Cursecatcher + The Mirari Conjecture Combos

4 known combos featuring both cards in Commander

Infinite turns Lock

Combo 1 with Faith's Reward + Temporal Manipulation

Results: Infinite turns · Lock
Steps
  1. At the beginning of your precombat main phase, The Mirari Conjecture triggers, putting a lore counter on itself, sacrificing itself and copying all instant and sorcery spells you cast this turn.
  2. Cast Temporal Manipulation by paying {3}{U}{U}.
  3. The Mirari Conjecture triggers, creating a copy of Temporal Manipulation.
  4. Resolve both Temporal Manipulations, getting two extra turns after this one.
  5. Cast Faith's Reward by paying {3}{W}.
  6. The Mirari Conjecture triggers, copying Faith's Reward.
  7. Holding priority, activate Cursecatcher by sacrificing it, countering the original Faith's Reward.
  8. Resolve the Faith's Reward copy, returning The Mirari Conjecture and Cursecatcher from your graveyard to the battlefield.
  9. The Mirari Conjecture triggers, putting a lore counter on itself and returning Faith's Reward from your graveyard to your hand.
  10. Proceed to your next turn.
  11. At the beginning of your precombat main phase, The Mirari Conjecture triggers, putting a lore counter on itself and returning Temporal Manipulation from your graveyard to your hand.
  12. Proceed to your next turn.
  13. Repeat.

Combo 2 with Faith's Reward + Walk the Aeons

Results: Infinite turns · Lock
Show steps
  1. At the beginning of your precombat main phase, The Mirari Conjecture triggers, putting a lore counter on itself, sacrificing itself and copying all instant and sorcery spells you cast this turn.
  2. Cast Walk the Aeons by paying {4}{U}{U}.
  3. The Mirari Conjecture triggers, creating a copy of Walk the Aeons.
  4. Resolve both Walk the Aeonss, getting two extra turns after this one.
  5. Cast Faith's Reward by paying {3}{W}.
  6. The Mirari Conjecture triggers, copying Faith's Reward.
  7. Holding priority, activate Cursecatcher by sacrificing it, countering the original Faith's Reward.
  8. Resolve the Faith's Reward copy, returning The Mirari Conjecture and Cursecatcher from your graveyard to the battlefield.
  9. The Mirari Conjecture triggers, putting a lore counter on itself and returning Faith's Reward from your graveyard to your hand.
  10. Proceed to your next turn.
  11. At the beginning of your precombat main phase, The Mirari Conjecture triggers, putting a lore counter on itself and returning Walk the Aeons from your graveyard to your hand.
  12. Proceed to your next turn.
  13. Repeat.

Combo 3 with Second Sunrise + Temporal Manipulation

Results: Infinite turns · Lock
Show steps
  1. At the beginning of your precombat main phase, The Mirari Conjecture triggers, putting a lore counter on itself, sacrificing itself and copying all instant and sorcery spells you cast this turn.
  2. Cast Temporal Manipulation by paying {3}{U}{U}.
  3. The Mirari Conjecture triggers, creating a copy of Temporal Manipulation.
  4. Resolve both Temporal Manipulations, getting two extra turns after this one.
  5. Cast Second Sunrise by paying {1}{W}{W}.
  6. The Mirari Conjecture triggers, copying Second Sunrise.
  7. Holding priority, activate Cursecatcher by sacrificing it, countering the original Second Sunrise.
  8. Resolve the Second Sunrise copy, returning The Mirari Conjecture and Cursecatcher from your graveyard to the battlefield.
  9. The Mirari Conjecture triggers, putting a lore counter on itself and returning Second Sunrise from your graveyard to your hand.
  10. Proceed to your next turn.
  11. At the beginning of your precombat main phase, The Mirari Conjecture triggers, putting a lore counter on itself and returning Temporal Manipulation from your graveyard to your hand.
  12. Proceed to your next turn.
  13. Repeat.

Combo 4 with Second Sunrise + Walk the Aeons

Results: Infinite turns · Lock
Show steps
  1. At the beginning of your precombat main phase, The Mirari Conjecture triggers, putting a lore counter on itself, sacrificing itself and copying all instant and sorcery spells you cast this turn.
  2. Cast Walk the Aeons by paying {4}{U}{U}.
  3. The Mirari Conjecture triggers, creating a copy of Walk the Aeons.
  4. Resolve both Walk the Aeonss, getting two extra turns after this one.
  5. Cast Second Sunrise by paying {1}{W}{W}.
  6. The Mirari Conjecture triggers, copying Second Sunrise.
  7. Holding priority, activate Cursecatcher by sacrificing it, countering the original Second Sunrise.
  8. Resolve the Second Sunrise copy, returning The Mirari Conjecture and Cursecatcher from your graveyard to the battlefield.
  9. The Mirari Conjecture triggers, putting a lore counter on itself and returning Second Sunrise from your graveyard to your hand.
  10. Proceed to your next turn.
  11. At the beginning of your precombat main phase, The Mirari Conjecture triggers, putting a lore counter on itself and returning Walk the Aeons from your graveyard to your hand.
  12. Proceed to your next turn.
  13. Repeat.
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