Coretapper + Sharuum the Hegemon Combos

14 known combos featuring both cards in Commander

Infinite turns Lock

Combo 1 with Magistrate's Scepter + Soulherder

Results: Infinite turns · Lock
Steps
  1. Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter.
  2. Activate Coretapper's second ability by sacrificing it, putting two charge counters on Magistrate's Scepter.
  3. Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
  4. At the beginning of your end step, Soulherder triggers, blinking Sharuum.
  5. When Sharuum enters the battlefield, it triggers, returning Coretapper from your graveyard to the battlefield.
  6. Repeat each turn.

Combo 2 with Magistrate's Scepter + Baboon Spirit

Results: Infinite turns · Lock
Show steps
  1. Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter.
  2. Activate Coretapper's second ability by sacrificing it, putting two charge counters on Magistrate's Scepter.
  3. Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
  4. Activate Baboon Spirit by paying {3}{U}, exiling Sharuum.
  5. At the beginning of your end step, Baboon Spirit triggers, returning Sharuum from exile to the battlefield.
  6. When Sharuum enters the battlefield, it triggers, returning Coretapper from your graveyard to the battlefield.
  7. Repeat each turn.

Combo 3 with Magistrate's Scepter + Airbender Ascension

Results: Infinite turns · Lock
Show steps
  1. Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter.
  2. Activate Coretapper's second ability by sacrificing it, putting two charge counters on Magistrate's Scepter.
  3. Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
  4. At the beginning of your end step, Airbender Ascension triggers, blinking Sharuum.
  5. When Sharuum enters the battlefield, it triggers, returning Coretapper from your graveyard to the battlefield.
  6. Repeat each turn.

Combo 4 with Magistrate's Scepter + Meneldor, Swift Savior

Results: Infinite turns · Lock
Show steps
  1. Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter.
  2. Activate Coretapper's second ability by sacrificing it, putting two charge counters on Magistrate's Scepter.
  3. Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
  4. Deal combat damage to an opponent using Meneldor. Meneldor triggers, blinking Sharuum.
  5. When Sharuum enters the battlefield, it triggers, returning Coretapper from your graveyard to the battlefield.
  6. Repeat each turn.

Combo 5 with Magistrate's Scepter + Fortune, Loyal Steed

Results: Infinite turns · Lock
Show steps
  1. Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter.
  2. Activate Coretapper's second ability by sacrificing it, putting two charge counters on Magistrate's Scepter.
  3. Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
  4. Activate Fortune's saddle ability by tapping Sharuum, causing Fortune to become saddled until end of turn.
  5. Declare Fortune as an attacker. Fortune triggers, blinking Sharuum.
  6. When Sharuum enters the battlefield, it triggers, returning Coretapper from your graveyard to the battlefield.
  7. Repeat each turn.

Combo 6 with Magistrate's Scepter + Y'shtola Rhul

Results: Infinite turns · Lock
Show steps
  1. Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter.
  2. Activate Coretapper's second ability by sacrificing it, putting two charge counters on Magistrate's Scepter.
  3. Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
  4. At the beginning of your end step, Y'shtola Rhul triggers, blinking Sharuum.
  5. When Sharuum enters the battlefield, it triggers, returning Coretapper from your graveyard to the battlefield.
  6. Repeat each turn.

Combo 7 with Magistrate's Scepter + Thassa, Deep-Dwelling

Results: Infinite turns · Lock
Show steps
  1. Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter.
  2. Activate Coretapper's second ability by sacrificing it, putting two charge counters on Magistrate's Scepter.
  3. Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
  4. At the beginning of your end step, Thassa triggers, blinking Sharuum.
  5. When Sharuum enters the battlefield, it triggers, returning Coretapper from your graveyard to the battlefield.
  6. Repeat each turn.

Combo 8 with Magistrate's Scepter + Teleportation Circle

Results: Infinite turns · Lock
Show steps
  1. Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter.
  2. Activate Coretapper's second ability by sacrificing it, putting two charge counters on Magistrate's Scepter.
  3. Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
  4. At the beginning of your end step, Teleportation Circle triggers, blinking Sharuum.
  5. When Sharuum enters the battlefield, it triggers, returning Coretapper from your graveyard to the battlefield.
  6. Repeat each turn.

Combo 9 with Magistrate's Scepter + Eldrazi Displacer

Results: Infinite turns · Lock
Show steps
  1. Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter.
  2. Activate Coretapper's second ability by sacrificing it, putting two charge counters on Magistrate's Scepter.
  3. Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
  4. Activate Eldrazi Displacer by paying {2}{C}, blinking Sharuum.
  5. When Sharuum enters the battlefield, it triggers, returning Coretapper from your graveyard to the battlefield.
  6. Repeat each turn.

Combo 10 with Magistrate's Scepter + Deadeye Navigator

Results: Infinite turns · Lock
Show steps
  1. Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter.
  2. Activate Coretapper's second ability by sacrificing it, putting two charge counters on Magistrate's Scepter.
  3. Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
  4. Activate Sharuum by paying {1}{U}, blinking it.
  5. When Sharuum enters the battlefield, it and Deadeye Navigator's soulbond ability trigger.
  6. Resolve the Sharuum trigger, returning Coretapper from your graveyard to the battlefield.
  7. Resolve the Deadeye Navigator trigger, repairing it and Sharuum.
  8. Repeat each turn.

Combo 11 with Magistrate's Scepter + Conjurer's Closet

Results: Infinite turns · Lock
Show steps
  1. Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter.
  2. Activate Coretapper's second ability by sacrificing it, putting two charge counters on Magistrate's Scepter.
  3. Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
  4. At the beginning of your end step, Conjurer's Closet triggers, blinking Sharuum.
  5. When Sharuum enters the battlefield, it triggers, returning Coretapper from your graveyard to the battlefield.
  6. Repeat each turn.

Combo 12 with Magistrate's Scepter + Brago, King Eternal

Results: Infinite turns · Lock
Show steps
  1. Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter.
  2. Activate Coretapper's second ability by sacrificing it, putting two charge counters on Magistrate's Scepter.
  3. Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
  4. Deal combat damage to an opponent using Brago. Brago triggers, blinking Sharuum.
  5. When Sharuum enters the battlefield, it triggers, returning Coretapper from your graveyard to the battlefield.
  6. Repeat each turn.

Combo 13 with Magistrate's Scepter + Lilysplash Mentor

Results: Infinite turns · Lock
Show steps
  1. Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter.
  2. Activate Coretapper's second ability by sacrificing it, putting two charge counters on Magistrate's Scepter.
  3. Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
  4. Activate Lilysplash Mentor by paying {1}{G}{U}, blinking Sharuum.
  5. When Sharuum enters the battlefield, it triggers, returning Coretapper from your graveyard to the battlefield.
  6. Repeat each turn.

Combo 14 with Magistrate's Scepter + Emiel the Blessed

Results: Infinite turns · Lock
Show steps
  1. Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter.
  2. Activate Coretapper's second ability by sacrificing it, putting two charge counters on Magistrate's Scepter.
  3. Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
  4. Activate Emiel by paying {3}, blinking Sharuum.
  5. When Sharuum enters the battlefield, it triggers, returning Coretapper from your graveyard to the battlefield.
  6. Repeat each turn.
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