Ashnod's Altar + Minn, Wily Illusionist Combos

3 known combos featuring both cards in Commander

Infinite colorless mana Infinite death triggers Infinite ETB Infinite LTB Infinite sacrifice triggers

Combo 1 with Meloku the Clouded Mirror

Results: Infinite colorless mana · Infinite death triggers · Infinite ETB · Infinite landfall triggers · Infinite LTB · Infinite sacrifice triggers · Infinite mana lands you control that enter the battlefield untapped can produce
Steps
  1. Optionally, activate a land by tapping it, adding at least {1}.
  2. Activate Meloku by paying {1} and returning a land you control to your hand, creating a 1/1 Illusion creature token.
  3. Activate Ashnod's Altar by sacrificing the Illusion token, adding {C}{C}.
  4. When the Illusion dies, Minn's second ability triggers, putting a land from your hand onto the battlefield.
  5. Repeat.
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Combo 2 with Phantasmal Dreadmaw + Fool's Demise

Results: Infinite colorless mana · Infinite death triggers · Infinite ETB · Infinite LTB · Infinite sacrifice triggers
Show steps
  1. Activate Ashnod's Altar by sacrificing another Illusion with power five or greater, adding {C}{C}.
  2. The Illusion dies, triggering Minn's second ability, putting Fool's Demise from your hand onto the battlefield attached to Phantasmal Dreadmaw.
  3. Activate Ashnod's Altar by sacrificing Phantasmal Dreadmaw, adding {C}{C}.
  4. Phantasmal Dreadmaw dies, triggering Minn's second ability and Fool's Demise's first and second abilities.
  5. Resolve the second Fool's Demise trigger, returning it from your graveyard to your hand.
  6. Resolve the first Fool's Demise trigger, returning Phantasmal Dreadmaw from your graveyard to the battlefield.
  7. Resolve the Minn trigger, putting Fool's Demise from your hand onto the battlefield attached to Phantasmal Dreadmaw.
  8. Repeat from step 3.

Combo 3 with Cromat + Fool's Demise

Results: Infinite colorless mana · Infinite death triggers · Infinite ETB · Infinite LTB · Infinite sacrifice triggers
Show steps
  1. Activate Ashnod's Altar by sacrificing Cromat, adding {C}{C}.
  2. Cromat dies, triggering Minn's second ability and Fool's Demise's first and second abilities.
  3. Resolve the second Fool's Demise trigger, returning it from your graveyard to your hand.
  4. Resolve the first Fool's Demise trigger, returning Cromat from your graveyard to the battlefield.
  5. Resolve the Minn trigger, putting Fool's Demise from your hand onto the battlefield attached to Cromat.
  6. Repeat.
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