Clockspinning + Divine Intervention Combos
1 known combo featuring both cards in Commander
Draw the game
Combo 1
Results:
Draw the game
Steps
- If Divine Intervention has exactly one intervention counter on it, cast Clockspinning by paying {U}.
- Otherwise, cast Clockspinning with buyback by paying {3}{U}.
- Resolve Clockspinning, removing an intervention counter from Divine Intervention, and returning Clockspinning to your hand if the buyback cost was paid.
- If the final counter was removed this way, Divine Intervention's second ability triggers, causing the game to end in a draw.
- Otherwise, repeat from step 1.
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