Fanning the Flames + Sorcerer Class Combos
2 known combos featuring both cards in Commander
Infinite LTB
Infinite ETB
Infinite damage
Infinite storm count
Infinite creature tokens with haste
Combo 1 with Stormsplitter
Also requires:
Stormsplitter
Stormsplitter
Results:
Infinite LTB
· Infinite ETB
· Infinite damage
· Infinite storm count
· Infinite creature tokens with haste
· Infinite magecraft triggers
· Infinite blue mana that can only be spent to cast instant and sorcery spells
· Infinite red mana that can only be spent to cast instant and sorcery spells
Steps
- Activate any creature you control that does not have summoning sickness by tapping it, adding {R} that can only be spent to cast an instant or sorcery spell, or to gain a Class level.
- Repeat step 1 until you control no untapped creatures without summoning sickness, or until you have {3}{R}{R} available, whichever comes first.
- Cast Fanning the Flames with buyback by paying {3}{R}{R}.
- Each Stormsplitter you control triggers, and Sorcerer Class's third ability triggers if it is level 3.
- Resolve the Stormsplitter triggers, creating that many token copies of Stormsplitter.
- Resolve the Sorcerer Class trigger, if applicable, dealing damage to any target equal to the number of instant and/or sorcery spells you've cast this turn.
- Resolve Fanning the Flames, dealing X damage to any target, and returning Fanning the Flames to your hand.
- Repeat.
Combo 2 with Jeskai Ascendancy
Also requires:
Jeskai Ascendancy
Jeskai Ascendancy
Results:
Infinite draw triggers
· Infinite looting
· Infinite self-discard triggers
· Near-infinite blue mana that can only be spent to cast instant and/or sorcery spells
· Near-infinite damage
· Near-infinitely large creatures until end of turn
· Near-infinite magecraft triggers
· Near-infinite red mana that can only be spent to cast instant and/or sorcery spells
· Near-infinite storm count
· Near-infinite untap of creatures you control
· Near-infinite mana creatures you control can produce
Show steps
- Activate six creatures you control by tapping them, adding {4}{R}{R} that can only be spent to cast instant and/or sorcery spells, or to gain a Class level.
- Cast Fanning the Flames with buyback by paying {4}{R}{R}, triggering Jeskai Ascendancy's first and second abilities and Sorcerer Class's third ability if it is level three.
- Resolve the Sorcerer Class trigger, if applicable, causing Fanning the Flames to deal an amount of damage to each opponent equal to the number of instants and sorceries you've cast this turn.
- Resolve the first Jeskai Ascendancy trigger, giving creatures you control +1/+1 until end of turn and untapping them.
- Resolve the second Jeskai Ascendancy trigger, allowing you to loot.
- Resolve Fanning the Flames, dealing 1 damage to any target and returning Fanning the Flames to your hand.
- Repeat.
- If you control seven or more creatures without summoning sickness, this combo nets near-infinite mana.
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