Earthcraft +

Earthcraft + Marath, Will of the Wild Combos

4 known combos featuring both cards in Commander

Infinite death triggers Infinite ETB Infinite LTB Infinite storm count Infinite tapped creature tokens

Combo 1 with Marath, Will of the Wild + Fertile Ground

Also requires: Marath, Will of the Wild Marath, Will of the Wild Fertile Ground Fertile Ground
Results: Infinite death triggers · Infinite ETB · Infinite LTB · Infinite storm count · Infinite tapped creature tokens
Steps
  1. Activate the enchanted land by tapping it, adding {1}.
  2. Fertile Ground triggers, adding an additional {1}.
  3. Activate Earthcraft by tapping an untapped creature, untapping the enchanted land.
  4. Activate Marath by paying {1} and removing a +1/+1 counter from it, creating a 1/1 Elemental token.
  5. Repeat until Marath has no more +1/+1 counters.
  6. Marath dies due to having 0 toughness and goes to the command zone.
  7. Cast Marath by paying {R}{G}{W} plus commander tax, leaving zero mana unspent.
  8. Marath enters the battlefield with a number of +1/+1 counters equal to the amount of mana spent.
  9. Repeat any number of times.

Combo 2 with Marath, Will of the Wild + Dawn's Reflection

Also requires: Marath, Will of the Wild Marath, Will of the Wild Dawn's Reflection Dawn's Reflection
Results: Infinite colored mana · Infinite creature tokens · Infinite damage · Infinite death triggers · Infinite ETB · Infinite LTB · Infinite storm count · Infinite untap of basic lands you control · Infinite creature tokens that are infinitely large · Infinite +1/+1 counters on creatures you control
Show steps
  1. Activate the enchanted land by tapping it, adding {1}.
  2. Dawn's Reflection triggers, adding an additional {2}.
  3. Activate Earthcraft by tapping an untapped creature, untapping the enchanted land.
  4. Activate Marath by paying {1} and removing a +1/+1 counter from it, creating a 1/1 Elemental token.
  5. Repeat until Marath has no more +1/+1 counters.
  6. Marath dies due to having 0 toughness and goes to the command zone.
  7. Cast Marath by paying {R}{G}{W} plus commander tax.
  8. Marath enters the battlefield with a number of +1/+1 counters equal to the amount of mana spent.
  9. Repeat any number of times.
  10. Once you have infinite mana, you may activate Marath any number of times, choosing any value for X.

Combo 3 with Marath, Will of the Wild + Market Festival

Also requires: Marath, Will of the Wild Marath, Will of the Wild Market Festival Market Festival
Results: Infinite colored mana · Infinite creature tokens · Infinite damage · Infinite death triggers · Infinite ETB · Infinite LTB · Infinite storm count · Infinite untap of basic lands you control · Infinite creature tokens that are infinitely large · Infinite +1/+1 counters on creatures you control
Show steps
  1. Activate the enchanted land by tapping it, adding {1}.
  2. Market Festival triggers, adding an additional {2}.
  3. Activate Earthcraft by tapping an untapped creature, untapping the enchanted land.
  4. Activate Marath by paying {1} and removing a +1/+1 counter from it, creating a 1/1 Elemental token.
  5. Repeat until Marath has no more +1/+1 counters.
  6. Marath dies due to having 0 toughness and goes to the command zone.
  7. Cast Marath by paying {R}{G}{W} plus commander tax.
  8. Marath enters the battlefield with a number of +1/+1 counters equal to the amount of mana spent.
  9. Repeat any number of times.
  10. Once you have infinite mana, you may activate Marath any number of times, choosing any value for X.

Combo 4 with Marath, Will of the Wild + Verdant Haven

Also requires: Marath, Will of the Wild Marath, Will of the Wild Verdant Haven Verdant Haven
Results: Infinite death triggers · Infinite ETB · Infinite LTB · Infinite storm count · Infinite tapped creature tokens
Show steps
  1. Activate the enchanted land by tapping it, adding {1}.
  2. Verdant Haven triggers, adding an additional {1}.
  3. Activate Earthcraft by tapping an untapped creature, untapping the enchanted land.
  4. Activate Marath by paying {1} and removing a +1/+1 counter from it, creating a 1/1 Elemental token.
  5. Repeat until Marath has no more +1/+1 counters.
  6. Marath dies due to having 0 toughness and goes to the command zone.
  7. Cast Marath by paying {R}{G}{W} plus commander tax, leaving zero mana unspent.
  8. Marath enters the battlefield with a number of +1/+1 counters equal to the amount of mana spent.
  9. Repeat any number of times.
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