Chronomantic Escape + Paradox Haze Combos

2 known combos featuring both cards in Commander

Lock You can't be attacked

Combo 1 with Sphinx of the Second Sun

Results: Lock · You can't be attacked
Steps
  1. Cast Chronomantic Escape by paying {4}{W}{W}, causing creatures to be unable to attack you until your next turn, and exiling Chronomantic Escape with three time counters on it.
  2. At the beginning of your postcombat main phase, Sphinx of the Second Sun triggers, causing you to get an additional beginning phase after this phase.
  3. Move to your additional beginning phase.
  4. At the beginning of your upkeep, Chronomantic Escape triggers, removing a time counter from itself.
  5. At the beginning of your next upkeep, Chronomantic Escape and Paradox Haze trigger.
  6. Resolve the Paradox Haze trigger, causing you to get an additional upkeep step after this one.
  7. Resolve the Chronomantic Escape trigger, removing a time counter from it.
  8. Move to your next upkeep step.
  9. Chronomantic Escape triggers, removing a time counter from itself and causing you to cast it without paying its mana cost.
  10. Resolve Chronomantic Escape, causing creatures to be unable to attack you until your next turn, and exiling Chronomantic Escape with three time counters on it.
  11. Repeat from step 2.
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Combo 2 with Copy Enchantment

Also requires: Copy Enchantment Copy Enchantment
Results: You can't be attacked · Lock
Show steps
  1. Cast Chronomantic Escape by paying {4}{W}{W}, causing creatures to be unable to attack you until your next turn, and exiling Chronomantic Escape with three time counters on it.
  2. During the first upkeep step of your next turn, Paradox Haze and Copy Enchantment each trigger, causing you to get two additional upkeep steps.
  3. Move through your first and second upkeep steps, removing two time counters from Chronomantic Escape.
  4. Move through your final upkeep step, removing the final time counter from Chronomantic Escape and causing you to cast it from exile without paying its mana cost.
  5. Resolve Chronomantic Escape, causing creatures to be unable to attack you until your next turn, and exiling Chronomantic Escape with three time counters on it.
  6. Repeat from step 2.
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