Fleeting Distraction + Precursor Golem Combos

2 known combos featuring both cards in Commander

Infinite card draw Infinite draw triggers Near-infinite magecraft triggers Win the game Near-infinite ETB

Combo 1 with Rite of Replication + Jace, Wielder of Mysteries

Results: Infinite card draw · Infinite draw triggers · Near-infinite magecraft triggers · Win the game
Steps
  1. Cast Rite of Replication with kicker by paying {7}{U}{U}, targeting Precursor Golem.
  2. Precursor Golem's second ability triggers, creating a kicked copy of Rite of Replication targeting every other Golem.
  3. Resolve the first Rite of Replication, creating five token copies of the Golem it is targeting.
  4. If the Golem was Percursor Golem, the Percursor Golem tokens enter the battlefield, triggering their first abilities, creating a total of ten 3/3 Golem artifact creature tokens.
  5. Repeat from step 3 for each other Rite of Replication.
  6. Cast Fleeting Distraction by paying {U}, targeting any Golem.
  7. The six Percursor Golems' second abilities each trigger, creating six copies of Fleeting Distraction targeting every other Golem.
  8. Resolve the first Fleeting Distraction, causing you to draw a card.
  9. Repeat step 8 until you draw from an empty library, causing you to win the game.

Combo 2 with Rite of Replication + Laboratory Maniac

Results: Infinite card draw · Infinite draw triggers · Near-infinite ETB · Near-infinite magecraft triggers · Win the game
Show steps
  1. Cast Rite of Replication with kicker by paying {7}{U}{U}, targeting Precursor Golem.
  2. Precursor Golem's second ability triggers, creating a kicked copy of Rite of Replication targeting every other Golem.
  3. Resolve the first Rite of Replication, creating five token copies of the Golem it is targeting.
  4. If the Golem was Percursor Golem, the Percursor Golem tokens enter the battlefield, triggering their first abilities, creating a total of ten 3/3 Golem artifact creature tokens.
  5. Repeat from step 3 for each other Rite of Replication.
  6. Cast Fleeting Distraction by paying {U}, targeting any Golem.
  7. The six Percursor Golems' second abilities each trigger, creating six copies of Fleeting Distraction targeting every other Golem.
  8. Resolve the first Fleeting Distraction, causing you to draw a card.
  9. Repeat step 8 until you draw from an empty library, causing you to win the game.
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