Coretapper + Sharuum the Hegemon Combos
14 known combos featuring both cards in Commander
Infinite turns
Lock
Combo 1 with Magistrate's Scepter + Soulherder
Results:
Infinite turns
· Lock
Steps
- Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter.
- Activate Coretapper's second ability by sacrificing it, putting two charge counters on Magistrate's Scepter.
- Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
- At the beginning of your end step, Soulherder triggers, blinking Sharuum.
- When Sharuum enters the battlefield, it triggers, returning Coretapper from your graveyard to the battlefield.
- Repeat each turn.
Combo 2 with Magistrate's Scepter + Baboon Spirit
Results:
Infinite turns
· Lock
Show steps
- Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter.
- Activate Coretapper's second ability by sacrificing it, putting two charge counters on Magistrate's Scepter.
- Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
- Activate Baboon Spirit by paying {3}{U}, exiling Sharuum.
- At the beginning of your end step, Baboon Spirit triggers, returning Sharuum from exile to the battlefield.
- When Sharuum enters the battlefield, it triggers, returning Coretapper from your graveyard to the battlefield.
- Repeat each turn.
Combo 3 with Magistrate's Scepter + Airbender Ascension
Results:
Infinite turns
· Lock
Show steps
- Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter.
- Activate Coretapper's second ability by sacrificing it, putting two charge counters on Magistrate's Scepter.
- Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
- At the beginning of your end step, Airbender Ascension triggers, blinking Sharuum.
- When Sharuum enters the battlefield, it triggers, returning Coretapper from your graveyard to the battlefield.
- Repeat each turn.
Combo 4 with Magistrate's Scepter + Meneldor, Swift Savior
Results:
Infinite turns
· Lock
Show steps
- Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter.
- Activate Coretapper's second ability by sacrificing it, putting two charge counters on Magistrate's Scepter.
- Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
- Deal combat damage to an opponent using Meneldor. Meneldor triggers, blinking Sharuum.
- When Sharuum enters the battlefield, it triggers, returning Coretapper from your graveyard to the battlefield.
- Repeat each turn.
Combo 5 with Magistrate's Scepter + Fortune, Loyal Steed
Results:
Infinite turns
· Lock
Show steps
- Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter.
- Activate Coretapper's second ability by sacrificing it, putting two charge counters on Magistrate's Scepter.
- Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
- Activate Fortune's saddle ability by tapping Sharuum, causing Fortune to become saddled until end of turn.
- Declare Fortune as an attacker. Fortune triggers, blinking Sharuum.
- When Sharuum enters the battlefield, it triggers, returning Coretapper from your graveyard to the battlefield.
- Repeat each turn.
Combo 6 with Magistrate's Scepter + Y'shtola Rhul
Results:
Infinite turns
· Lock
Show steps
- Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter.
- Activate Coretapper's second ability by sacrificing it, putting two charge counters on Magistrate's Scepter.
- Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
- At the beginning of your end step, Y'shtola Rhul triggers, blinking Sharuum.
- When Sharuum enters the battlefield, it triggers, returning Coretapper from your graveyard to the battlefield.
- Repeat each turn.
Combo 7 with Magistrate's Scepter + Thassa, Deep-Dwelling
Results:
Infinite turns
· Lock
Show steps
- Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter.
- Activate Coretapper's second ability by sacrificing it, putting two charge counters on Magistrate's Scepter.
- Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
- At the beginning of your end step, Thassa triggers, blinking Sharuum.
- When Sharuum enters the battlefield, it triggers, returning Coretapper from your graveyard to the battlefield.
- Repeat each turn.
Combo 8 with Magistrate's Scepter + Teleportation Circle
Results:
Infinite turns
· Lock
Show steps
- Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter.
- Activate Coretapper's second ability by sacrificing it, putting two charge counters on Magistrate's Scepter.
- Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
- At the beginning of your end step, Teleportation Circle triggers, blinking Sharuum.
- When Sharuum enters the battlefield, it triggers, returning Coretapper from your graveyard to the battlefield.
- Repeat each turn.
Combo 9 with Magistrate's Scepter + Eldrazi Displacer
Results:
Infinite turns
· Lock
Show steps
- Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter.
- Activate Coretapper's second ability by sacrificing it, putting two charge counters on Magistrate's Scepter.
- Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
- Activate Eldrazi Displacer by paying {2}{C}, blinking Sharuum.
- When Sharuum enters the battlefield, it triggers, returning Coretapper from your graveyard to the battlefield.
- Repeat each turn.
Combo 10 with Magistrate's Scepter + Deadeye Navigator
Results:
Infinite turns
· Lock
Show steps
- Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter.
- Activate Coretapper's second ability by sacrificing it, putting two charge counters on Magistrate's Scepter.
- Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
- Activate Sharuum by paying {1}{U}, blinking it.
- When Sharuum enters the battlefield, it and Deadeye Navigator's soulbond ability trigger.
- Resolve the Sharuum trigger, returning Coretapper from your graveyard to the battlefield.
- Resolve the Deadeye Navigator trigger, repairing it and Sharuum.
- Repeat each turn.
Combo 11 with Magistrate's Scepter + Conjurer's Closet
Results:
Infinite turns
· Lock
Show steps
- Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter.
- Activate Coretapper's second ability by sacrificing it, putting two charge counters on Magistrate's Scepter.
- Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
- At the beginning of your end step, Conjurer's Closet triggers, blinking Sharuum.
- When Sharuum enters the battlefield, it triggers, returning Coretapper from your graveyard to the battlefield.
- Repeat each turn.
Combo 12 with Magistrate's Scepter + Brago, King Eternal
Results:
Infinite turns
· Lock
Show steps
- Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter.
- Activate Coretapper's second ability by sacrificing it, putting two charge counters on Magistrate's Scepter.
- Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
- Deal combat damage to an opponent using Brago. Brago triggers, blinking Sharuum.
- When Sharuum enters the battlefield, it triggers, returning Coretapper from your graveyard to the battlefield.
- Repeat each turn.
Combo 13 with Magistrate's Scepter + Lilysplash Mentor
Results:
Infinite turns
· Lock
Show steps
- Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter.
- Activate Coretapper's second ability by sacrificing it, putting two charge counters on Magistrate's Scepter.
- Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
- Activate Lilysplash Mentor by paying {1}{G}{U}, blinking Sharuum.
- When Sharuum enters the battlefield, it triggers, returning Coretapper from your graveyard to the battlefield.
- Repeat each turn.
Combo 14 with Magistrate's Scepter + Emiel the Blessed
Results:
Infinite turns
· Lock
Show steps
- Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter.
- Activate Coretapper's second ability by sacrificing it, putting two charge counters on Magistrate's Scepter.
- Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
- Activate Emiel by paying {3}, blinking Sharuum.
- When Sharuum enters the battlefield, it triggers, returning Coretapper from your graveyard to the battlefield.
- Repeat each turn.
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