to sacrifice the Wormfang Drake token.
  6. When the token Wormfang Drake leaves the battlefield, its second ability triggers, returning Godo from exile to the battlefield.
  7. When Godo enters the battlefield, its first ability triggers, allowing you to search your library for an Equipment card and put it onto the battlefield.
  8. Repeat each combat phase.

Combo 9 with Phantom Steed + Wormfang Drake + The Fire Crystal

Results: Infinite LTB · Infinite ETB · Infinite combat phases · Infinite untap of creatures you control · Infinite mana creatures you control can produce · Put all Equipment cards from your library onto the battlefield
Show steps
  1. Declare Phantom Steed and Godo as attackers, triggering each of their second abilities.
  2. Resolve the Godo trigger, untapping all creatures you control and causing you to get an additional combat phase after this one.
  3. Resolve the Phantom Steed trigger, creating a token copy of Wormfang Drake.
  4. When the token Wormfang Drake enters the battlefield, its first ability triggers, exiling Godo.
  5. At the end of your combat phase, Phantom Steed triggers, causing you to sacrifice the Wormfang Drake token.
  6. When the token Wormfang Drake leaves the battlefield, its second ability triggers, returning Godo from exile to the battlefield.
  7. When Godo enters the battlefield, its first ability triggers, allowing you to search your library for an Equipment card and put it onto the battlefield.
  8. Repeat each combat phase.

Combo 10 with Phantom Steed + Wormfang Drake + Urabrask the Hidden

Results: Infinite LTB · Infinite ETB · Infinite combat phases · Infinite untap of creatures you control · Infinite mana creatures you control can produce · Put all Equipment cards from your library onto the battlefield
Show steps
  1. Declare Phantom Steed and Godo as attackers, triggering each of their second abilities.
  2. Resolve the Godo trigger, untapping all creatures you control and causing you to get an additional combat phase after this one.
  3. Resolve the Phantom Steed trigger, creating a token copy of Wormfang Drake.
  4. When the token Wormfang Drake enters the battlefield, its first ability triggers, exiling Godo.
  5. At the end of your combat phase, Phantom Steed triggers, causing you to sacrifice the Wormfang Drake token.
  6. When the token Wormfang Drake leaves the battlefield, its second ability triggers, returning Godo from exile to the battlefield.
  7. When Godo enters the battlefield, its first ability triggers, allowing you to search your library for an Equipment card and put it onto the battlefield.
  8. Repeat each combat phase.

Combo 11 with Phantom Steed + Wormfang Drake + Tuktuk Rubblefort

Results: Infinite LTB · Infinite ETB · Infinite combat phases · Infinite untap of creatures you control · Infinite mana creatures you control can produce · Put all Equipment cards from your library onto the battlefield
Show steps
  1. Declare Phantom Steed and Godo as attackers, triggering each of their second abilities.
  2. Resolve the Godo trigger, untapping all creatures you control and causing you to get an additional combat phase after this one.
  3. Resolve the Phantom Steed trigger, creating a token copy of Wormfang Drake.
  4. When the token Wormfang Drake enters the battlefield, its first ability triggers, exiling Godo.
  5. At the end of your combat phase, Phantom Steed triggers, causing you to sacrifice the Wormfang Drake token.
  6. When the token Wormfang Drake leaves the battlefield, its second ability triggers, returning Godo from exile to the battlefield.
  7. When Godo enters the battlefield, its first ability triggers, allowing you to search your library for an Equipment card and put it onto the battlefield.
  8. Repeat each combat phase.

Combo 12 with Phantom Steed + Wormfang Drake + Rising of the Day

Results: Infinite LTB · Infinite ETB · Infinite combat phases · Infinite untap of creatures you control · Infinite mana creatures you control can produce · Put all Equipment cards from your library onto the battlefield
Show steps
  1. Declare Phantom Steed and Godo as attackers, triggering each of their second abilities.
  2. Resolve the Godo trigger, untapping all creatures you control and causing you to get an additional combat phase after this one.
  3. Resolve the Phantom Steed trigger, creating a token copy of Wormfang Drake.
  4. When the token Wormfang Drake enters the battlefield, its first ability triggers, exiling Godo.
  5. At the end of your combat phase, Phantom Steed triggers, causing you to sacrifice the Wormfang Drake token.
  6. When the token Wormfang Drake leaves the battlefield, its second ability triggers, returning Godo from exile to the battlefield.
  7. When Godo enters the battlefield, its first ability triggers, allowing you to search your library for an Equipment card and put it onto the battlefield.
  8. Repeat each combat phase.

Combo 13 with Phantom Steed + Wormfang Drake + Purphoros, Bronze-Blooded

Results: Infinite LTB · Infinite ETB · Infinite combat phases · Infinite untap of creatures you control · Infinite mana creatures you control can produce · Put all Equipment cards from your library onto the battlefield
Show steps
  1. Declare Phantom Steed and Godo as attackers, triggering each of their second abilities.
  2. Resolve the Godo trigger, untapping all creatures you control and causing you to get an additional combat phase after this one.
  3. Resolve the Phantom Steed trigger, creating a token copy of Wormfang Drake.
  4. When the token Wormfang Drake enters the battlefield, its first ability triggers, exiling Godo.
  5. At the end of your combat phase, Phantom Steed triggers, causing you to sacrifice the Wormfang Drake token.
  6. When the token Wormfang Drake leaves the battlefield, its second ability triggers, returning Godo from exile to the battlefield.
  7. When Godo enters the battlefield, its first ability triggers, allowing you to search your library for an Equipment card and put it onto the battlefield.
  8. Repeat each combat phase.

Combo 14 with Phantom Steed + Wormfang Drake + Mass Hysteria

Results: Infinite LTB · Infinite ETB · Infinite combat phases · Infinite untap of creatures you control · Infinite mana creatures you control can produce · Put all Equipment cards from your library onto the battlefield
Show steps
  1. Declare Phantom Steed and Godo as attackers, triggering each of their second abilities.
  2. Resolve the Godo trigger, untapping all creatures you control and causing you to get an additional combat phase after this one.
  3. Resolve the Phantom Steed trigger, creating a token copy of Wormfang Drake.
  4. When the token Wormfang Drake enters the battlefield, its first ability triggers, exiling Godo.
  5. At the end of your combat phase, Phantom Steed triggers, causing you to sacrifice the Wormfang Drake token.
  6. When the token Wormfang Drake leaves the battlefield, its second ability triggers, returning Godo from exile to the battlefield.
  7. When Godo enters the battlefield, its first ability triggers, allowing you to search your library for an Equipment card and put it onto the battlefield.
  8. Repeat each combat phase.

Combo 15 with Phantom Steed + Wormfang Drake + Hammer of Purphoros

Results: Infinite LTB · Infinite ETB · Infinite combat phases · Infinite untap of creatures you control · Infinite mana creatures you control can produce · Put all Equipment cards from your library onto the battlefield
Show steps
  1. Declare Phantom Steed and Godo as attackers, triggering each of their second abilities.
  2. Resolve the Godo trigger, untapping all creatures you control and causing you to get an additional combat phase after this one.
  3. Resolve the Phantom Steed trigger, creating a token copy of Wormfang Drake.
  4. When the token Wormfang Drake enters the battlefield, its first ability triggers, exiling Godo.
  5. At the end of your combat phase, Phantom Steed triggers, causing you to sacrifice the Wormfang Drake token.
  6. When the token Wormfang Drake leaves the battlefield, its second ability triggers, returning Godo from exile to the battlefield.
  7. When Godo enters the battlefield, its first ability triggers, allowing you to search your library for an Equipment card and put it onto the battlefield.
  8. Repeat each combat phase.

Combo 16 with Phantom Steed + Wormfang Drake + Fervor

Results: Infinite LTB · Infinite ETB · Infinite combat phases · Infinite untap of creatures you control · Infinite mana creatures you control can produce · Put all Equipment cards from your library onto the battlefield
Show steps
  1. Declare Phantom Steed and Godo as attackers, triggering each of their second abilities.
  2. Resolve the Godo trigger, untapping all creatures you control and causing you to get an additional combat phase after this one.
  3. Resolve the Phantom Steed trigger, creating a token copy of Wormfang Drake.
  4. When the token Wormfang Drake enters the battlefield, its first ability triggers, exiling Godo.
  5. At the end of your combat phase, Phantom Steed triggers, causing you to sacrifice the Wormfang Drake token.
  6. When the token Wormfang Drake leaves the battlefield, its second ability triggers, returning Godo from exile to the battlefield.
  7. When Godo enters the battlefield, its first ability triggers, allowing you to search your library for an Equipment card and put it onto the battlefield.
  8. Repeat each combat phase.

Combo 17 with Phantom Steed + Wormfang Drake + Anger

Results: Infinite LTB · Infinite ETB · Infinite combat phases · Infinite untap of creatures you control · Infinite mana creatures you control can produce · Put all Equipment cards from your library onto the battlefield
Show steps
  1. Declare Phantom Steed and Godo as attackers, triggering each of their second abilities.
  2. Resolve the Godo trigger, untapping all creatures you control and causing you to get an additional combat phase after this one.
  3. Resolve the Phantom Steed trigger, creating a token copy of Wormfang Drake.
  4. When the token Wormfang Drake enters the battlefield, its first ability triggers, exiling Godo.
  5. At the end of your combat phase, Phantom Steed triggers, causing you to sacrifice the Wormfang Drake token.
  6. When the token Wormfang Drake leaves the battlefield, its second ability triggers, returning Godo from exile to the battlefield.
  7. When Godo enters the battlefield, its first ability triggers, allowing you to search your library for an Equipment card and put it onto the battlefield.
  8. Repeat each combat phase.

Combo 18 with Phantom Steed + Wormfang Drake + Samut, Tyrant Smasher

Results: Infinite ETB · Infinite LTB · Infinite combat phases · Infinite mana creatures you control can produce · Infinite untap of creatures you control · Put all Equipment cards from your library onto the battlefield
Show steps
  1. Declare Phantom Steed and Godo as attackers, triggering each of their second abilities.
  2. Resolve the Godo trigger, untapping all creatures you control and causing you to get an additional combat phase after this one.
  3. Resolve the Phantom Steed trigger, creating a token copy of Wormfang Drake.
  4. When the token Wormfang Drake enters the battlefield, its first ability triggers, exiling Godo.
  5. At the end of your combat phase, Phantom Steed triggers, causing you to sacrifice the Wormfang Drake token.
  6. When the token Wormfang Drake leaves the battlefield, its second ability triggers, returning Godo from exile to the battlefield.
  7. When Godo enters the battlefield, its first ability triggers, allowing you to search your library for an Equipment card and put it onto the battlefield.
  8. Repeat each combat phase.

Combo 19 with Phantom Steed + Wormfang Drake + Nahiri's Resolve

Results: Infinite ETB · Infinite LTB · Infinite combat phases · Infinite mana creatures you control can produce · Infinite untap of creatures you control · Put all Equipment cards from your library onto the battlefield
Show steps
  1. Declare Phantom Steed and Godo as attackers, triggering each of their second abilities.
  2. Resolve the Godo trigger, untapping all creatures you control and causing you to get an additional combat phase after this one.
  3. Resolve the Phantom Steed trigger, creating a token copy of Wormfang Drake.
  4. When the token Wormfang Drake enters the battlefield, its first ability triggers, exiling Godo.
  5. At the end of your combat phase, Phantom Steed triggers, causing you to sacrifice the Wormfang Drake token.
  6. When the token Wormfang Drake leaves the battlefield, its second ability triggers, returning Godo from exile to the battlefield.
  7. When Godo enters the battlefield, its first ability triggers, allowing you to search your library for an Equipment card and put it onto the battlefield.
  8. Repeat each combat phase.

Combo 20 with Phantom Steed + Wormfang Drake + Dragonlord Kolaghan

Results: Infinite LTB · Infinite ETB · Infinite combat phases · Infinite untap of creatures you control · Infinite mana creatures you control can produce · Put all Equipment cards from your library onto the battlefield
Show steps
  1. Declare Phantom Steed and Godo as attackers, triggering each of their second abilities.
  2. Resolve the Godo trigger, untapping all creatures you control and causing you to get an additional combat phase after this one.
  3. Resolve the Phantom Steed trigger, creating a token copy of Wormfang Drake.
  4. When the token Wormfang Drake enters the battlefield, its first ability triggers, exiling Godo.
  5. At the end of your combat phase, Phantom Steed triggers, causing you to sacrifice the Wormfang Drake token.
  6. When the token Wormfang Drake leaves the battlefield, its second ability triggers, returning Godo from exile to the battlefield.
  7. When Godo enters the battlefield, its first ability triggers, allowing you to search your library for an Equipment card and put it onto the battlefield.
  8. Repeat each combat phase.
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