Category: Blog

  • Best Cards From The Kamigawa Block

    The Kamigawa blockChampions of Kamigawa (2004), Betrayers of Kamigawa (2005), and Saviors of Kamigawa (2005) — had a complicated competitive reception. Standard players at the time found the mechanics parasitic and the power level inconsistent. But in hindsight, the block shipped several cards that are format-defining staples, highly valued Commander pieces, and some of the most iconic cards in Magic history.

    Below are the best cards from the Kamigawa block, across competitive formats and Commander. For the full lore, set history, and mechanics breakdown, see our complete Kamigawa guide.

    1. Sensei’s Divining Top (Champions of Kamigawa)

    The most impactful card from the block. A 1-mana artifact that lets you look at the top three cards of your library and rearrange them, or draw a card while returning Top to the top of your library. In combination with shuffle effects and Counterbalance, Top enabled the most dominant control strategy in Legacy for over a decade. Banned in Legacy and Modern. Still a Commander staple in combo and control decks.

    2. Umezawa’s Jitte (Betrayers of Kamigawa)

    A 2-mana Equipment that generates two charge counters whenever the equipped creature deals combat damage. Counters can be spent to give +2/+2, reduce a creature’s power and toughness by 1/1 (removing it), or gain 2 life. Jitte dominated every format it touched. Banned in Modern and Legacy. One of the most powerful Equipment cards ever printed.

    3. Goryo’s Vengeance (Betrayers of Kamigawa)

    A 2-mana instant (Splice onto Arcane) that returns a legendary creature card from any graveyard to play until end of turn. The card that enables the “Goryo’s Vengeance” combo deck in Modern — typically pairing with Through the Breach to reanimate Griselbrand or Emrakul, the Aeons Torn on turn two. Still a pillar of Modern reanimator strategies.

    4. Ninja of the Deep Hours (Betrayers of Kamigawa)

    A 2-mana Ninja with Ninjutsu that draws a card whenever it deals combat damage. The defining budget Ninja card and a backbone of Legacy Ninjas and Pauper Ninjas. The perfect Ninjutsu enabler — cheap, reliable, and reward-generating every combat.

    5. Kira, Great Glass-Spinner (Champions of Kamigawa)

    A 2/2 flying Spirit that gives all your creatures a built-in counter to the first spell or ability that targets them each turn. Still played in Legacy to protect creature-based strategies from targeted removal. A cheap, recurring protection effect that has aged remarkably well.

    6. Azami, Lady of Scrolls (Champions of Kamigawa)

    A legendary Merfolk Wizard that taps untapped Wizards you control to draw a card. The cornerstone of Wizard tribal Commander decks and blue combo strategies. Enables powerful card advantage engines in formats that allow it.

    7. Oboro, Palace in the Clouds (Saviors of Kamigawa)

    A legendary island that can return itself to your hand for 1 mana. Enables land-drop loops, works with landfall triggers, and powers up land-matters strategies in Modern and Legacy. A quietly powerful utility land used across many formats.

    8. Kodama’s Reach (Champions of Kamigawa)

    A 3-mana Arcane sorcery that searches for two basic lands — one enters the battlefield tapped, one goes to hand. One of Magic’s most beloved green ramp spells and an absolute Commander staple. It has been in nearly every green Commander deck ever built.

    9. The Five Legendary Dragon Spirits (Champions of Kamigawa)

    Yosei the Morning Star (white), Keiga the Tide Star (blue), Kokusho the Evening Star (black), Ryusei the Falling Star (red), and Jugan the Rising Star (green). Each is a 5/5 flying Spirit with a powerful “when this creature dies” effect. Kokusho was banned in Commander for years for its ability to drain opponents. All five remain popular Commander threats.

    10. Forbidden Orchard (Champions of Kamigawa)

    A land that taps for any color of mana but gives your opponent a 1/1 Spirit token. Enables powerful combo strategies in decks that benefit from giving opponents creatures — including Oath of Druids in Legacy/Vintage and various “spirits matter” strategies in Commander.

    Honorable Mentions

    • Blazing Shoal (Betrayers) — banned in Modern for one-shot Infect kills
    • Through the Breach (Champions) — puts a creature into play for a turn; core of Modern Breach/Titan combo
    • Erayo, Soratami Ascendant (Saviors) — banned in Commander for creating hard locks
    • Ghostly Prison (Champions) — a Commander staple that taxes attacking
  • Best Champions Of Kamigawa Cards

    Champions of Kamigawa (set code: CHK, released October 2004) was the most divisive large set of its era. For full lore, the Kami War story, and block mechanics, see our Kamigawa guide. At 306 cards, it had the highest density of legendary permanents ever printed in a single set. Competitive players at the time found its mechanics parasitic and its non-legendary cards underpowered. But several CHK cards proved to be among the most impactful ever printed — two ended up banned in multiple formats.

    Here are the best Champions of Kamigawa cards for competitive play and Commander.

    1. Sensei’s Divining Top

    The defining card of the set and one of the most influential artifacts in Magic history. A 1-mana artifact: tap to look at the top 3 cards and rearrange them; or 1 mana to draw a card and return Top to the top of your library. Combined with Counterbalance in Legacy, this created an oppressive “Miracles” control strategy that locked opponents from casting spells. Banned in Legacy (2017) and Modern. Still a Commander staple in combo, control, and anything that shuffles its library.

    2. Kira, Great Glass-Spinner

    A 2/2 flying Spirit for 2U with a passive ability: all creatures you control counter the first spell or ability that targets them each turn. Cheap, reliable protection at instant speed with no activation required. Played in Legacy Merfolk and Death and Taxes strategies to protect key creatures from spot removal and bounce spells.

    3. Azami, Lady of Scrolls

    A 0/2 legendary Merfolk Wizard for 3UU that taps untapped Wizards you control to draw a card. In Commander, Azami is the quintessential Wizard tribal commander — in a deck full of Wizards, she draws an enormous number of cards per turn, enabling easy combos with Laboratory Maniac or Mind Over Matter.

    4. Kodama’s Reach

    A 3-mana Arcane sorcery: search for two basic lands — one enters tapped, one goes to hand. Near-identical to Cultivate (from Magic 2011). Kodama’s Reach is a Commander staple that has appeared in virtually every green Commander deck for two decades. The Arcane subtype also enables Splice interactions.

    5. The Legendary Dragon Spirits

    Champions introduced five legendary 5/5 flying Dragon Spirits, one per color, each with a powerful death trigger:

    • Yosei, the Morning Star (white) — tap up to 5 permanents, skip target player’s next untap step
    • Keiga, the Tide Star (blue) — gain control of target creature
    • Kokusho, the Evening Star (black) — each opponent loses 5 life, you gain that much. Banned in Commander from 2008–2016
    • Ryusei, the Falling Star (red) — deals 5 damage to each non-flying creature
    • Jugan, the Rising Star (green) — distribute 5 +1/+1 counters among target creatures

    All five remain popular Commander threats. Yosei and Kokusho are particularly powerful in reanimation strategies.

    6. Forbidden Orchard

    A land that taps for any color but gives your opponent a 1/1 colorless Spirit token. Enables Oath of Druids in Legacy and Vintage (you need an opponent to have a creature), and appears in various “give opponents creatures to use against them” Commander strategies.

    7. Through the Breach

    A 5-mana instant (Splice onto Arcane) that puts a creature from hand into play until end of turn, then sacrifices it. Combined with Emrakul, the Aeons Torn or Griselbrand, this enables a one-card “win on the spot” turn in Modern combo decks. A core piece of the Scapeshift/Breach and Goryo’s Breach archetypes.

    8. Ghostly Prison

    A 3-mana white enchantment: creatures can’t attack you unless the attacking player pays 2 mana per creature. A Commander staple in “pillowfort” strategies that deter opponents from attacking. Reprinted many times and still widely used in white control and enchantment decks.

    9. Horobi, Death’s Wail

    A 2/2 flying legendary Spirit for 2BB: whenever a creature becomes the target of a spell or ability, destroy it. Creates a lethal combo with any cheap, repeatable targeting effect. A niche but powerful black Commander piece for control-minded builds.

    10. Sakura-Tribe Elder

    A 1/1 Snake Shaman for 1G: sacrifice it to search for a basic land and put it into play tapped. Two-mana ramp that also blocks. One of the most played green ramp creatures in Commander history — it ramps while potentially trading in combat, and is fetchable off green creature tutors.

  • Innistrad Name Generator — Gothic Horror MTG Character Names

    Innistrad is Magic: The Gathering’s Gothic horror plane — a dark world of vampires, werewolves, spirits, and the undead, inspired by German and Eastern European folklore. Whether you’re creating a Commander character, writing fan fiction, or naming a D&D character from the Plane Shift: Innistrad sourcebook, this generator produces names that fit the plane’s eerie atmosphere.

    Select your creature type and hit Generate Name to get a random, lore-appropriate Innistrad character name.

    Choose Your Creature Type






    Select a creature type to see its naming style.

    Innistrad’s Creatures — Naming Traditions

    Innistrad draws heavily from Germanic, Slavic, and Eastern European Gothic traditions. Each creature type has a distinct cultural background that shapes its naming conventions.

    🧛 Vampires

    Innistrad’s vampire bloodlines — Voldaren, Markov, Falkenrath, and Stromkirk — are ancient aristocratic families. Their names are formal and Old World, often three syllables with hard consonants. Think Sorin, Olivia, Aldric, Petyr.

    🐺 Werewolves

    The werewolves of Kessig province carry Germanic surnames tied to forests, the hunt, and the pack. Names are grounded and rural — Hans, Sigrid, Rolf — often paired with wolf or nature epithets. Notable cards: Huntmaster of the Fells, Tovolar.

    👻 Spirits

    Innistrad’s spirits (called Geists) carry their mortal names into death, often with mournful epithets. They have an ethereal, fading quality — soft sounds, trailing syllables. Notable cards: Geist of Saint Traft, Unruly Mob.

    🕯️ Humans

    The humans of Innistrad — primarily the Church of Avacyn’s cathars and the common folk — carry Germanic and Slavic names. Priests, hunters, and soldiers of Thraben bear names like Thalia, Mikaeus, and Odric. Notable cards: Thalia, Odric.

    🧟 Zombies

    Zombie names on Innistrad are corrupted echoes of mortal names — the Skaabs (stitched-together undead) and Gravecrawlers carry dark, guttural fragments. Often one harsh syllable. Notable cards: Gravecrawler, Geralf’s Messenger.

    👼 Angels

    Avacyn’s angels bear majestic, divine names with flowing suffixes — Gisela, Bruna, Sigarda, Linvala. They’re protectors of humanity against the dark, and their names reflect that holy mandate. Notable cards: Avacyn, Angel of Hope, Sigarda.

    Innistrad’s Three Provinces

    Where your character is from shapes their name:

    • Gavony — The heartland, seat of the Church of Avacyn and Thraben Cathedral. Humans here have pious, formal names.
    • Kessig — The forest province, home to werewolf clans and rural hunters. Names are Germanic and nature-bound.
    • Stensia — The vampire highlands, ruled by the four great bloodlines. Names are aristocratic, ancient, and dark.
    • Nephalia — The coastal province of Dimir agents, merfolk, and the undead. Names tend toward the mysterious and maritime.

    Looking for more MTG name generators? Try the Ravnica Name Generator for guild-themed names, the Theros Name Generator for Greek mythology-inspired names, the Zendikar Name Generator for adventure-world names, the Dominaria Name Generator for classic fantasy names, the Phyrexia Name Generator for corrupted villain names, or the Kaladesh Name Generator for South Asian-inspired inventor names.

  • Magic The Gathering Strategy Guide Download

    Now you can download your super awesome free Deckbuilding Strategy Guide.Plus check your email for some super sweet bonuses!

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  • Arclight Phoenix Review (Guilds of Ravnica) – Casual Card Reviews

    Our review of Arclight Phoenix, the new card from Guilds of Ravnica

    arclight phoenix guilds of ravnica

    Watch Our Video Review of Arclight Phoenix

    Watch On Youtube

     

     

    Card Summary:

    Card Summary On Mtggoldfish

    Card Name:
    Arclight Phoenix
    Mana Cost:
    3Red
    Converted Mana Cost:
    4
    Types:
    Creature — Phoenix
    Card Text:
    Flying, haste
    At the beginning of combat on your turn, if you’ve cast three or more instant and sorcery spells this turn, return Arclight Phoenix from your graveyard to the battlefield.
    Flavor Text:
    Some storms never blow over.
    P/T:
    3 / 2
    Expansion:
    Rarity:
    Mythic Rare
    Card Number:
    91
    Artist:
  • Unmoored Ego Review (Guilds of Ravnica) – Casual Card Reviews

    We review Unmoored Ego, a new card from Guilds of Ravnica, in the dimir guild.

    unmoored ego guilds of ravnica

     

    Check Out Our Review On Youtube:

  • Impervious Greatwurm (Guilds of Ravnica) – Casual Card Review

    Today we review Impervious Greatwurm, a ridiculous and fun new card from Guilds of Ravnica.

    impervious greatwurm guilds of ravnica

     

    Check it out on youtube:

  • Elfball (Standard) by MTGGoldfish – GW Elf Ramp Deck Sillyness!

    Haha, you pretty much have to play this deck just for the name, don’t you? I love this deck, it is sticking with @SaffronOlive‘s awesome them this week with Green White beats (Also Check out the GW Selesnya Tokens Deck). This deck is pretty elfy in nature – playing lots of elves, each of them making all the others exponentially stronger.

    A fun addition I like is the beast whisperer for the card draw.

    Watch it in action here:

    Elfball Deck List:

    Read Full Article on MTGGoldfish

    Download Decklist (.txt)

    4 Beast Whisperer
    1 Camaraderie
    3 Conclave Tribunal
    4 Druid of the Cowl
    4 Elfhame Druid
    4 Elvish Clancaller
    4 Flower/Flourish
    13 Forest
    3 Growing Rites of Itlimoc
    4 Llanowar Elves
    3 Marwyn, the Nurturer
    1 Plains
    4 Sunpetal Grove
    4 Thorn Lieutenant
    4 Vanquisher’s Banner

    1 Baffling End
    3 Centaur Peacemaker
    1 Conclave Tribunal
    1 Gideon’s Reproach
    1 Huatli, Radiant Champion
    2 Ixalan’s Binding
    2 Seal Away
    2 Shalai, Voice of Plenty
    2 Shapers’ Sanctuary

  • Selesnya Tokens (Standard ) by MTGGoldfish – It’s Back In All It’s Ravnica Glory!

    I played a LOT of Ravnica when it first came out, and I love token decks, so my heart just went pitter-patter when I saw that @saffronolive just put out one of my favorite decks with one of my favorite ravnica guilds! OMG. I’m so excited.

    Check out the gameplay video below:

    Watch On Youtube

     

    Selesnya Tokens Decklist:

    Full article and breakdown: Article on MTGGoldfish.com

    Download the Decklist (.txt) here: Selesnya Tokens Decklist

    Full Decklist:

    4 Conclave Tribunal
    3 District Guide
    4 Emmara, Soul of the Accord
    4 Flower/Flourish
    4 Forest
    4 History of Benalia
    4 Legion’s Landing
    4 March of the Multitudes
    10 Plains
    2 Pride of Conquerors
    4 Saproling Migration
    4 Sunpetal Grove
    4 Temple Garden
    1 Trostani Discordant
    4 Venerated Loxodon

    2 Baffling End
    2 Citywide Bust
    2 Dawn of Hope
    3 Knight of Autumn
    2 Settle the Wreckage
    2 Shalai, Voice of Plenty
    2 Vivien Reid