Chronomantic Escape + Paradox Haze Combos
2 known combos featuring both cards in Commander
Lock
You can't be attacked
Combo 1 with Sphinx of the Second Sun
Also requires:
Sphinx of the Second Sun
Sphinx of the Second Sun
Results:
Lock
· You can't be attacked
Steps
- Cast Chronomantic Escape by paying {4}{W}{W}, causing creatures to be unable to attack you until your next turn, and exiling Chronomantic Escape with three time counters on it.
- At the beginning of your postcombat main phase, Sphinx of the Second Sun triggers, causing you to get an additional beginning phase after this phase.
- Move to your additional beginning phase.
- At the beginning of your upkeep, Chronomantic Escape triggers, removing a time counter from itself.
- At the beginning of your next upkeep, Chronomantic Escape and Paradox Haze trigger.
- Resolve the Paradox Haze trigger, causing you to get an additional upkeep step after this one.
- Resolve the Chronomantic Escape trigger, removing a time counter from it.
- Move to your next upkeep step.
- Chronomantic Escape triggers, removing a time counter from itself and causing you to cast it without paying its mana cost.
- Resolve Chronomantic Escape, causing creatures to be unable to attack you until your next turn, and exiling Chronomantic Escape with three time counters on it.
- Repeat from step 2.
Combo 2 with Copy Enchantment
Also requires:
Copy Enchantment
Copy Enchantment
Results:
You can't be attacked
· Lock
Show steps
- Cast Chronomantic Escape by paying {4}{W}{W}, causing creatures to be unable to attack you until your next turn, and exiling Chronomantic Escape with three time counters on it.
- During the first upkeep step of your next turn, Paradox Haze and Copy Enchantment each trigger, causing you to get two additional upkeep steps.
- Move through your first and second upkeep steps, removing two time counters from Chronomantic Escape.
- Move through your final upkeep step, removing the final time counter from Chronomantic Escape and causing you to cast it from exile without paying its mana cost.
- Resolve Chronomantic Escape, causing creatures to be unable to attack you until your next turn, and exiling Chronomantic Escape with three time counters on it.
- Repeat from step 2.
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