Earthcraft + Marath, Will of the Wild Combos
4 known combos featuring both cards in Commander
Infinite death triggers
Infinite ETB
Infinite LTB
Infinite storm count
Infinite tapped creature tokens
Combo 1 with Marath, Will of the Wild + Fertile Ground
Results:
Infinite death triggers
· Infinite ETB
· Infinite LTB
· Infinite storm count
· Infinite tapped creature tokens
Steps
- Activate the enchanted land by tapping it, adding {1}.
- Fertile Ground triggers, adding an additional {1}.
- Activate Earthcraft by tapping an untapped creature, untapping the enchanted land.
- Activate Marath by paying {1} and removing a +1/+1 counter from it, creating a 1/1 Elemental token.
- Repeat until Marath has no more +1/+1 counters.
- Marath dies due to having 0 toughness and goes to the command zone.
- Cast Marath by paying {R}{G}{W} plus commander tax, leaving zero mana unspent.
- Marath enters the battlefield with a number of +1/+1 counters equal to the amount of mana spent.
- Repeat any number of times.
Combo 2 with Marath, Will of the Wild + Dawn's Reflection
Also requires:
Marath, Will of the Wild
Dawn's Reflection
Marath, Will of the Wild
Dawn's Reflection
Results:
Infinite colored mana
· Infinite creature tokens
· Infinite damage
· Infinite death triggers
· Infinite ETB
· Infinite LTB
· Infinite storm count
· Infinite untap of basic lands you control
· Infinite creature tokens that are infinitely large
· Infinite +1/+1 counters on creatures you control
Show steps
- Activate the enchanted land by tapping it, adding {1}.
- Dawn's Reflection triggers, adding an additional {2}.
- Activate Earthcraft by tapping an untapped creature, untapping the enchanted land.
- Activate Marath by paying {1} and removing a +1/+1 counter from it, creating a 1/1 Elemental token.
- Repeat until Marath has no more +1/+1 counters.
- Marath dies due to having 0 toughness and goes to the command zone.
- Cast Marath by paying {R}{G}{W} plus commander tax.
- Marath enters the battlefield with a number of +1/+1 counters equal to the amount of mana spent.
- Repeat any number of times.
- Once you have infinite mana, you may activate Marath any number of times, choosing any value for X.
Combo 3 with Marath, Will of the Wild + Market Festival
Results:
Infinite colored mana
· Infinite creature tokens
· Infinite damage
· Infinite death triggers
· Infinite ETB
· Infinite LTB
· Infinite storm count
· Infinite untap of basic lands you control
· Infinite creature tokens that are infinitely large
· Infinite +1/+1 counters on creatures you control
Show steps
- Activate the enchanted land by tapping it, adding {1}.
- Market Festival triggers, adding an additional {2}.
- Activate Earthcraft by tapping an untapped creature, untapping the enchanted land.
- Activate Marath by paying {1} and removing a +1/+1 counter from it, creating a 1/1 Elemental token.
- Repeat until Marath has no more +1/+1 counters.
- Marath dies due to having 0 toughness and goes to the command zone.
- Cast Marath by paying {R}{G}{W} plus commander tax.
- Marath enters the battlefield with a number of +1/+1 counters equal to the amount of mana spent.
- Repeat any number of times.
- Once you have infinite mana, you may activate Marath any number of times, choosing any value for X.
Combo 4 with Marath, Will of the Wild + Verdant Haven
Results:
Infinite death triggers
· Infinite ETB
· Infinite LTB
· Infinite storm count
· Infinite tapped creature tokens
Show steps
- Activate the enchanted land by tapping it, adding {1}.
- Verdant Haven triggers, adding an additional {1}.
- Activate Earthcraft by tapping an untapped creature, untapping the enchanted land.
- Activate Marath by paying {1} and removing a +1/+1 counter from it, creating a 1/1 Elemental token.
- Repeat until Marath has no more +1/+1 counters.
- Marath dies due to having 0 toughness and goes to the command zone.
- Cast Marath by paying {R}{G}{W} plus commander tax, leaving zero mana unspent.
- Marath enters the battlefield with a number of +1/+1 counters equal to the amount of mana spent.
- Repeat any number of times.
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