Altar of Dementia + Fool's Demise Combos
5 known combos featuring both cards in Commander
Infinite death triggers
Infinite ETB
Infinite LTB
Infinite mill
Infinite sacrifice triggers
Combo 1 with Minn, Wily Illusionist + Phantasmal Dreadmaw
Results:
Infinite death triggers
· Infinite ETB
· Infinite LTB
· Infinite mill
· Infinite sacrifice triggers
· Infinite self-mill
Steps
- Activate Altar of Dementia by sacrificing another Illusion with power five or greater.
- The Illusion dies, triggering Minn's second ability, putting Fool's Demise from your hand onto the battlefield attached to Phantasmal Dreadmaw.
- Resolve the Altar of Dementia ability, causing target player to mill cards equal to the sacrificed creature's power.
- Activate Altar of Dementia by sacrificing Phantasmal Dreadmaw.
- Phantasmal Dreadmaw dies, triggering Minn's second ability and Fool's Demise's first and second abilities.
- Resolve the second Fool's Demise trigger, returning it from your graveyard to your hand.
- Resolve the first Fool's Demise trigger, returning Phantasmal Dreadmaw from your graveyard to the battlefield.
- Resolve the Minn trigger, putting Fool's Demise from your hand onto the battlefield attached to Phantasmal Dreadmaw.
- Resolve the Altar of Dementia ability from step 4, Resolve the Altar of Dementia ability, causing target player to mill cards equal to Phantasmal Dreadmaw's power.
- Repeat from step 4.
Combo 2 with Peregrine Drake
Also requires:
Peregrine Drake
Peregrine Drake
Results:
Infinite death triggers
· Infinite ETB
· Infinite LTB
· Infinite mana lands you control can produce
· Infinite mill
· Infinite sacrifice triggers
· Infinite self-mill
· Infinite storm count
· Infinite untap of lands you control
Show steps
- Activate up to five lands by tapping them, adding at least {4}{U}.
- Activate Altar of Dementia by sacrificing Peregrine Drake.
- Fool's Demise's first and second abilities trigger.
- Resolve the first Fool's Demise trigger, returning Peregrine Drake from your graveyard to the battlefield.
- When Peregrine Drake enters the battlefield, it triggers, untapping up to five lands.
- Resolve the second Fool's Demise trigger, returning Fool's Demise to your hand from your graveyard.
- Resolve the Altar of Dementia ability from step 2, causing target player to mill cards equal to Peregrine Drake's power.
- Cast Fool's Demise by paying {4}{U}, targeting Peregrine Drake.
- Repeat.
- If the five lands can tap to produce at least {5}{U}, this combo nets infinite mana.
Combo 3 with Palinchron
Also requires:
Palinchron
Palinchron
Results:
Infinite death triggers
· Infinite ETB
· Infinite LTB
· Infinite mana lands you control can produce
· Infinite mill
· Infinite sacrifice triggers
· Infinite self-mill
· Infinite storm count
· Infinite untap of lands you control
Show steps
- Activate up to seven lands by tapping them, adding at least {4}{U}.
- Activate Altar of Dementia by sacrificing Palinchron.
- Fool's Demise's first and second abilities trigger.
- Resolve the first Fool's Demise trigger, returning Palinchron from your graveyard to the battlefield.
- When Palinchron enters the battlefield, it triggers, untapping up to seven lands.
- Resolve the second Fool's Demise trigger, returning Fool's Demise to your hand from your graveyard.
- Resolve the Altar of Dementia ability from step 2, causing target player to mill cards equal to Palinchron's power.
- Cast Fool's Demise by paying {4}{U}, targeting Palinchron.
- Repeat.
- If the seven lands can tap to produce at least {5}{U}, this combo nets infinite mana.
Combo 4 with Great Whale
Also requires:
Great Whale
Great Whale
Results:
Infinite untap of lands you control
· Infinite death triggers
· Infinite ETB
· Infinite LTB
· Infinite mana lands you control can produce
· Infinite mill
· Infinite sacrifice triggers
· Infinite self-mill
· Infinite storm count
Show steps
- Activate up to seven lands by tapping them, adding at least {4}{U}.
- Activate Altar of Dementia by sacrificing Great Whale.
- Fool's Demise's first and second abilities trigger.
- Resolve the first Fool's Demise trigger, returning Great Whale from your graveyard to the battlefield.
- When Great Whale enters the battlefield, it triggers, untapping up to seven lands.
- Resolve the second Fool's Demise trigger, returning Fool's Demise to your hand from your graveyard.
- Resolve the Altar of Dementia ability from step 2, causing target player to mill cards equal to Great Whale's power.
- Cast Fool's Demise by paying {4}{U}, targeting Great Whale.
- Repeat.
- If the seven lands can tap to produce at least {5}{U}, this combo nets infinite mana.
Combo 5 with Cromat + Minn, Wily Illusionist
Results:
Infinite death triggers
· Infinite ETB
· Infinite LTB
· Infinite mill
· Infinite sacrifice triggers
· Infinite self-mill
Show steps
- Activate Altar of Dementia by sacrificing Cromat.
- Cromat dies, triggering Minn's second ability and Fool's Demise's first and second abilities.
- Resolve the second Fool's Demise trigger, returning it from your graveyard to your hand.
- Resolve the first Fool's Demise trigger, returning Cromat from your graveyard to the battlefield.
- Resolve the Minn trigger, putting Fool's Demise from your hand onto the battlefield attached to Cromat.
- Resolve the Altar of Dementia ability from step 1, causing target player to mill cards equal to Cromat's power.
- Repeat.
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