Fractured Identity + Illusions of Grandeur Combos
3 known combos featuring both cards in Commander
Near-infinite lifeloss
Each opponent loses the game
Near-infinite lifeloss for all players
Shuffle all hands, graveyards and permanents on the battlefield into their owner's library
Combo 1 with Sway of the Stars
Also requires:
Sway of the Stars
Sway of the Stars
Results:
Each opponent loses the game
· Near-infinite lifeloss for all players
· Shuffle all hands, graveyards and permanents on the battlefield into their owner's library
Steps
- Cast Fractured Identity by paying {3}{W}{U}, exiling Illusions of Grandeur and causing each opponent to create a token copy of it.
- Each opponent's Illusions of Grandeur's first ability triggers, and your Illusions of Grandeur's second ability triggers, causing each opponent to gain 20 life and you to lose 20 life.
- Cast Sway of the Stars by paying {8}{U}{U}, causing each player to shuffle their hand, graveyard and all permanents they own into their library, then causing each player to draw seven cards and set their life total to 7.
- Each opponent's Illusions of Grandeur's second ability triggers, causing each opponent to lose 20 life.
- Each opponent loses the game due to having 0 life.
Combo 2 with Archfiend of Despair + Aether Snap
Results:
Near-infinite lifeloss
Show steps
- Cast Fractured Identity by paying {3}{W}{U}, exiling Illusions of Grandeur and causing each opponent to create a token copy of it.
- The nontoken Illusions of Grandeur's second ability triggers, and each token Illusions of Grandeur's first ability triggers.
- Resolve each token Illusions of Gradeur's trigger, causing each opponent to gain no life due to Archfiend of Despair.
- Resolve the nontoken Illusions of Grandeur's trigger, causing you to lose twenty life.
- Cast Aether Snap by paying {3}{B}{B}, removing all counters from all permanents and exiling all tokens.
- Each opponent's Illusions of Grandeur leaves the battlefield, causing them to lose twenty life.
- At the beginning of your end step, Archfiend of Despair triggers, causing each opponent to lose life equal to the life they lost this turn.
Combo 3 with Archfiend of Despair + Calming Verse
Also requires:
Archfiend of Despair
Calming Verse
Archfiend of Despair
Calming Verse
Results:
Near-infinite lifeloss
Show steps
- Cast Fractured Identity by paying {3}{W}{U}, exiling Illusions of Grandeur and causing each opponent to create a token copy of it.
- The nontoken Illusions of Grandeur's second ability triggers, and each token Illusions of Grandeur's first ability triggers.
- Resolve each token Illusions of Gradeur's trigger, causing each opponent to gain no life due to Archfiend of Despair.
- Resolve the nontoken Illusions of Grandeur's trigger, causing you to lose twenty life.
- Cast Calming Verse by paying {3}{G}, destroying all enchantments.
- Each opponent's Illusions of Grandeur leaves the battlefield, causing them to lose twenty life.
- At the beginning of your end step, Archfiend of Despair triggers, causing each opponent to lose life equal to the life they lost this turn.
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