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Category: Blog
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Commander Deck Review – “Devour for Power”
To check out the full decklist for “Devour for Power”, look here.
Overview – “Devour for Power” is a G/U/B deck with a theme of cards that become more powerful by consuming creatures, cards, even parts of your turn. It has some really exciting fatties, and lot of creatures with abilities pertaining to your graveyard, and two of our favorite commanders in the entire deck series.
“Devour for Power” also has some great traditional Reanimator cards. Buried Alive

Buried Alive allows you to search your library to find up to three creatures to stock your graveyard. Nezumi Graverobber
Nezumi Graverobber, Stitch Together
Stitch Together, Living Death
Living Death, Gravedigger
Gravedigger, and others can bring creatures from your graveyard to your hand or even the battlefield. Or, you can use Mimeoplasm and his friends Lhurgoyf
Lhurgoyf and Mortivore
Mortivore to benefit from those of your creatures that are pushing up daisies.Like many EDH decks, “Devour for Power” has a number of different strategies – Memory Erosion

Memory Erosion and Szadek do some milling, Scythe Specter
Scythe Specter is useful for some discard, there are plenty of creatures with flying and other sorts of evasion. You don’t need to use the reanimate strategy to win, especially because you’ll have plenty of mana with which to hard-cast your biggest creatures.
Commanders – Every one of the Commander decks has three Legends of the appropriate colors that could be used as your commander. In every case, two of the commanders are brand new cards and the third is one of the series of dragons from Planeshift. “Devour for Power” has sports what many players feels is the best line-up of commanders.Vorosh, the Hunter

Vorosh, the Hunter is the token dragon, a 6/6 with the ability to gain six +1/+1 if he deals combat damage to an opponent for only 2G. Vorosh isn’t the most exciting of the dragons, but he does have the potential to quickly be the beefiest. While the opposing Commander decks have plenty of flying to get in his way, if you can use Vorosh’s ability just once, he’s not likely to be out-fought in the air.The Mimeoplasm is one of the cheaper commanders out there. There are a lot of Clones out there, but Mimeoplasm really
kicks things up a notch by not only copying a creature (in any graveyard) but getting a power/toughness boost equal to the power of another. This ensures that Mimeoplasm will not only be stealing any convenient abilities your opponents creatures may have, but he’s also likely to be one of the biggest creatures on the board. Even if you don’t want him to come back as your opponent’s Akroma, or your own Nezumi Graverobber, you can always find a creature with the evasion or haste necessary to swing for lethal damage.Finally, Damia, Sage of Stone is the commander we’re most excited to try out in “Devour for Power”. She’s basically Medusa, which is pretty awesome, and not only does she have the signature “turn to stone” ability known as deathtouch, she is going to ensure that in the later stages of the game you’ll have a handful of responses to anything your opponent can throw at you. Damia’s ability to fill up your hand every turn is pretty incredible, but the fact that she does it on your upkeep is even more incredible. She’s one card that I could see becoming a staple of animator decks, perhaps in conjunction with Jin Gitaxias

Jin Gitaxias, Core Augur.Old Favorites – Besides the old graveyard favorites like Grave Pact

Grave Pact, “Devour for Power” brings back some great black and B/U creatures. Avatar of Woe
Avatar of Woe, a perennial favorite returns here to give you one more way to empty your opponents side of the board, or to pick out your favorite graveyard-fodder in order to power up your own ghouls.Nezumi Graverobber and Patron of the Nezumi

Patron of the Nezumi recall the days of rat ninjas and provide the fantastic combo of punishing your opponent when creatures hit his graveyard and then resurrecting them as your own. Also, how did the ability “Rat Offering” get by me that first time. That is one of the funniest things I have ever read on a card.Damia’s hand-filling ability isn’t the only way to restock the shelves in “Devour for Power. Fact or Fiction

Fact or Fiction and Windfall
Windfall are both back and both are great additions in a setting where games take a while to get going and often leave players empty handed and waiting to top deck an answer.Gravedigger and Eternal Witness

Eternal Witness bring creatures from your graveyard to your hand,which will help keep things moving, but Artisan of Kozilek
Artisan of Kozilek does you one better by bringing a dead guy back onto the battlefield as he comes into play.There are also some fun old dinos like Wrexial, who allows you to play an instant or sorcery from your opponents graveyard if he successfully deals combat damage, and Szadek who mills (and grows bigger) every time he would deal combat damage to your opponent. Luckily both of them have some pretty solid evasion built in.
New Hotness – “Devour for Power”, as I’ve said already, has some great commanders, but it also has some other new cards that might interest you. Shared Trauma, a Join-Forces (anyone may pay) sorcery that allows you to put the top X cards from the top of your library into the graveyard, will not likely be helping out your opponents at all and can ensure that you have the best possible selection for your Gravedigger/Eternal Witness.
Minds Aglow, another Join Forces sorcery, allows each players to pay to draw X cards, which might seem like too much of a benefit to give to your opponents, but when you are milling with cards like Szadek and the new Riddlekeeper (your opponent mills two for every creature he chooses to attack you with) and making him discard with Scythe Scepter, perhaps refilling his hand won’t be nearly as appealing.

“Devour” also has some pretty powerful new creatures. Sewer Nemesis

Sewer Nemesis, like Mortivore, derives his power and toughness from the size of target player’s graveyard, but he also mills that same player for one every time they cast a spell.Skullbriar, the Walking Grave is a great early-game creature. He has haste, which hopefully will earn him one free attack, but he also grows every time he successfully damages a player. Skullbriar’s also has a special ability which (as far as I know) is completely unique: He keeps his counters in the graveyard and command zone. With as much reanimation as this deck has, he’s likely to make several return appearances, and, unless your opponent can manage to bounce him back to your hard, he’ll continue to be a threat.
Suggested Alterations – Because so many creatures in “Devour for Power” have abilities that are contingent on dealing combat damage to an opponent, it may be a good idea to add cards like Whispersilk Cloak

Whispersilk Cloak which give some extra evasion to ensure that your fatties actually make contact.As I said above, “Devour” has several strategies going at once. If you wanted to take this deck apart both Szadek and Skullbriar would make good commanders of mill or reanimator deck, respectively. By the same token, you could switch out some of the less powerful commons and uncommons in this deck for stronger mill and reanimator cards like Exhume

Exhume or Traumatize
Traumatize.Also, take out Desecrator Hag, she (?) is just creepy.
Verdict – This deck has great synergy and is bound to be a lot of fun. The cards complement each other well and the plentiful graveyard manipulation will ensure that you don’t get stalled out after you lose a commander or empty your hand.
Wizards has done a great job designing these decks and I don’t think there are any of them that will ultimately disappoint. That said, I think “Devour for Power” is going to have some very devoted fans as its component strategies are some that casual players have always loved.
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6/12/11 Podcast – Game Day, Rot From Within, Political Puppets and more!
The Guys from Casual Planeswalker do a Podcast about Game Day, Rot From Within, Politcal Puppets and more!
Today’s Lineup
New Phyrexia Event Gameday
Rot From Within
Caw blade deck
Putrefax
Primal Bellow
Hall of Heroes (Awesome local card shop in Mount Pleasant, Mi)
War of Attrition
We will be revamping our M12 Spoiler Page
Myr Superion promo card gameday
Political Puppets Decklist
Devour For Power Decklist
Crew:
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Deck Library – “Montoya’s B/R Vampires”: A Victory for Casual Play
This may seem counterintuitive, even paradoxical, but I’m going to take a moment on this blog to praise the decklist of the winning player at this weekend’s SCG Open Series in Denver. This isn’t unusual at all for a Magic blog, but we’re more of a kitchen-table crowd here and we like our Magic like we like our Fridays – casual.
Because this site is geared toward casual players, we’ve got a lot to say to and about those of you who don’t spend hundreds of dollars on a single deck. Obviously, there are a lot of casual players who are willing to wheel and deal (and spend big) for their playset of Jace, The Mind Sculptor, but if you’ve played in a competitive setting recently you’re probably more than sick of Jace, of Stoneforge Mystic, of Lotus Cobra, and the rest of the standard fare out there.
To fully “suit up” with all the best mythic rares can cost hundreds of dollars, which isn’t exactly an option for a lot of us, that’s why I want to highlight Bradon Montoya’s deck from this weekend’s competition.
Why I like it:
- It’s got great flavor: One of my favorite aspects of deck building is putting together a deck with a cohesive flavor. This deck is not only tribal, centering on vampires, but the splash of Red is consistent with the aggressive nature of the Black core.
- It’s cheap: The most expensive aspect of this deck is the lands, and even they’re not bad. There are no mythic rares here, and much of this deck’s core consists of commons and uncommons. Most players, even if they’re reasonably new to the game would have little trouble doing some small-time trading with friends and assembling this deck, though perhaps with some modification to account for a limited supply of the rare lands.
- It beat Caw-Blade: Most people have had it up to Squardron Hawk cruising-height with Caw-Blade. This deck does a great job answering Caw-Blade with minimal artifact and creature hate without going way out of its way to be the anti-Caw. Any deck right now that is not Planeswalker-Pals w/ Titan Support or Caw-Blade has my vote, and this deck has done that exceptionally well.
- It’s creative: Okay, so maybe liking vampires isn’t the most cultural innovative thing a person can do right now, but at least it’s not the by-the-book “Competitive Magic” deck. It resists the temptation of Stoneforge, Planeswalkers, Tempered Steel, the titans, and even Infect. Not even a Phyrexian mana symbol in sight.
So, kudos to you, Brandon, from The Casual Planeswalker. Congrats on your win this weekend and thank you for doing your part to shake up competitive play in Standard just a little bit.
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Commander Decklist – “Mirror Mastery”
Keep in mind that this is a Commander deck and so there is one of each card with the exception of basic lands.
Mirror Mastery Decklist

Commanders:
Riku of Two Reflections

Riku of Two Reflections*Creatures:
Magus of the Vineyard
Veteran Explorer
Fierce Empath
Edric, Spymaster of Trest

Edric, Spymaster of Trest*Animar, Soul of Elements

Animar, Soul of Elements*, **Conundrum Sphinx
AEthersnipe
Chartooth Cougar
Rapacious One
Spitebellows
Deadwood Treefolk
Elvish Aberration

Baloth Woodcrasher
Hydra Omnivore<

Hydra Omnivore*Nucklavee
Valley Rannet
Intet, the Dreamer

Intet, the Dreamer**Faultgrinder
Krosan Tusker
Simic Sky Swallower
Avatar of Fury
Magmatic Force

Magmatic Force*Artisan of Kozilek
Planeswalkers:

Garruk Wildspeaker
Artifacts:
Armillary Sphere
Gruul Signet
Izzet Signet
Lightning Greaves
Prophetic Prism
Simic Signet
Enchantments:
Vow of Lightning*
Vow of Wildness

Vow of Wildness*
Instants:
Brainstorm
Fire/Ice
Tribute to the Wild*
Colossal Might
Invigorate
Electrolyze
Ray of Command
Prophetic Bolt
Hunting Pack
Sorceries:
Collective Voyage

Collective Voyage*
Hull Breach
Cultivate
Kodama’s Reach
Firespout
Ruination
Explosive Vegetation
Chain Reaction
Death by Dragons

Death by Dragons*Vengeful Rebirth
Disaster Radius
Call the Skybreaker
Savage Twister
Lands:
Evolving Wilds
Fungal Reaches
Gruul Turf
Homeward Path
Izzet Boilerworks
Kazandu Refuge
Rupture Spire
Simic Growth Chamber
Temple of the False God
Vivid Crag
Vivid Creek
Vivid Grove
Island (7)
Mountain (8)
Forest (13)
*This is a never-before-printed card
**This creature could also serve as your commander
Check back during the next week to find full reviews of each Commander deck!
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Commander Decklist! – “Heavenly Inferno”
Keep in mind that this is a Commander deck and so there is one of each card with the exception of basic lands.
Commander:
Kaalia of the Vast

Kaalia of the Vast*Creatures:
Mother of Runes
Orzhov Guildmage
Boros Guildmage
Gwyllion Hedge-Mage
Duergar Hedge-Mage
Lightkeeper of Emeria
Razorjaw Oni
Anger

Voice of All
Dragon Whelp
Furnace Whelp
Serra Angel
Shattered Angel
Fallen Angel
Basandra, Battle Seraph

Basandra, Battle Seraph*Oni of Wild Places
Mana-Charged Dragon

Mana-Charged Dragon*Oros, the Avenger

Oros, the Avenger**Malfegor
Angelic Arbiter
Archangel of Strife

Archangel of Strife*Tariel, Reckoner of Souls

Tariel, Reckoner of Souls*,**
Angel of Despair
Bladewing the Risen
Avatar of Slaughter

Avatar of Slaughter*Akroma, Angel of Fury
Reiver Demon
Dread Cacodemon

Dread Cacodemon*Artifacts:
Armillary Sphere
Boros Signet
Lightning Greaves
Orzhov Signet
Rakdos Signet
Darksteel Ingot

Enchantments:
Soul Snare
Vow of Malice*
Vow of Lightning*
Pyrohemia
Righteous Cause
Instants:
Path to Exile
Bathe in Light
Terminate
Orim’s Thunder
Mortify

Congregate
Return to Dust
Sulfurous Blast
Wrecking Ball
Master Warcraft
Cleansing Beam
Comet Storm
Sorceries:
Syphon Mind
Diabolic Tutor
Evincar’s Justice
Akroma’s Vengeance
Death by Dragons

Death by Dragons*
Earthquake
Lands:
Akoum Refuge
Barren Moor
Bojuka Bog
Boros Garrison
Evolving Wilds
Forgotten Cave
Molten Slagheap
Orzhov Basilica
Rakdos Carnarium
Rupture Spire
Secluded Steppe
Vivid Meadow
Zoetic Cavern
Plains (8)
Swamp (8)
Mountain (8)
*This is a never-before-printed card
**This creature could also serve as your commander
Check back during the next week to find full reviews of each Commander deck!
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Commander Decklist – “Counterpunch”
Keep in mind that this is a Commander deck and so there is one of each card with the exception of basic lands.
Counterpunch Decklist
Commander:
Karador, Ghost Chieftain

Karador, Ghost Chieftain*
Creatures:
Aquastrand Spider
Deadly Recluse
Sakura-Tribe Elder
Scavenging Ooze*
Monk Realist
Selesnya Evangel
Golgari Guildmage
Selesnya Guildmage
Nantuko Husk
Fertilid
Spawnwrithe
Vampire Nighthawk

Spike Feeder
Yavimaya Elder
Squallmonger
Penumbra Spider
Sigil Captain
Shriekmaw
Dark Hatchling
Vish Kal, Blood Arbiter

Vish Kal, Blood Arbiter*Symbiotic Wurm
Spectral Force
Teneb, the Harvester
Chorus of the Conclave
Ghave, Guru of Spores

Ghave, Guru of Spores*,**
Artifacts:
Skullclamp
Golgari Signet
Lightning Greaves
Orzhov Signet
Selesnya Signet
Darksteel Ingot
Acorn Catapult

Acorn Catapult*Enchantments:
Soul Snare*
Fists of Ironwood
Necrogenesis
Vow of Malice*

Awakening Zone
Vow of Wildness

Vow of Wildness*Oblivion Ring
Instants:
Attrition
Aura Shards
Doom Blade
Tribute to the Wild*
Footbottom Feast
Afterlife
Mortify
Nemesis Trap

Cobra Trap
Sorceries:
Alliance of Arms

Alliance of Arms*Cultivate
Harmonize
Bestial Menace
Hex
Hour of Reckoning
Death Mutation
Storm Herd
Lands:
Barren Moor

Evolving Wilds
Golgari Rot Farm
Orzhov Basilica
Rupture Spire
Secluded Steppe
Selesnya Sanctuary
Temple of the False God
Tranquil Thicket
Vivid Grove
Vivid Marsh
Vivid Meadow
Swamp (8)
Forest (10)
Plains (8)
*This is a never-before-printed card
**This creature could also serve as your commander
Check back during the next week to find full reviews of each Commander deck!
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Commander Decklists! – “Devour for Power”
Keep in mind that this is a Commander deck and so there is one of each card with the exception of basic lands.
Commander:
The Mimeoplasm

The Mimeoplasm*Creatures:
Nezumi Graverobber
Skullbriar, the Walking Grave

Skullbriar, the Walking Grave*Riddlekeeper*
Fleshbag Marauder
Eternal Witness
Patron of the Nezumi
Troll Ascetic
Yavimaya Elder
Solemn Simulacrum
Brawn
Wonder
Gravedigger
Lhurgoyf
Dreamborn Muse
Mortivore
Desecrator Hag
Mulldrifter
Acidic Slime
Vulturous Zombie
Dark Hatchling
Extractor Demon
Scythe Specter

Scythe Specter*Wrexial, the Risen Deep
Vorosh, the Hunter

Vorosh, the Hunter**Triskelavus

Slipstream Eel
Butcher of Malakir
Damia, Sage of Stone

Damia, Sage of Stone*, **Szadek, Lord of Secrets
Avatar of Woe
Artisan of Kozilek
Artifacts:
Dimir Signet
Golgari Signet
Lightning Greaves

Lightning GreavesSimic Signet
Oblivion Stone

Enchantments:
Vow of Wildness

Vow of Wildness*Vow of Malice*
Memory Erosion
Grave Pact
Instants:
Tribute to the Wild*
Fact or Fiction
Relic Crush
Sorceries:

Minds Aglow*
Shared Trauma*
Sign in Blood
Stitch Together
Cultivate
Windfall
Buried Alive
Syphon Mind
Unnerve
Rise from the Grave
Living Death
Lands:
Barren Moor

Dimir Aqueduct
Dreadship Reef
Golgari Rot Farm
Jwar Isle Refuge
Lonely Sandbar
Rupture Spire
Simic Growth Chamber
Svogthos, the Restless Tomb
Temple of the False God
Terramorphic Expanse
Tranquil Thicket
Forest (8)
Island (8)
Swamp (11)
*This is a never-before-printed card
**This creature could also serve as your commander
Check back during the next week to find full reviews of each Commander deck!
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Commander Decklists! – “Political Puppets”
Keep in mind that this is a Commander deck and so there is one of each card with the exception of basic lands.
Political Puppets Decklist

Commander:
Zedruu the Greathearted

Zedruu the Greathearted*Creatures:
Goblin Cadets
Spurnmage Advocate
Jotun Grunt
Wall of Omens
Fog Bank
Nin, the Pain Artist

Nin, the Pain Artist*Azorius Guildmage
Court Hussar
Gomazos
Guard Gomazoa

Wall of Denial
Plumeveil
Flametongue Kavu
Windborn Muse
False Prophet
Brion Stoutarm
Ruhan of the Fomori

Ruhan of the Fomori*Chrumeshell Crab
Izzet Chronarch
Dominus of Fealty
Rapacious One
Numot, the Devastator

Numot, the Devastator**Arbiter of Knollridge
Artifacts:

Armillary Sphere
Fellwar Stone
Howling Mine
Lightning Greaves

Lightning GreavesProphetic Prism
Champion’s Helm*
Darksteel Ingot
Dreamstone Hedron
Enchantments:
Soul Snare*
Journey to Nowhere
Vow of Lightning*

Ghostly Prison
Propaganda
Prison Term
Crescendo of War

Crescendo of War*Instants:
Brainstorm
Flusterstorm*
Lash Out
Punishing Fire
Pollen Lullaby

Perilous Research
Vision Skeins
Whirlpool Whelm
Oblation
Murmurs from Beyond
Repulse
Wild Ricochet
Reins of Power
Scattering Smoke
Sorceries:
Breath of Darigaaz

Trade Secrets
Death by Dragons

Death by Dragons*Austere Command
Insurrection
Skyscribing
Lands:
Azorius Chancery
Boros Garrison
Evolving Wilds
Izzet Boilerworks
Terramorphic Expanse
Mountain (8)
Plains (8)
Island (12)
*This is a never-before-printed card
**This creature could also serve as your commander
Check back during the next week to find full reviews of each Commander deck!































