Ashnod's Altar + Conduit of Worlds Combos

7 known combos featuring both cards in Commander

Infinite turns Lock You can't cast spells

Combo 1 with Time Stretch + Shipwreck Dowser

Results: Infinite turns · Lock
Steps
  1. Activate Ashnod's Altar by sacrificing Shipwreck Dowser, adding {C}{C}.
  2. Cast Time Stretch by paying {8}{U}{U}, causing you to take two extra turns after this one.
  3. Move to your first extra turn.
  4. Activate Conduit of Worlds by tapping it, causing you to pay {3}{U}{U} to cast Shipwreck Dowser from your graveyard.
  5. When Shipwreck Dowser enters the battlefield, it triggers, returning Time Stretch from your graveyard to your hand.
  6. Move to your second extra turn.
  7. Repeat.

Combo 2 with Time Stretch + Salvager of Secrets

Results: Infinite turns · Lock
Show steps
  1. Activate Ashnod's Altar by sacrificing Salvager of Secrets, adding {C}{C}.
  2. Cast Time Stretch by paying {8}{U}{U}, causing you to take two extra turns after this one.
  3. Move to your first extra turn.
  4. Activate Conduit of Worlds by tapping it, causing you to pay {3}{U}{U} to cast Salvager of Secrets from your graveyard.
  5. When Salvager of Secrets enters the battlefield, it triggers, returning Time Stretch from your graveyard to your hand.
  6. Move to your second extra turn.
  7. Repeat.

Combo 3 with Time Stretch + Archaeomancer

Results: Infinite turns · Lock
Show steps
  1. Activate Ashnod's Altar by sacrificing Archaeomancer, adding {C}{C}.
  2. Cast Time Stretch by paying {8}{U}{U}, causing you to take two extra turns after this one.
  3. Move to your first extra turn.
  4. Activate Conduit of Worlds by tapping it, causing you to pay {2}{U}{U} to cast Archaeomancer from your graveyard.
  5. When Archaeomancer enters the battlefield, it triggers, returning Time Stretch from your graveyard to your hand.
  6. Move to your second extra turn.
  7. Repeat.

Combo 4 with Wormfang Manta + Torpor Orb

Results: Infinite turns · You can't cast spells · Lock
Show steps
  1. Activate Ashnod's Altar by sacrificing Wormfang Manta, adding {C}{C}.
  2. Wormfang Manta dies, triggering its second ability, causing you to take an extra turn after this one.
  3. Activate Conduit of Worlds by tapping it, allowing you to cast Wormfang Manta from your graveyard this turn.
  4. Cast Wormfang Manta by paying {5}{U}{U}.
  5. Wormfang Manta enters the batltefield, but its first ability does not trigger due to Torpor Orb.
  6. Repeat each turn.

Combo 5 with Wormfang Manta + Hushwing Gryff

Results: Infinite turns · You can't cast spells · Lock
Show steps
  1. Activate Ashnod's Altar by sacrificing Wormfang Manta, adding {C}{C}.
  2. Wormfang Manta dies, triggering its second ability, causing you to take an extra turn after this one.
  3. Activate Conduit of Worlds by tapping it, allowing you to cast Wormfang Manta from your graveyard this turn.
  4. Cast Wormfang Manta by paying {5}{U}{U}.
  5. Wormfang Manta enters the batltefield, but its first ability does not trigger due to Hushwing Gryff.
  6. Repeat each turn.

Combo 6 with Wormfang Manta + Hushbringer

Results: Infinite turns · You can't cast spells · Lock
Show steps
  1. Activate Ashnod's Altar by sacrificing Wormfang Manta, adding {C}{C}.
  2. Wormfang Manta dies, triggering its second ability, causing you to take an extra turn after this one.
  3. Activate Conduit of Worlds by tapping it, allowing you to cast Wormfang Manta from your graveyard this turn.
  4. Cast Wormfang Manta by paying {5}{U}{U}.
  5. Wormfang Manta enters the batltefield, but its first ability does not trigger due to Hushbringer.
  6. Repeat each turn.

Combo 7 with Wormfang Manta + Tocatli Honor Guard

Results: Infinite turns · You can't cast spells · Lock
Show steps
  1. Activate Ashnod's Altar by sacrificing Wormfang Manta, adding {C}{C}.
  2. Wormfang Manta dies, triggering its second ability, causing you to take an extra turn after this one.
  3. Activate Conduit of Worlds by tapping it, allowing you to cast Wormfang Manta from your graveyard this turn.
  4. Cast Wormfang Manta by paying {5}{U}{U}.
  5. Wormfang Manta enters the batltefield, but its first ability does not trigger due to Tocatli Honor Guard.
  6. Repeat each turn.
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