Cyclops of Eternal Fury + Godo, Bandit Warlord Combos

8 known combos featuring both cards in Commander

Infinite ETB Infinite LTB Infinite combat phases Put all Equipment cards from your library onto the battlefield Infinite mana creatures you control can produce

Combo 1 with Sword of Hearth and Home

Results: Infinite ETB · Infinite LTB · Infinite combat damage · Infinite combat phases · Infinite untap of Samurai you control · Put all Equipment cards from your library onto the battlefield · Put all basic lands from your library onto the battlefield
Steps
  1. Declare Godo and the Samurai with Sword of Hearth and Home attached as attackers.
  2. Godo's second ability triggers, untapping it and all Samurai you control, and causing you to get an additional combat phase after this one.
  3. Deal combat damage using Godo and the Samurai that has Sword of Hearth and Home attached.
  4. Sword of Hearth and Home triggers, causing you to exile Godo, then search your library for a basic land card and exile it, then put the land and Godo from exile onto the battlefield.
  5. When Godo enters the battlefield, its first ability triggers, causing you to search your library for an Equipment card and put it onto the battlefield.
  6. Repeat each combat phase.

Combo 2 with Displacer Kitten + Spellbinder

Results: Infinite ETB · Infinite LTB · Infinite casts of cards exiled with Spellbinder · Infinite combat damage · Infinite combat phases · Infinite magecraft triggers · Infinite storm count · Put all Equipment cards from your library onto the battlefield
Show steps
  1. Declare Godo and the creature with Spellbinder attached as attackers.
  2. Godo's second ability triggers, causing you to untap it and all Samurai you control, and to get an additional combat phase after this one.
  3. Deal combat damage using the creature that has Spellbinder attached.
  4. Spellbinder triggers, causing you to copy a card exiled with it, and cast the copy without paying its mana cost.
  5. Displacer Kitten triggers, blinking Godo.
  6. When Godo enters the battlefield, its first ability triggers, allowing you to search your library for an Equipment card and put it onto the battlefield.
  7. Resolve the spell cast in step 4.
  8. Repeat each combat phase.

Combo 3 with Phantom Steed + Wormfang Drake + Arcane Adaptation

Results: Infinite ETB · Infinite LTB · Infinite combat phases · Infinite mana creatures you control can produce · Infinite untap of creatures you control · Put all Equipment cards from your library onto the battlefield
Show steps
  1. Declare Phantom Steed and Godo as attackers, triggering each of their second abilities.
  2. Resolve the Godo trigger, untapping all creatures you control and causing you to get an additional combat phase after this one.
  3. Resolve the Phantom Steed trigger, creating a token copy of Wormfang Drake.
  4. When the token Wormfang Drake enters the battlefield, its first ability triggers, exiling Godo.
  5. At the end of your combat phase, Phantom Steed triggers, causing you to sacrifice the Wormfang Drake token.
  6. When the token Wormfang Drake leaves the battlefield, its second ability triggers, returning Godo from exile to the battlefield.
  7. When Godo enters the battlefield, its first ability triggers, allowing you to search your library for an Equipment card and put it onto the battlefield.
  8. Repeat each combat phase.

Combo 4 with Phantom Steed + Wormfang Drake + Maskwood Nexus

Results: Infinite ETB · Infinite LTB · Infinite combat phases · Infinite mana creatures you control can produce · Infinite untap of creatures you control · Put all Equipment cards from your library onto the battlefield
Show steps
  1. Declare Phantom Steed and Godo as attackers, triggering each of their second abilities.
  2. Resolve the Godo trigger, untapping all creatures you control and causing you to get an additional combat phase after this one.
  3. Resolve the Phantom Steed trigger, creating a token copy of Wormfang Drake.
  4. When the token Wormfang Drake enters the battlefield, its first ability triggers, exiling Godo.
  5. At the end of your combat phase, Phantom Steed triggers, causing you to sacrifice the Wormfang Drake token.
  6. When the token Wormfang Drake leaves the battlefield, its second ability triggers, returning Godo from exile to the battlefield.
  7. When Godo enters the battlefield, its first ability triggers, allowing you to search your library for an Equipment card and put it onto the battlefield.
  8. Repeat each combat phase.

Combo 5 with Phantom Steed + Wormfang Drake + Xenograft

Results: Infinite ETB · Infinite LTB · Infinite combat phases · Infinite mana creatures you control can produce · Infinite untap of creatures you control · Put all Equipment cards from your library onto the battlefield
Show steps
  1. Declare Phantom Steed and Godo as attackers, triggering each of their second abilities.
  2. Resolve the Godo trigger, untapping all creatures you control and causing you to get an additional combat phase after this one.
  3. Resolve the Phantom Steed trigger, creating a token copy of Wormfang Drake.
  4. When the token Wormfang Drake enters the battlefield, its first ability triggers, exiling Godo.
  5. At the end of your combat phase, Phantom Steed triggers, causing you to sacrifice the Wormfang Drake token.
  6. When the token Wormfang Drake leaves the battlefield, its second ability triggers, returning Godo from exile to the battlefield.
  7. When Godo enters the battlefield, its first ability triggers, allowing you to search your library for an Equipment card and put it onto the battlefield.
  8. Repeat each combat phase.

Combo 6 with Phantom Steed + Wormfang Drake + Leyline of Transformation

Results: Infinite ETB · Infinite LTB · Infinite combat phases · Infinite mana creatures you control can produce · Infinite untap of creatures you control · Put all Equipment cards from your library onto the battlefield
Show steps
  1. Declare Phantom Steed and Godo as attackers, triggering each of their second abilities.
  2. Resolve the Godo trigger, untapping all creatures you control and causing you to get an additional combat phase after this one.
  3. Resolve the Phantom Steed trigger, creating a token copy of Wormfang Drake.
  4. When the token Wormfang Drake enters the battlefield, its first ability triggers, exiling Godo.
  5. At the end of your combat phase, Phantom Steed triggers, causing you to sacrifice the Wormfang Drake token.
  6. When the token Wormfang Drake leaves the battlefield, its second ability triggers, returning Godo from exile to the battlefield.
  7. When Godo enters the battlefield, its first ability triggers, allowing you to search your library for an Equipment card and put it onto the battlefield.
  8. Repeat each combat phase.

Combo 7 with Phantom Steed + Wormfang Drake + Conspiracy

Results: Infinite ETB · Infinite LTB · Infinite combat phases · Infinite mana creatures you control can produce · Infinite untap of creatures you control · Put all Equipment cards from your library onto the battlefield
Show steps
  1. Declare Phantom Steed and Godo as attackers, triggering each of their second abilities.
  2. Resolve the Godo trigger, untapping all creatures you control and causing you to get an additional combat phase after this one.
  3. Resolve the Phantom Steed trigger, creating a token copy of Wormfang Drake.
  4. When the token Wormfang Drake enters the battlefield, its first ability triggers, exiling Godo.
  5. At the end of your combat phase, Phantom Steed triggers, causing you to sacrifice the Wormfang Drake token.
  6. When the token Wormfang Drake leaves the battlefield, its second ability triggers, returning Godo from exile to the battlefield.
  7. When Godo enters the battlefield, its first ability triggers, allowing you to search your library for an Equipment card and put it onto the battlefield.
  8. Repeat each combat phase.

Combo 8 with Phantom Steed + Wormfang Drake + Rukarumel, Biologist

Results: Infinite ETB · Infinite LTB · Infinite combat phases · Infinite mana creatures you control can produce · Infinite untap of creatures you control · Put all Equipment cards from your library onto the battlefield
Show steps
  1. Declare Phantom Steed and Godo as attackers, triggering each of their second abilities.
  2. Resolve the Godo trigger, untapping all creatures you control and causing you to get an additional combat phase after this one.
  3. Resolve the Phantom Steed trigger, creating a token copy of Wormfang Drake.
  4. When the token Wormfang Drake enters the battlefield, its first ability triggers, exiling Godo.
  5. At the end of your combat phase, Phantom Steed triggers, causing you to sacrifice the Wormfang Drake token.
  6. When the token Wormfang Drake leaves the battlefield, its second ability triggers, returning Godo from exile to the battlefield.
  7. When Godo enters the battlefield, its first ability triggers, allowing you to search your library for an Equipment card and put it onto the battlefield.
  8. Repeat each combat phase.
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