Cursecatcher + The Mirari Conjecture Combos
4 known combos featuring both cards in Commander
Infinite turns
Lock
Combo 1 with Faith's Reward + Temporal Manipulation
Results:
Infinite turns
· Lock
Steps
- At the beginning of your precombat main phase, The Mirari Conjecture triggers, putting a lore counter on itself, sacrificing itself and copying all instant and sorcery spells you cast this turn.
- Cast Temporal Manipulation by paying {3}{U}{U}.
- The Mirari Conjecture triggers, creating a copy of Temporal Manipulation.
- Resolve both Temporal Manipulations, getting two extra turns after this one.
- Cast Faith's Reward by paying {3}{W}.
- The Mirari Conjecture triggers, copying Faith's Reward.
- Holding priority, activate Cursecatcher by sacrificing it, countering the original Faith's Reward.
- Resolve the Faith's Reward copy, returning The Mirari Conjecture and Cursecatcher from your graveyard to the battlefield.
- The Mirari Conjecture triggers, putting a lore counter on itself and returning Faith's Reward from your graveyard to your hand.
- Proceed to your next turn.
- At the beginning of your precombat main phase, The Mirari Conjecture triggers, putting a lore counter on itself and returning Temporal Manipulation from your graveyard to your hand.
- Proceed to your next turn.
- Repeat.
Combo 2 with Faith's Reward + Walk the Aeons
Results:
Infinite turns
· Lock
Show steps
- At the beginning of your precombat main phase, The Mirari Conjecture triggers, putting a lore counter on itself, sacrificing itself and copying all instant and sorcery spells you cast this turn.
- Cast Walk the Aeons by paying {4}{U}{U}.
- The Mirari Conjecture triggers, creating a copy of Walk the Aeons.
- Resolve both Walk the Aeonss, getting two extra turns after this one.
- Cast Faith's Reward by paying {3}{W}.
- The Mirari Conjecture triggers, copying Faith's Reward.
- Holding priority, activate Cursecatcher by sacrificing it, countering the original Faith's Reward.
- Resolve the Faith's Reward copy, returning The Mirari Conjecture and Cursecatcher from your graveyard to the battlefield.
- The Mirari Conjecture triggers, putting a lore counter on itself and returning Faith's Reward from your graveyard to your hand.
- Proceed to your next turn.
- At the beginning of your precombat main phase, The Mirari Conjecture triggers, putting a lore counter on itself and returning Walk the Aeons from your graveyard to your hand.
- Proceed to your next turn.
- Repeat.
Combo 3 with Second Sunrise + Temporal Manipulation
Results:
Infinite turns
· Lock
Show steps
- At the beginning of your precombat main phase, The Mirari Conjecture triggers, putting a lore counter on itself, sacrificing itself and copying all instant and sorcery spells you cast this turn.
- Cast Temporal Manipulation by paying {3}{U}{U}.
- The Mirari Conjecture triggers, creating a copy of Temporal Manipulation.
- Resolve both Temporal Manipulations, getting two extra turns after this one.
- Cast Second Sunrise by paying {1}{W}{W}.
- The Mirari Conjecture triggers, copying Second Sunrise.
- Holding priority, activate Cursecatcher by sacrificing it, countering the original Second Sunrise.
- Resolve the Second Sunrise copy, returning The Mirari Conjecture and Cursecatcher from your graveyard to the battlefield.
- The Mirari Conjecture triggers, putting a lore counter on itself and returning Second Sunrise from your graveyard to your hand.
- Proceed to your next turn.
- At the beginning of your precombat main phase, The Mirari Conjecture triggers, putting a lore counter on itself and returning Temporal Manipulation from your graveyard to your hand.
- Proceed to your next turn.
- Repeat.
Combo 4 with Second Sunrise + Walk the Aeons
Results:
Infinite turns
· Lock
Show steps
- At the beginning of your precombat main phase, The Mirari Conjecture triggers, putting a lore counter on itself, sacrificing itself and copying all instant and sorcery spells you cast this turn.
- Cast Walk the Aeons by paying {4}{U}{U}.
- The Mirari Conjecture triggers, creating a copy of Walk the Aeons.
- Resolve both Walk the Aeonss, getting two extra turns after this one.
- Cast Second Sunrise by paying {1}{W}{W}.
- The Mirari Conjecture triggers, copying Second Sunrise.
- Holding priority, activate Cursecatcher by sacrificing it, countering the original Second Sunrise.
- Resolve the Second Sunrise copy, returning The Mirari Conjecture and Cursecatcher from your graveyard to the battlefield.
- The Mirari Conjecture triggers, putting a lore counter on itself and returning Second Sunrise from your graveyard to your hand.
- Proceed to your next turn.
- At the beginning of your precombat main phase, The Mirari Conjecture triggers, putting a lore counter on itself and returning Walk the Aeons from your graveyard to your hand.
- Proceed to your next turn.
- Repeat.
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