Fleeting Distraction + Precursor Golem Combos
2 known combos featuring both cards in Commander
Infinite card draw
Infinite draw triggers
Near-infinite magecraft triggers
Win the game
Near-infinite ETB
Combo 1 with Rite of Replication + Jace, Wielder of Mysteries
Results:
Infinite card draw
· Infinite draw triggers
· Near-infinite magecraft triggers
· Win the game
Steps
- Cast Rite of Replication with kicker by paying {7}{U}{U}, targeting Precursor Golem.
- Precursor Golem's second ability triggers, creating a kicked copy of Rite of Replication targeting every other Golem.
- Resolve the first Rite of Replication, creating five token copies of the Golem it is targeting.
- If the Golem was Percursor Golem, the Percursor Golem tokens enter the battlefield, triggering their first abilities, creating a total of ten 3/3 Golem artifact creature tokens.
- Repeat from step 3 for each other Rite of Replication.
- Cast Fleeting Distraction by paying {U}, targeting any Golem.
- The six Percursor Golems' second abilities each trigger, creating six copies of Fleeting Distraction targeting every other Golem.
- Resolve the first Fleeting Distraction, causing you to draw a card.
- Repeat step 8 until you draw from an empty library, causing you to win the game.
Combo 2 with Rite of Replication + Laboratory Maniac
Results:
Infinite card draw
· Infinite draw triggers
· Near-infinite ETB
· Near-infinite magecraft triggers
· Win the game
Show steps
- Cast Rite of Replication with kicker by paying {7}{U}{U}, targeting Precursor Golem.
- Precursor Golem's second ability triggers, creating a kicked copy of Rite of Replication targeting every other Golem.
- Resolve the first Rite of Replication, creating five token copies of the Golem it is targeting.
- If the Golem was Percursor Golem, the Percursor Golem tokens enter the battlefield, triggering their first abilities, creating a total of ten 3/3 Golem artifact creature tokens.
- Repeat from step 3 for each other Rite of Replication.
- Cast Fleeting Distraction by paying {U}, targeting any Golem.
- The six Percursor Golems' second abilities each trigger, creating six copies of Fleeting Distraction targeting every other Golem.
- Resolve the first Fleeting Distraction, causing you to draw a card.
- Repeat step 8 until you draw from an empty library, causing you to win the game.
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