Archaeomancer +

Archaeomancer + Temporal Manipulation Combos

20 known combos featuring both cards in Commander

Infinite turns Lock Skip your draw steps Infinite ETB Infinite LTB

Combo 1 with Ghostly Flicker + Mystic Sanctuary + Temporal Manipulation

Also requires: Ghostly Flicker Ghostly Flicker Mystic Sanctuary Mystic Sanctuary Temporal Manipulation Temporal Manipulation
Results: Infinite turns · Skip your draw steps · Lock
Steps
  1. Activate Mystic Sanctuary by tapping it, adding {U}.
  2. Cast Temporal Manipulation by paying its mana cost, causing you to take an extra turn after this one.
  3. Cast Ghostly Flicker by paying {2}{U}, blinking Mystic Sanctuary and Archaeomancer.
  4. When Archaeomancer and Mystic Sanctuary enter the battlefield, they trigger.
  5. Resolve the Archaeomancer trigger, returning Ghostly Flicker from your graveyard to your hand.
  6. Resolve the Mystic Sanctuary trigger, putting Temporal Manipulation from your graveyard onto the top of your library.
  7. Move to your next turn, drawing Temporal Manipulation during your draw step.
  8. Repeat.
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Combo 2 with Thassa, Deep-Dwelling + Temporal Manipulation

Also requires: Thassa, Deep-Dwelling Thassa, Deep-Dwelling Temporal Manipulation Temporal Manipulation
Results: Infinite turns · Lock
Show steps
  1. Cast Temporal Manipulation by paying {3}{U}{U}, getting an extra turn after this one.
  2. At the beginning of your end step, Thassa triggers, blinking Archaeomancer.
  3. Archaeomancer enters the battlefield, returning Temporal Manipulation from your graveyard to your hand.
  4. Repeat.
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Combo 3 with Conjurer's Closet + Temporal Manipulation

Also requires: Conjurer's Closet Conjurer's Closet Temporal Manipulation Temporal Manipulation
Results: Infinite ETB · Infinite LTB · Infinite turns · Lock
Show steps
  1. Cast Temporal Manipulation by paying {3}{U}{U}, taking an extra turn after this one.
  2. At the beginning of your end step, Conjurer's Closet triggers, blinking Archaeomancer.
  3. Archaeomancer enters the battlefield, returning Temporal Manipulation from your graveyard to your hand.
  4. Repeat.

Combo 4 with Dour Port-Mage + Temporal Manipulation

Also requires: Dour Port-Mage Dour Port-Mage Temporal Manipulation Temporal Manipulation
Results: Infinite turns · Lock
Show steps
  1. Cast Temporal Manipulation by paying its mana cost, causing you to take an extra turn after this one.
  2. Cast Archaeomancer by paying its mana cost.
  3. When Archaeomancer enters the battlefield, it triggers, returning Temporal Manipulation from your graveyard to your hand.
  4. Move to your next turn.
  5. Activate Dour Port-Mage by paying {1}{U} and tapping it, returning Archaeomancer from the battlefield to your hand.
  6. Dour Port-Mage triggers, causing you to draw a card.
  7. Repeat.

Combo 5 with Soulherder + Temporal Manipulation

Also requires: Soulherder Soulherder Temporal Manipulation Temporal Manipulation
Results: Infinite turns · Lock
Show steps
  1. With Soulherder and a creature based spell recursion effect on the battlefield, cast the extra turn spell.
  2. Move to end step and target the creature with Soulherder's ability.
  3. When creature re-enters the battlefield, target the extra turn spell in your graveyard and return it to your hand, then pass to yourself.
  4. Repeat

Combo 6 with Brago, King Eternal + Temporal Manipulation

Also requires: Brago, King Eternal Brago, King Eternal Temporal Manipulation Temporal Manipulation
Results: Infinite turns · Lock
Show steps
  1. Cast Temporal Manipulation by paying {3}{U}{U}, getting an extra turn after this one.
  2. Move to your combat phase.
  3. Deal combat damage with Brago, blinking Archaeomancer.
  4. Archaeomancer enters the battlefield, returning Temporal Manipulation from your graveyard to your hand.
  5. Move to your next turn.
  6. Repeat.

Combo 7 with Teleportation Circle + Temporal Manipulation

Also requires: Teleportation Circle Teleportation Circle Temporal Manipulation Temporal Manipulation
Results: Lock · Infinite turns
Show steps
  1. Cast Temporal Manipulation by paying {3}{U}{U}, causing you to take an extra turn after this one.
  2. At the beginning of your end step, Teleportation Circle triggers, blinking Archaeomancer.
  3. When Archaeomancer enters the battlefield, it triggers, returning Temporal Manipulation to your hand from your graveyard.
  4. Repeat each turn.

Combo 8 with Crystal Shard + Temporal Manipulation

Also requires: Crystal Shard Crystal Shard Temporal Manipulation Temporal Manipulation
Results: Infinite turns · Lock
Show steps
  1. Cast Temporal Manipulation by paying {3}{U}{U}, taking an extra turn after this one.
  2. Cast Archaeomancer by paying {2}{U}{U}.
  3. Archaeomancer enters the battlefield, returning Temporal Manipulation to your hand.
  4. Activate Crystal Shard by paying {U} and tapping it, returning Archaeomancer to your hand.
  5. Move to your next turn.
  6. Repeat.

Combo 9 with Extravagant Replication + Temporal Manipulation

Also requires: Extravagant Replication Extravagant Replication Temporal Manipulation Temporal Manipulation
Results: Infinite turns · Lock
Show steps
  1. Cast Temporal Manipulation by paying its mana cost, causing you to take an extra turn after this one.
  2. Move to your next turn.
  3. At the beginning of your upkeep, Extravagant Replication triggers, creating a token copy of Archaeomancer.
  4. When the Archaeomancer token enters the battlefield, it triggers, returning Temporal Manipulation from your graveyard to your hand.
  5. Repeat.

Combo 10 with Orvar, the All-Form + Essence Flux + Temporal Manipulation

Also requires: Orvar, the All-Form Orvar, the All-Form Essence Flux Essence Flux Temporal Manipulation Temporal Manipulation
Results: Infinite turns · Lock
Show steps
  1. Cast Temporal Manipulation by paying {3}{U}{U}, causing you to take an extra turn after this one.
  2. Cast Essence Flux by paying {U}, targeting Archaeomancer.
  3. Orvar's first ability triggers, creating a copy of Archaeomancer.
  4. The Archaeomancer token enters the battlefield, returning Temporal Manipulation from your graveyard to your hand.
  5. Resolve Essence Flux, blinking the nontoken Archaeomancer.
  6. The nontoken Archaeomancer enters the battlefield, returning Essence Flux from your graveyard to your hand.
  7. Repeat each turn.

Combo 11 with Kiki-Jiki, Mirror Breaker + Temporal Manipulation

Also requires: Kiki-Jiki, Mirror Breaker Kiki-Jiki, Mirror Breaker Temporal Manipulation Temporal Manipulation
Results: Infinite turns · Lock
Show steps
  1. Cast Temporal Manipulation by paying {3}{U}{U}, causing you to take an extra turn.
  2. Activate Kiki-Jiki by tapping it, creating a token copy of Archaeomancer with haste.
  3. The token copy of Archaeomancer enters the battlefield, returning Temporal Manipulation from your graveyard to your hand.
  4. Repeat each turn.

Combo 12 with Roon of the Hidden Realm + Temporal Manipulation

Also requires: Roon of the Hidden Realm Roon of the Hidden Realm Temporal Manipulation Temporal Manipulation
Results: Infinite turns · Lock
Show steps
  1. Cast Temporal Manipulation by paying {3}{U}{U}, causing you to take an extra turn after this one.
  2. Activate Roon by paying {2} and tapping it, exiling Archaeomancer until the beginning of your end step.
  3. At the beginning of your end step, Roon triggers, returning Archaeomancer from exile to the battlefield.
  4. Archaeomancer enters the battlefield, putting Temporal Manipulation into your hand from your graveyard.
  5. Repeat each turn.

Combo 13 with Phantom Steed + Temporal Manipulation

Also requires: Phantom Steed Phantom Steed Temporal Manipulation Temporal Manipulation
Results: Infinite turns · Lock
Show steps
  1. Cast Temporal Manipulation, taking an extra turn after this one.
  2. Attack with Phantom Steed.
  3. Phantom Steed triggers, creating a token copy of Archaeomancer that is tapped and attacking.
  4. Archaeomancer enters, returning Temporal Manipulation from your graveyard to your hand.
  5. Pass the turn.
  6. Repeat.

Combo 14 with Erratic Portal + Temporal Manipulation

Also requires: Erratic Portal Erratic Portal Temporal Manipulation Temporal Manipulation
Results: Infinite turns · Lock
Show steps
  1. Cast Temporal Manipulation by paying {3}{U}{U}, taking an extra turn after this one.
  2. Cast Archaeomancer by paying {2}{U}{U}.
  3. Archaeomancer enters the battlefield, returning Temporal Manipulation to your hand.
  4. Activate Erratic Portal by paying {1} and tapping it, returning Archaeomancer to your hand.
  5. Move to your next turn.
  6. Repeat.

Combo 15 with Followed Footsteps + Temporal Manipulation

Also requires: Followed Footsteps Followed Footsteps Temporal Manipulation Temporal Manipulation
Results: Infinite creature tokens · Infinite turns · Lock
Show steps
  1. Cast Temporal Manipulation by paying {3}{U}{U}, taking an extra turn after this one.
  2. Move to your next turn.
  3. At the beginning of your upkeep, Followed Footsteps triggers, creating a copy of Archaeomancer.
  4. Archaeomancer enters the battlefield, returning Temporal Manipulation to your hand.
  5. Repeat.

Combo 16 with Progenitor Mimic + Temporal Manipulation

Also requires: Progenitor Mimic Progenitor Mimic Temporal Manipulation Temporal Manipulation
Results: Infinite turns · Lock
Show steps
  1. Cast Temporal Manipulation by paying its mana cost, taking an extra turn after this one.
  2. At the beginning of your next upkeep, Progenitor Mimic triggers, creating a token copy of Archaeomancer.
  3. When the token Archaeomancer enters the battlefield, it triggers itself, returning Temporal Manipulation from your graveyard to your hand.
  4. Repeat.

Combo 17 with Muldrotha, the Gravetide + Ashnod's Altar + Temporal Manipulation

Also requires: Muldrotha, the Gravetide Muldrotha, the Gravetide Ashnod's Altar Ashnod's Altar Temporal Manipulation Temporal Manipulation
Results: Infinite turns · Lock
Show steps
  1. Cast Archaeomancer from your graveyard by paying {2}{U}{U}.
  2. Archaeomancer enters the battlefield, returning Temporal Manipulation from your graveyard to your hand.
  3. Activate Ashnod's Altar by sacrificing Archaeomancer, adding {C}{C}.
  4. Cast Temporal Manipulation by paying {3}{U}{U}, causing you to take an extra turn after this one.
  5. Repeat each turn.

Combo 18 with Cache Raiders + Temporal Manipulation

Also requires: Cache Raiders Cache Raiders Temporal Manipulation Temporal Manipulation
Results: Infinite turns · Lock
Show steps
  1. Cast Temporal Manipulation by paying {3}{U}{U}, taking an extra turn after this one.
  2. Cast Archaeomancer by paying {2}{U}{U}.
  3. Archaeomancer enters the battlefield, returning Temporal Manipulation to your hand.
  4. Move to your next turn.
  5. At the beginning of your next upkeep, Cache Raiders triggers, returning Archaeomancer to your hand.
  6. Move to your next turn.
  7. Repeat.

Combo 19 with Chthonian Nightmare + Temporal Manipulation

Also requires: Chthonian Nightmare Chthonian Nightmare Temporal Manipulation Temporal Manipulation
Results: Infinite turns · Lock
Show steps
  1. Cast Temporal Manipulation by paying {3}{U}{U}, causing you to take an extra turn after this one.
  2. Move to your next turn.
  3. Cast Chthonian Nightmare by paying {1}{B}.
  4. When Chthonian Nightmare enters the battlefield, it triggers, causing you to get {E}{E}{E}.
  5. Activate Chthonian Nightmare by paying {E}{E}{E}{E}, sacrificing a creature with mana value 2 or less, and returning Chthonian Nightmare from the battlefield to your hand, returning Archaeomancer from your graveyard to the battlefield.
  6. When Archaeomancer enters the battlefield, it triggers, returning Temporal Manipulation from your graveyard to your hand.
  7. Cast Chthonian Nightmare by paying {1}{B}.
  8. When Chthonian Nightmare enters the battlefield, it triggers, causing you to get {E}{E}{E}.
  9. Activate Chthonian Nightmare by paying at most {E}{E}, sacrificing Archaeomancer, and returning Chthonian Nightmare from the battlefield to your hand, returning a creature with mana value 2 or less from your graveyard to the battlefield.
  10. Repeat.

Combo 20 with Kenrith, the Returned King + Temporal Manipulation + Ashnod's Altar

Also requires: Kenrith, the Returned King Kenrith, the Returned King Temporal Manipulation Temporal Manipulation Ashnod's Altar Ashnod's Altar
Results: Infinite turns · Lock
Show steps
  1. Activate Ashnod's Altar by sacrificing Archaeomancer, adding {C}{C}.
  2. Activate Kenrith's last ability by paying {4}{B}, returning Archaeomancer from your graveyard to the battlefield.
  3. Archaeomancer enters the battlefield, returning Temporal Manipulation from your graveyard to your hand.
  4. Cast Temporal Manipulation by paying {3}{U}{U}, causing you to take an extra turn after this one.
  5. Repeat.
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